Results for this period
First quarter1 June 2026 to 31 August 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
In the domestic game strategy media business, page views declined because no major titles were released, while the news media business reported lower revenue as a result of declining user numbers and advertising rates. The G Holdings business generated higher revenue following the release of 2 new titles, but recorded a loss because of upfront investments including advertising and promotional expenses immediately after their release.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 June 2026 to 31 August 2026 |
| Net Sales | 1,434 Millions of yen (YoY -14.5%) |
| Operating profit | -49 Millions of yen |
| Ordinary income | -24 Millions of yen |
| Profit attributable to owners of the parent | -40 Millions of yen |
| Net income per share | -¥1.77 |
| Equity ratio | End of the current fiscal period 84.9 / End of previous period 85.2 |
| Total assets | 10,358 Millions of yen |
| Net assets | 8,915 Millions of yen |
| Full-year earnings forecast | Net Sales 5,094~5,257 / Operating profit 50~250 / Ordinary income 80~280 / Net income △179~△32 |
| Revision to Earnings Forecast | No |
| Annual Dividend Forecast | ¥22 → ¥13(-40.9%) |
| Segment revenue | Media Business 1,095 Millions of yen (YoY -25.7%), G Holdings business 323 Millions of yen (YoY +60.5%), New Businesses 17 Millions of yen (YoY +434.3%) |
| Segment profit | Media Business 164 Millions of yen (YoY -49.8%), G Holdings business -40 Millions of yen, New Businesses -30 Millions of yen |
| Depreciation and amortization | 10 Millions of yen |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | Extraordinary income Item Gain on sale of investment securities / Amount 5 Millions of yen, Item Gain on reversal of subscription rights to shares / Amount 11 Millions of yen / Extraordinary loss Not disclosed |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 / Excluded 0 / Company name No |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable No / Subject person Not disclosed |
| Issued Shares at Period-End | 24,237,774 |
| Treasury Shares at Period-End | 3,833,023 |
| Factors Behind Changes in Business Performance | In the domestic game strategy media business, page views declined because no major titles were released, while the news media business reported lower revenue as a result of declining user numbers and advertising rates. The G Holdings business generated higher revenue following the release of 2 new titles, but recorded a loss because of upfront investments including advertising and promotional expenses immediately after their release. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The domestic game strategy media business saw page views decline because there were no major new game titles, while the news media business saw user numbers and advertising rates decline. In the G Holdings business, upfront investments including advertising and promotional expenses were made immediately after the release of new titles.