Items stated in the management plan
Partially revisedEach line is the climb from the baseline the document states to the target it sets. The slope is scaled against the largest climb in this document. For metrics expressed as percentages, differences are shown in percentage points (pt).The increase shown by the dotted line is calculated from the two reported figures because the company did not provide the amount of growth.
The contents of the "growth strategy" and "competitive advantages" in this document were changed to align with the basic policy described above and the contents of the medium-term management plan scheduled to be announced in August 2026.
| Item | Details |
|---|---|
| Plan name | Basic Policy for the Medium-Term Management Plan for the Fiscal Years Ending March 2027 to March 2029 |
| Plan period | Fiscal years ending March 2027 to March 2029 |
| Progress against the plan | Partially revised |
| Sales Target | ¥11,796 million → ¥13,000 million(10.2%) |
| Operating profit target | ¥1,439 million → ¥1,300 million(-9.7%) |
| Operating profit margin target | 12.2 % → 10 %(-18.0%) |
| Net income target | ¥1,177 million → ¥920 million(-21.9%) |
| ROE target | 18.5 % (FY2026/3 actual results) → Not disclosed |
| Segment target | Segment Digital Talent Business / Net Sales ¥8,300 million / Year on year 114.7%, Segment Contracted Development Business / Net Sales ¥4,200 million / Year on year 112.2%, Segment Content Properties Business / Net Sales ¥500 million / Year on year 54.0% |
| Key initiatives | Business Plan/Growth Strategy—Organic Growth, Business Plan/Growth Strategy—Digital Talent Business, Business Plan/Growth Strategy—Contracted Development Business, Business Plan/Growth Strategy—Review of the Business Promotion Structure, Business Plan/Growth Strategy—Content Properties Business, Business Plan/Growth Strategy—Recruitment, Business Plan/Growth Strategy—Basic Policy on M&A |
| Reason for revision or withdrawal | The contents of the "growth strategy" and "competitive advantages" in this document were changed to align with the basic policy described above and the contents of the medium-term management plan scheduled to be announced in August 2026. |
| Size of the Target Market | Market Worker Dispatching Business (Japan) / Scale Fiscal 2024: ¥9.9005 trillion / Growth rate Up 9.4% year on year / Source Prepared by the Company based on the Ministry of Health, Labour and Welfare's "Compilation of Worker Dispatching Business Reports", Market Software Development and Programming Market (Japan) / Scale Fiscal 2024: ¥12.9602 trillion / Growth rate Up 5.8% year on year / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Current Survey of Selected Service Industries", Market Contracted Software Market (Japan) / Scale Fiscal 2024: ¥11.0429 trillion / Growth rate Up 7.8% year on year / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Current Survey of Selected Service Industries", Market Overseas Sales of Japanese Content / Scale 2023: ¥5.8 trillion / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Entertainment and Creative Industries Strategy: Five-Year Action Plan to Reach ¥20 Trillion in Overseas Sales of Content", Market Japanese Game Market / Scale 2021: USD 14,025 mil; 2026: USD 14,177 mil / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's December 2024 "Industry Status and Action Plan (Draft): Games", Market Global Game Market / Scale 2021: USD 157,699 mil; 2022: USD 203,846 mil / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's December 2024 "Industry Status and Action Plan (Draft): Games" |
| Risks identified | Segment Digital Talent Business / Risk Business growth may be hindered if engineers cannot be secured as planned., Segment Digital Talent Business / Risk Changes in customer conditions due to changes in economic conditions and other factors may reduce demand for labor, resulting in a decline in the number of dispatched engineers and the utilization rate., Segment Digital Talent Business / Risk Changes to the Worker Dispatching Act and other regulations may hinder the business model for the dispatching business., Segment Contracted Development Business / Risk Sales activities may not progress according to the order plan, and contracts may be lost or terminated early due to customer circumstances., Segment Contracted Development Business / Risk The Company may be unable to complete work and deliver it to customers by the deadline, resulting in delay damages or damages claims., Segment Contracted Development Business / Risk There is a risk of liability for non-conformity to contract., Segment Contracted Development Business / Risk System failures may occur due to server outages, failures of communications network equipment, natural disasters, fires, accidents and other events., Segment Content Properties Business / Risk Third parties may establish rights in intellectual property such as game titles and characters, resulting in claims for damages, injunctions against use and other legal actions., Segment Content Properties Business / Risk Additional expenditures may arise from development delays or stagnation in creating new content, preventing the Company from securing earnings as planned and recovering its investment. |
| Publication date | 25 June 2026 |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To align with the basic policy of the medium-term management plan announced on 14 May 2026 and the contents of the medium-term management plan scheduled to be announced in August 2026.