Contents of this document
- Launch of new partnership partners and new channels
- Go-live of 5 new pipeline projects in the Solutions Business
- Certification as a LINE Yahoo Technology Partner (LINE Mini Apps category)
- AI voice charting feature for Kireipass Connect byGMO
- Essay-writing support service scheduled to launch in spring 2027
- AI management analysis feature, public API, AI Butler, and AI problem generator
- Number of LINE Mini Apps provided17 bottles
- Cumulative number of LINE Mini App registrants183 More than 10,000 people
- Number of classrooms and stores using customer acquisition support from Google Maps and Google Search857 classrooms and stores
- Number of regions ranked first in searches for programming classes185 Region
- Number of children's programming schools listed12,947 Engagements
- Number of partner companies for paid games42 companies
- Number of paid games105 Games
- Number of partner companies for advertising games17 companies
- Number of advertising games525 Games
- Number of media outlets providing advertising games50 Media
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending December 2026 |
| Net Sales | ¥3,376 million (YoY -7.9%) |
| Operating profit | ¥345 million (YoY -38.4%) |
| Ordinary income | ¥349 million (YoY -37.3%) |
| Net income | ¥243 million (YoY -43.0%) |
| Operating profit margin | Rate 9.1 % / Year-on-year change (points) -3.8 % |
| Selling, general and administrative expenses | ¥571 million |
| Results for the three months of the current quarter | Net Sales ¥1,593 million (YoY -8.4%) / Operating profit ¥145 million (YoY -35.3%) / Ordinary income ¥147 million (YoY -33.9%) / Net income ¥94 million (YoY -48.9%) |
| Full-year earnings forecast | Net Sales ¥7,500 million / Operating profit ¥950 million / Ordinary income ¥935 million / Profit attributable to owners of the parent ¥580 million |
| Progress against full-year forecast | Net Sales 45 % / Operating profit 36.3 % / Ordinary income 37.3 % / Profit attributable to owners of the parent 42 % |
| Segment results | Media Business Net Sales ¥1,483 million / Profit Not disclosed / Gross profit year-on-year -4.6 / Solutions Business Net Sales ¥110 million / Profit Not disclosed / Gross profit year-on-year -32.8 / Media Business_industry-specific Gross profit year-on-year 12.9 / Media Business_point-related Gross profit year-on-year -14.9 |
| Breakdown of Factors Affecting the Change | Net Sales Media Business -73 / Solutions Business -74 / Operating Expenses Media business variable costs related to revenue -19 / Solutions business variable costs related to revenue 6 / Personnel Expenses -7 / Outsourcing and subcontracting -12 / Sales promotion and advertising expenses -10 |
| Key KPIs | Indicator name Number of LINE Mini Apps provided / Value 17 bottles / Year on year against the same period last year Not disclosed, Indicator name Cumulative number of LINE Mini App registrants / Value 183 More than 10,000 people / Year on year against the same period last year Not disclosed, Indicator name Number of classrooms and stores using customer acquisition support from Google Maps and Google Search / Value 857 classrooms and stores / Year on year against the same period last year Not disclosed, Indicator name Number of regions ranked first in searches for programming classes / Value 185 Region / Year on year against the same period last year Not disclosed, Indicator name Number of children's programming schools listed / Value 12,947 Engagements / Year on year against the same period last year Not disclosed, Indicator name Number of partner companies for paid games / Value 42 companies / Year on year against the same period last year Not disclosed, Indicator name Number of paid games / Value 105 Games / Year on year against the same period last year Not disclosed, Indicator name Number of partner companies for advertising games / Value 17 companies / Year on year against the same period last year Not disclosed, Indicator name Number of advertising games / Value 525 Games / Year on year against the same period last year Not disclosed, Indicator name Number of media outlets providing advertising games / Value 50 Media / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 199 people / As of End of June 2026 |
| Acquisition of treasury shares | Amount ¥58 million / Period Not disclosed |
| New initiatives | Launch of new partnership partners and new channels, Go-live of 5 new pipeline projects in the Solutions Business, Certification as a LINE Yahoo Technology Partner (LINE Mini Apps category), AI voice charting feature for Kireipass Connect byGMO, Essay-writing support service scheduled to launch in spring 2027, AI management analysis feature, public API, AI Butler, and AI problem generator |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue declined as the drop in Web advertising rates continued, one-off revenue from beauty-related products that had performed well in the previous year disappeared, and the market for performance-based advertising matured, while contract terms for GMOリピータス were revised. The main factor behind the decline in operating profit was lower gross profit, while operating expenses were roughly unchanged year on year.