Contents of this document
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Fiscal year ending December 2026, third quarter |
| Net Sales | ¥492 millions (YoY +230.0%) |
| Operating profit | ¥-5 millions |
| Ordinary income | ¥-4 millions |
| Net income | ¥-4 millions |
| Selling, general and administrative expenses | ¥106 millions |
| Results for the three months of the current quarter | Revenue: ¥492 million; gross profit: ¥101 million; EBITDA: ¥3 million; operating loss: ¥5 million; ordinary loss: ¥4 million; net loss: ¥4 million. All figures are for the standalone third quarter of the fiscal year ending December 2026. |
| Segment results | Quarterly revenue and operating profit for Media, IP & Commerce, Other and Adjustments are presented in graphs. Detailed numerical tables are Not disclosed. |
| Breakdown of Factors Affecting the Change | QoQ increase in revenue: ¥110 million; QoQ increase in selling, general and administrative expenses: ¥7 million; QoQ increase in personnel expenses: ¥9 million; QoQ decrease in other selling, general and administrative expenses: ¥5 million; quarterly reduction in goodwill amortization: ¥6 million. |
| Key KPIs | SCR implementation examples: 99.3% reading accuracy; 5 samples compatible with the new format; musica lab manufacturing subcontractor network: 280 factories; sales channels: 160+ companies; AppBank.net operated since 2008; contact with local broadcasters in all 47 prefectures; annual business travel distance: 10,000 km per person. |
| Medium-term management plan targets | Over the 5-year period through the fiscal year ending December 2030: revenue CAGR of +40%, an operating margin of at least 10%, and a sustained market capitalization above ¥10 billion. |
| Annual Dividend | No dividends have been paid since the company was founded. The policy is to resume shareholder returns after achieving profitability. The specific dividend amount is Not disclosed. |
| Market Size / Share | The domestic character business market is approximately ¥2.5 trillion. The merchandising rights market was ¥1.2736 trillion in fiscal 2022, the number of visitors to Japan was approximately 42.68 million in 2025, and the live entertainment market is forecast to reach ¥760 billion in 2030. |
| New initiatives | Promote the expansion of AX Solutions, the IP BANK initiative, IP CROSS, AI marketing, AppBank.Pub, IP-related events, e-commerce and merchandise sales, and collaboration with strategic partners. |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue and profit increased, driven by the effect of the J.League season opening, the accumulation of event planning, brokerage and merchandise sales, and the expansion of PR and advertising activities, including co-created media initiatives. Selling, general and administrative expenses were also controlled, while goodwill amortization decreased following the goodwill impairment recorded in Q2.