Strengthening Expansion into Advertising for Smartphone Apps
First written in FY2016. 3 of 6 entries say "Cited as achieved", first in FY2017-Q1. Latest entry: FY2018.
The whole theme swung hardest in 2021: 2 of 14 companies on the "Worse" side.
4 other companies' latest entry also says "Restated".
- FY2018RestatedAnnual report
「The smartphone app affiliate advertising network business, "GAMEFEAT (Gamefeat)," is one of Japan's largest affiliate advertising networks for smartphone applications, with a broad range of proprietary advertising formats. Its high profitability and large number of advertising projects are contributing to the expansion of the performance-based advertising services business.」
The Group continues to position GAMEFEAT as a smartphone app advertising network that will contribute to expanding its performance-based advertising services business. - FY2017AdvancedAnnual report
「The affiliate advertising network for smartphone applications, "GAMEFEAT (Gamefeat)," which we acquired in February 2016, also contributed to increased revenue in the current fiscal year.」
The Group states that GAMEFEAT contributed to increased revenue in the current fiscal year following the acquisition of the business. - FY2017-Q3Cited as achievedAnnual report
「In February 2016, we acquired from Basic Corporation the affiliate advertising network for smartphone applications, "GAMEFEAT (Gamefeat)," and commenced operating the business.」
This reiterates the acquisition of the GAMEFEAT business and commencement of operations in February 2016, with no new developments described. - FY2017-Q2Cited as achievedAnnual report
「In February 2016, we acquired from Basic Corporation the affiliate advertising network for smartphone applications, "GAMEFEAT (Gamefeat)," and commenced operating the business.」
This reiterates the acquisition of the GAMEFEAT business and commencement of operations in February 2016, with no new developments described. - FY2017-Q1Cited as achievedAnnual report
「In February 2016, we acquired from Basic Corporation the affiliate advertising network for smartphone applications, "GAMEFEAT (Gamefeat)," and commenced operating the business.」
This reiterates the acquisition of the GAMEFEAT business and commencement of operations carried out in the previous fiscal year; it is not a new acquisition. - FY2016First statedAnnual report
「Amid these market conditions, we decided to acquire an affiliate advertising network business for smartphone applications in order to strengthen our smartphone advertising operations.」
As of 1 February 2016, the Group acquired the GAMEFEAT business and obtained a smartphone app advertising network.