Worth reading
67In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.Direction
Improvement
Direction inferred from the company’s description.Scale
35.3
Year-on-year change in operating profit (%)Wording
Conditional
How definitive the wording is.Contents of this document
Supplementary materials to the earnings reportThird quarter of the fiscal year ended December 20259 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales5,398 Millions of yen+9.9%
Operating profit802 Millions of yen+35.3%
Ordinary income803 Millions of yen+35.8%
Net income592 Millions of yen+38.3%
Selling, general and administrative expenses591 Millions of yen
Operating profit margin13.9%(前年同期比+2.9ポイント)
Results for the three months of the current quarter
Net Sales
1,730 Millions of yen+10.6%
Operating profit
240 Millions of yen+39.9%
Ordinary income
245 Millions of yen+43.3%
Net income
163 Millions of yen+29.9%
Full-year earnings forecast
Net Sales
7,000 Millions of yen
Operating profit
915 Millions of yen
Ordinary income
900 Millions of yen
Profit attributable to owners of parent for the quarter
660 Millions of yen
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales77.1%
Operating profit87.6%
Ordinary income89.2%
Profit attributable to owners of parent for the quarter89.7%
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Net Sales
Media Business+172百万円(12.3%増)
Solutions Business-6百万円(3.6%減)
Operating Expenses
Media Business+39百万円(9.1%増)
Solutions Business+1百万円(30.2%増)
Point acquisition costs (sales promotion expenses)-¥35 million
Selling and Marketing Expenses+¥25 million
Amortization of goodwill+¥6 million
趣味なび販管費+16百万円(新)
Medibase-related SG&A expenses+5百万円(新)
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
為替の変動、世界経済、競合状況、経済情勢、市場環境などの不確定要因に言及しているが、数値前提はNot disclosedNew initiatives
- 来期成長に向けた第4四半期の投資
- 情報Ⅰ対策のCBT型次世代デジタル模試を2025年12月に実施
- VポイントゲームパークとVポイントの連携開始
- TSUTAYAオンラインゲームからVポイントゲームパークへのサービス統合
- ポイントシステム構築支援サービス『GMOリピータス』の新プラン提供開始
- 学び・美容医療領域でのM&A投資を計画
Key KPIsA metric the company considers important as a management benchmark.
- プログラミング教室検索上位表示地域数180 Region
- Number of children's programming schools listed13,425 Engagements
- App Store rating4.7 Rating
- 提携サービス数77 Service
- Number of partner companies for paid games46 companies
- Number of partner companies for advertising games19 companies
- Number of paid games116 Games
- Number of advertising games410 Games
- 提供メディア数(課金ゲーム)21 Media
- 提供メディア数(広告ゲーム)48 Media
Segment results
Media Business
Net Sales+12.3% year on year
Operating profit前年同期比+38.5%
Solutions Business
Net Sales前年同期比-3.6%
Operating profit前年同期比+65.1%
Financial targets
ROE・ROAの実績推移は示されているが、目標値はNot disclosedMarket Size / Share
国内ポイントサービス市場規模、国内eラーニング市場規模、国内美容医療市場規模の推移・予測グラフを掲載。市場シェアの具体的数値はNot disclosedNumber of employees
Number of Employees206 People
End of periodEnd of September 2025
Changes during the period and hiring plan人員は増やしていない
Payout ratio
65%(2025年12月期より従来の50%から引き上げ)| Item | Details |
|---|---|
| Document type | Supplementary materials to the earnings report |
| Fiscal Period Covered | Third quarter of the fiscal year ended December 2025 |
| Net Sales | 5,398 Millions of yen (YoY +9.9%) |
| Operating profit | 802 Millions of yen (YoY +35.3%) |
| Ordinary income | 803 Millions of yen (YoY +35.8%) |
| Net income | 592 Millions of yen (YoY +38.3%) |
| Operating profit margin | 13.9%(前年同期比+2.9ポイント) |
| Selling, general and administrative expenses | 591 Millions of yen |
