Revised forecast
Fiscal year ending September 2026 · Full yearPrevious forecast published 7 November 2025The bar length represents the relative magnitude of change, based on the item that changed the most in this document.
Although the social support and cybersecurity businesses grew, a large project for consumer games received in the previous consolidated fiscal year was completed in the game support business, while project sizes from existing customers in the Ad Process business declined as the use of AI advanced in advertising review and other operations. In addition, temporary duplication of labor costs associated with the consolidation of locations, increases in personnel and outsourcing costs resulting from recruitment, higher shareholder benefit expenses, and an impairment loss resulting from the discontinuation of development related to “AI-BPO” were recorded.
An impairment loss of ¥119 million was recorded on related software under development and other assets.
| Item | Details |
|---|---|
| Net Sales | ¥12,009 million → ¥11,294 million(-6.0%) |
| Operating profit | ¥1,604 million → ¥962 million(-40.0%) |
| Ordinary income | ¥1,629 million → ¥1,032 million(-36.6%) |
| Profit attributable to owners of the parent | ¥1,033 million → ¥547 million(-47.1%) |
| Net income per share | 89.36 yen and sen → 47.18 yen and sen(-47.2%) |
| Fiscal Period Covered | Fiscal year ending September 2026 |
| Period Covered | Full year |
| Publication date of previous forecast | 7 November 2025 |
| Previous-period results | Net Sales ¥11,321 million (yen and sen for net income per share) / Operating profit ¥1,504 million (yen and sen for net income per share) / Ordinary income ¥1,530 million (yen and sen for net income per share) / Profit attributable to owners of the parent ¥943 million (yen and sen for net income per share) / Net income per share ¥81.52 million (yen and sen for net income per share) / Fiscal Period Covered Fiscal year ended September 2025 |
| Reason for the revision | Although the social support and cybersecurity businesses grew, a large project for consumer games received in the previous consolidated fiscal year was completed in the game support business, while project sizes from existing customers in the Ad Process business declined as the use of AI advanced in advertising review and other operations. In addition, temporary duplication of labor costs associated with the consolidation of locations, increases in personnel and outsourcing costs resulting from recruitment, higher shareholder benefit expenses, and an impairment loss resulting from the discontinuation of development related to “AI-BPO” were recorded. |
| Details and amount of extraordinary loss | An impairment loss of ¥119 million was recorded on related software under development and other assets. |
| Dividend forecast revision | There is no change to the dividend forecast for the fiscal year ending September 2026. |
| Consolidated / non-consolidated | Consolidated |
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue fell below the forecast due to the completion of a large project in the game support business and smaller projects in the Ad Process business. In addition, profit at each stage fell below the forecast due to temporary duplication of labor costs associated with the consolidation of locations, higher personnel and outsourcing costs resulting from recruitment, increased shareholder benefit expenses, and an impairment loss resulting from the discontinuation of development of a customer support tool.