Contents of this document
- Expand the network of partner companies
- Support the issuance of fan-activity credit cards
- Produce original merchandise for sporting events
- Identify and match local influencers
- Support attendance growth and regional revitalization for J.League club Nara Club
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending December 2026 |
| Net Sales | ¥382 million |
| Operating profit | ¥-45 million |
| Results for the three months of the current quarter | Net Sales ¥382 million / Media Business revenue ¥239 million / IP & Commerce Business revenue ¥127 million / Other net sales ¥17 million / Adjustments ¥-2 million / EBITDA ¥-2 million / Operating profit ¥-45 million |
| Segment results | Media Business Net Sales ¥239 million / Profit Not disclosed / Year on year against the same period last year Not disclosed / IP & Commerce business Net Sales ¥127 million / Profit Not disclosed / Year on year against the same period last year Not disclosed / Other Net Sales ¥17 million / Profit Not disclosed / Year on year against the same period last year Not disclosed |
| Medium-term management plan targets | Target fiscal year Fiscal year ending December 2030 / Market capitalization Sustain above ¥10 billion / Net Sales CAGR+40% / Operating profit margin 10+% |
| New initiatives | Expand the network of partner companies, Support the issuance of fan-activity credit cards, Produce original merchandise for sporting events, Identify and match local influencers, Support attendance growth and regional revitalization for J.League club Nara Club |
Items this document does not state (23)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Media Business is recovering from a temporary decline in revenue caused by incidents involving certain customers, while revenue at musica lab in the IP & Commerce Business declined due to the impact of the J.League season-calendar change. The company also explained that partial impairment of goodwill related to Musica lab will reduce future goodwill amortization expense.