Komori
Management planning6033EXTREME CO.,LTD.Information and Communications, Services and Others

Business Plan and Growth Potential

The growth strategy and competitive advantages presented in this document were changed to align with the basic policy of the medium-term management plan presented on 14 May 2026 and the medium-term plan scheduled to be announced in August 2026. Quantitative targets for the medium-term plan have not yet been announced, and only the plan figures for the fiscal year ending March 2027 are presented.

Worth reading
50Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
13000
Millions of yen (planned revenue for the fiscal year ending March 2027)
Wording
Avoiding a definitive answer
How definitive the wording is.

Items stated in the management plan

Partially revised
Basic Policy for the Medium-Term Management Plan for the Fiscal Years Ending March 2027 to March 2029Plan period Fiscal years ending March 2027 to March 2029
Publication date 25 June 2026
Net Sales+10.2%
基準 11,796Target13,000million
Operating profit-9.7%
基準 1,439Target1,300million
Operating profit margin-2.2pt
基準 12.2Target10%
Net income for the current fiscal year-21.8%
基準 1,177Target920million

Each line is the climb from the baseline the document states to the target it sets. The slope is scaled against the largest climb in this document. For metrics expressed as percentages, differences are shown in percentage points (pt).The increase shown by the dotted line is calculated from the two reported figures because the company did not provide the amount of growth.

ROE18.5 % (FY2026/3 actual results) → Not disclosed
Only the target level is shown because the current level for comparison was not provided.
Key initiatives
01Business Plan/Growth Strategy—Organic Growth
02Business Plan/Growth Strategy—Digital Talent Business
03Business Plan/Growth Strategy—Contracted Development Business
04Business Plan/Growth Strategy—Review of the Business Promotion Structure
05Business Plan/Growth Strategy—Content Properties Business
06Business Plan/Growth Strategy—Recruitment
07Business Plan/Growth Strategy—Basic Policy on M&A
Segment targetSegment Digital Talent Business / Net Sales ¥8,300 million / Year on year 114.7%, Segment Contracted Development Business / Net Sales ¥4,200 million / Year on year 112.2%, Segment Content Properties Business / Net Sales ¥500 million / Year on year 54.0%
Size of the Target MarketMarket Worker Dispatching Business (Japan) / Scale Fiscal 2024: ¥9.9005 trillion / Growth rate Up 9.4% year on year / Source Prepared by the Company based on the Ministry of Health, Labour and Welfare's "Compilation of Worker Dispatching Business Reports", Market Software Development and Programming Market (Japan) / Scale Fiscal 2024: ¥12.9602 trillion / Growth rate Up 5.8% year on year / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Current Survey of Selected Service Industries", Market Contracted Software Market (Japan) / Scale Fiscal 2024: ¥11.0429 trillion / Growth rate Up 7.8% year on year / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Current Survey of Selected Service Industries", Market Overseas Sales of Japanese Content / Scale 2023: ¥5.8 trillion / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Entertainment and Creative Industries Strategy: Five-Year Action Plan to Reach ¥20 Trillion in Overseas Sales of Content", Market Japanese Game Market / Scale 2021: USD 14,025 mil; 2026: USD 14,177 mil / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's December 2024 "Industry Status and Action Plan (Draft): Games", Market Global Game Market / Scale 2021: USD 157,699 mil; 2022: USD 203,846 mil / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's December 2024 "Industry Status and Action Plan (Draft): Games"
Risks identified by the company
Segment Digital Talent Business / Risk Business growth may be hindered if engineers cannot be secured as planned.
Segment Digital Talent Business / Risk Changes in customer conditions due to changes in economic conditions and other factors may reduce demand for labor, resulting in a decline in the number of dispatched engineers and the utilization rate.
Segment Digital Talent Business / Risk Changes to the Worker Dispatching Act and other regulations may hinder the business model for the dispatching business.
Segment Contracted Development Business / Risk Sales activities may not progress according to the order plan, and contracts may be lost or terminated early due to customer circumstances.
Segment Contracted Development Business / Risk The Company may be unable to complete work and deliver it to customers by the deadline, resulting in delay damages or damages claims.
Segment Contracted Development Business / Risk There is a risk of liability for non-conformity to contract.
Segment Contracted Development Business / Risk System failures may occur due to server outages, failures of communications network equipment, natural disasters, fires, accidents and other events.
Segment Content Properties Business / Risk Third parties may establish rights in intellectual property such as game titles and characters, resulting in claims for damages, injunctions against use and other legal actions.
Segment Content Properties Business / Risk Additional expenditures may arise from development delays or stagnation in creating new content, preventing the Company from securing earnings as planned and recovering its investment.
Reason for revision or withdrawal

The contents of the "growth strategy" and "competitive advantages" in this document were changed to align with the basic policy described above and the contents of the medium-term management plan scheduled to be announced in August 2026.

