Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The company worked to develop new customers, expand business with existing customers, and secure and train IT personnel. In the Total Solutions Business, digital talent services and development services increased, while the Content Properties Business generated licensing royalty revenue and sales from game titles. The company also began reviewing its business structure.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | 3,095 Millions of yen (YoY +10.0%) |
| Operating profit | 267 Millions of yen (YoY -25.4%) |
| Ordinary income | 307 Millions of yen (YoY -5.0%) |
| Profit attributable to owners of the parent | 180 Millions of yen (YoY -7.5%) |
| Net income per share | ¥33.68 |
| Equity ratio | End of the current fiscal period 69.4 / End of previous period 72.9 |
| Total assets | 9,713 Millions of yen |
| Net assets | 7,073 Millions of yen |
| Full-year earnings forecast | Net Sales 13,000 Millions of yen (YoY +10.2%) / Operating profit 1,300 Millions of yen (YoY -9.7%) / Ordinary income 1,400 Millions of yen (YoY -16.1%) / Net income 920 Millions of yen (YoY -21.9%) |
| Annual Dividend Forecast | ¥62 → ¥68(+9.7%) |
| Segment revenue | Total solutions business 2,878.87 Millions of yen (YoY +12.2%), Content Properties Business 222.25 Millions of yen (YoY -10.7%) |
| Segment profit | Total solutions business 503.83 Millions of yen (YoY +17.0%), Content Properties Business 99.95 Millions of yen (YoY -33.0%) |
| Depreciation and amortization | ¥23,717 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on bargain purchase ¥10,058 thousand / Extraordinary loss Not disclosed |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 2 / Company name 株式会社アットアイパス, 株式会社インフィズジャパン / Excluded Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable No / Subject person Not disclosed |
| Issued Shares at Period-End | 5,508,676 |
| Treasury Shares at Period-End | 153,968 |
| Factors Behind Changes in Business Performance | The company worked to develop new customers, expand business with existing customers, and secure and train IT personnel. In the Total Solutions Business, digital talent services and development services increased, while the Content Properties Business generated licensing royalty revenue and sales from game titles. The company also began reviewing its business structure. |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company said it worked to develop new customers, expand business with existing customers, and secure and train personnel, while generating licensing royalty revenue and sales from game titles. It did not specify the direct reason for the decline in operating profit.