Contents of this document
- Approval of slice founder Rajan Bajaj's appointment as Managing Director and CEO
- Addition of a special dividend equivalent to 1% DOE
- Cost controls using AI and DX
- Development of large-scale opportunities in Game8's out-of-app payment business
- Expansion of IR Hub functions and product-led growth
- Deposits (Deposit)Approximately 2.3x annualized growth rate
- AUMApproximately 1.4x annualized growth rate
- Monthly account openingsApproximately 400,000 accounts
- Cumulative IR Hub contractsSeveral dozen companies
- slice ownership ratio after dilution from potential sharesMore than 12.65%
| Item | Details |
|---|---|
| Document type | Financial Results Presentation |
| Fiscal Period Covered | Third quarter of the fiscal year ending May 2026 |
| Net Sales | ¥4,986 million (YoY +7.7%) |
| Operating profit | ¥237 million |
| Progress against full-year forecast | Net Sales 77.3% (revised plan) / Operating profit 94.8% (revised plan) / EBITDA 86.8% (revised plan) / By segment Core cash-flow segment Net Sales 76.0% / Operating profit 77.8% / EBITDA 77.7% / High-growth options segment (SC business excluding investments / IR Hub) Net Sales 43.2% |
| Self-assessment against the plan | The core cash-flow segment is progressing as expected against the revised plan for the second half, while EBITDA remains on trend |
| Segment results | Core cash-flow segment Net Sales ¥4,211 million (YoY -8.7%) / Operating profit ¥926 million (YoY -20.0%) / EBITDA ¥928 million (YoY -20.0%) / Cash-flow compounding M&A segment (GH社) Net Sales ¥761 million / Operating profit ¥-99 million / EBITDA ¥9 million / High-growth options segment (SC business excluding investments / IR Hub) Net Sales ¥15 million (YoY -10.7%) / Operating profit ¥-160 million / EBITDA ¥-160 million / Other adjustments (shared costs, etc.) Net Sales ¥-1 million / Operating profit ¥-429 million / EBITDA ¥-429 million / Consolidated total Net Sales ¥4,986 million (YoY +7.7%) / Operating profit ¥237 million / EBITDA ¥347 million |
| Key KPIs | Indicator name Deposits (Deposit) / Value Approximately 2.3x annualized growth rate / Year on year against the same period last year Not disclosed, Indicator name AUM / Value Approximately 1.4x annualized growth rate / Year on year against the same period last year Not disclosed, Indicator name Monthly account openings / Value Approximately 400,000 accounts / Year on year against the same period last year Not disclosed, Indicator name Cumulative IR Hub contracts / Value Several dozen companies / Year on year against the same period last year Not disclosed, Indicator name slice ownership ratio after dilution from potential shares / Value More than 12.65% / Year on year against the same period last year Not disclosed |
| Assumptions Underlying the Business Outlook | India Repo Rate 5.25% as of February 2026 (6.50% as of December 2024) / Available M&A investment capacity Up to ¥3 billion over the remaining 2 years of the medium-term plan / Net Debt/EBITDA In principle, no more than 3x (financial soundness to be confirmed above 2x) |
| Medium-term management plan targets | Target fiscal year Fiscal year ending May 2027 / EBITDA ¥900 million / ROIC 15% or higher / IRR 30% |
| Financial targets | ROIC 15% or more (as of FY May 2027) / Equity ratio Not disclosed / Debt-to-equity ratio Not disclosed |
| Annual Dividend | Annual dividend per share ¥22.00 / Interim and Year-End Breakdown Not disclosed |
| Acquisition of treasury shares | Considering share buybacks at an appropriate time |
| Market Size / Share | Market related to the Act on Promotion of Competition for Smartphones More than ¥2 trillion / HDFC market capitalization Approximately ¥20 trillion |
| New initiatives | Approval of slice founder Rajan Bajaj's appointment as Managing Director and CEO, Addition of a special dividend equivalent to 1% DOE, Cost controls using AI and DX, Development of large-scale opportunities in Game8's out-of-app payment business, Expansion of IR Hub functions and product-led growth |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Active user numbers remained weak across the domestic media market, causing the domestic media business to fall short of plan. The Company plans to offset this through growth in the overseas media business and cost controls using AI and DX. GH社 is making upfront advertising and promotional investments in new titles, so its contribution to profit is expected from the next fiscal year onward.