Items stated in the management plan
ItemDetails
Plan nameBasic Policy for the Medium-Term Management Plan for the Fiscal Years Ending March 2027 to March 2029
Plan periodFiscal years ending March 2027 to March 2029
Progress against the planPartially revised
Sales Target¥11,796 million → ¥13,000 million(10.2%)
Operating profit target¥1,439 million → ¥1,300 million(-9.7%)
Operating profit margin target12.2 % → 10 %(-18.0%)
Net income target¥1,177 million → ¥920 million(-21.9%)
ROE target18.5 % (FY2026/3 actual results) → Not disclosed
Segment targetSegment Digital Talent Business / Net Sales ¥8,300 million / Year on year 114.7%, Segment Contracted Development Business / Net Sales ¥4,200 million / Year on year 112.2%, Segment Content Properties Business / Net Sales ¥500 million / Year on year 54.0%
Key initiativesBusiness Plan/Growth Strategy—Organic Growth, Business Plan/Growth Strategy—Digital Talent Business, Business Plan/Growth Strategy—Contracted Development Business, Business Plan/Growth Strategy—Review of the Business Promotion Structure, Business Plan/Growth Strategy—Content Properties Business, Business Plan/Growth Strategy—Recruitment, Business Plan/Growth Strategy—Basic Policy on M&A
Reason for revision or withdrawalThe contents of the "growth strategy" and "competitive advantages" in this document were changed to align with the basic policy described above and the contents of the medium-term management plan scheduled to be announced in August 2026.
Size of the Target MarketMarket Worker Dispatching Business (Japan) / Scale Fiscal 2024: ¥9.9005 trillion / Growth rate Up 9.4% year on year / Source Prepared by the Company based on the Ministry of Health, Labour and Welfare's "Compilation of Worker Dispatching Business Reports", Market Software Development and Programming Market (Japan) / Scale Fiscal 2024: ¥12.9602 trillion / Growth rate Up 5.8% year on year / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Current Survey of Selected Service Industries", Market Contracted Software Market (Japan) / Scale Fiscal 2024: ¥11.0429 trillion / Growth rate Up 7.8% year on year / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Current Survey of Selected Service Industries", Market Overseas Sales of Japanese Content / Scale 2023: ¥5.8 trillion / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's "Entertainment and Creative Industries Strategy: Five-Year Action Plan to Reach ¥20 Trillion in Overseas Sales of Content", Market Japanese Game Market / Scale 2021: USD 14,025 mil; 2026: USD 14,177 mil / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's December 2024 "Industry Status and Action Plan (Draft): Games", Market Global Game Market / Scale 2021: USD 157,699 mil; 2022: USD 203,846 mil / Growth rate Not disclosed / Source Prepared by the Company based on the Ministry of Economy, Trade and Industry's December 2024 "Industry Status and Action Plan (Draft): Games"
Risks identifiedSegment Digital Talent Business / Risk Business growth may be hindered if engineers cannot be secured as planned., Segment Digital Talent Business / Risk Changes in customer conditions due to changes in economic conditions and other factors may reduce demand for labor, resulting in a decline in the number of dispatched engineers and the utilization rate., Segment Digital Talent Business / Risk Changes to the Worker Dispatching Act and other regulations may hinder the business model for the dispatching business., Segment Contracted Development Business / Risk Sales activities may not progress according to the order plan, and contracts may be lost or terminated early due to customer circumstances., Segment Contracted Development Business / Risk The Company may be unable to complete work and deliver it to customers by the deadline, resulting in delay damages or damages claims., Segment Contracted Development Business / Risk There is a risk of liability for non-conformity to contract., Segment Contracted Development Business / Risk System failures may occur due to server outages, failures of communications network equipment, natural disasters, fires, accidents and other events., Segment Content Properties Business / Risk Third parties may establish rights in intellectual property such as game titles and characters, resulting in claims for damages, injunctions against use and other legal actions., Segment Content Properties Business / Risk Additional expenditures may arise from development delays or stagnation in creating new content, preventing the Company from securing earnings as planned and recovering its investment.
Publication date25 June 2026
Items this document does not state (11)
ROIC targetPayout ratio / DOE policyTreasury share acquisition policyCost of capitalSelf-assessment of PBR and share priceTotal investment planInvestment amount by sectorNon-financial targetsPlan assumptionsResults under the previous planDate of board resolution

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

To align with the basic policy of the medium-term management plan announced on 14 May 2026 and the contents of the medium-term management plan scheduled to be announced in August 2026.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Business Plan and Growth Potential | EXTREME CO.,LTD. (6033) timely disclosure | Komori