| Results for the three months of the current quarter | Net Sales 1,730 Millions of yen (YoY +10.6%) / Operating profit 240 Millions of yen (YoY +39.9%) / Ordinary income 245 Millions of yen (YoY +43.3%) / Net income 163 Millions of yen (YoY +29.9%) |
| Full-year earnings forecast | Net Sales 7,000 Millions of yen / Operating profit 915 Millions of yen / Ordinary income 900 Millions of yen / Profit attributable to owners of parent for the quarter 660 Millions of yen |
| Progress against full-year forecast | Net Sales 77.1% / Operating profit 87.6% / Ordinary income 89.2% / Profit attributable to owners of parent for the quarter 89.7% |
| Segment results | Media Business Net Sales +12.3% year on year / Operating profit 前年同期比+38.5% / Solutions Business Net Sales 前年同期比-3.6% / Operating profit 前年同期比+65.1% |
| Breakdown of Factors Affecting the Change | Net Sales Media Business +172百万円(12.3%増) / Solutions Business -6百万円(3.6%減) / Operating Expenses Media Business +39百万円(9.1%増) / Solutions Business +1百万円(30.2%増) / Point acquisition costs (sales promotion expenses) -¥35 million / Selling and Marketing Expenses +¥25 million / Amortization of goodwill +¥6 million / 趣味なび販管費 +16百万円(新) / Medibase-related SG&A expenses +5百万円(新) |
| Key KPIs | Indicator name プログラミング教室検索上位表示地域数 / Value 180 Region / Year on year against the same period last year Not disclosed, Indicator name Number of children's programming schools listed / Value 13,425 Engagements / Year on year against the same period last year Not disclosed, Indicator name App Store rating / Value 4.7 Rating / Year on year against the same period last year Not disclosed, Indicator name 提携サービス数 / Value 77 Service / Year on year against the same period last year Not disclosed, Indicator name Number of partner companies for paid games / Value 46 companies / Year on year against the same period last year Not disclosed, Indicator name Number of partner companies for advertising games / Value 19 companies / Year on year against the same period last year Not disclosed, Indicator name Number of paid games / Value 116 Games / Year on year against the same period last year Not disclosed, Indicator name Number of advertising games / Value 410 Games / Year on year against the same period last year Not disclosed, Indicator name 提供メディア数(課金ゲーム) / Value 21 Media / Year on year against the same period last year Not disclosed, Indicator name 提供メディア数(広告ゲーム) / Value 48 Media / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 206 People / End of period End of September 2025 / Changes during the period and hiring plan 人員は増やしていない |
| Assumptions Underlying the Business Outlook | 為替の変動、世界経済、競合状況、経済情勢、市場環境などの不確定要因に言及しているが、数値前提はNot disclosed |
| Financial targets | ROE・ROAの実績推移は示されているが、目標値はNot disclosed |
| Payout ratio | 65%(2025年12月期より従来の50%から引き上げ) |
| Market Size / Share | 国内ポイントサービス市場規模、国内eラーニング市場規模、国内美容医療市場規模の推移・予測グラフを掲載。市場シェアの具体的数値はNot disclosed |
| New initiatives | 来期成長に向けた第4四半期の投資, 情報Ⅰ対策のCBT型次世代デジタル模試を2025年12月に実施, VポイントゲームパークとVポイントの連携開始, TSUTAYAオンラインゲームからVポイントゲームパークへのサービス統合, ポイントシステム構築支援サービス『GMOリピータス』の新プラン提供開始, 学び・美容医療領域でのM&A投資を計画 |
Items this document does not state (11)
Gross Profit MarginSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookMedium-term management plan targetsAnnual DividendAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.第3四半期は季節要因などにより痩身系商材が好調で、美容医療関連事業の収益が大きく伸長した。また、ゲームプラットフォーム事業と美容医療関連事業の成長が増収増益を牽引した。
How to read this page
This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.