Results for this period
Full year1 April 2025–31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Orders from IT companies and web service providers were strong, supported by robust demand for technology solutions. Profitability in the contracted development business improved as a result of increased corporate investment in digital initiatives, higher order intake and larger project sizes. The content properties business generated licensing revenue and game sales.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2025–31 March 2026 |
| Net Sales | ¥11,796 million (YoY +4.1%) |
| Operating profit | ¥1,439 million (YoY -5.1%) |
| Ordinary income | ¥1,669 million (YoY +0.3%) |
| Profit attributable to owners of the parent | ¥1,177 million (YoY +4.2%) |
| Net income per share | ¥220.00 |
| Operating Margin | 12.2% |
| Equity ratio | End of the current fiscal period 72.9% / End of previous period 68.3% |
| Total assets | ¥9,441 million |
| Net assets | ¥7,235 million |
| Cash flows from operating activities | ¥823 million |
| Cash flows from investing activities | ¥-216 million |
| Cash flows from financing activities | ¥-271 million |
| Cash and cash equivalents at end of period | ¥4,538 million |
| Full-year earnings forecast | Net Sales ¥13,000 million (YoY +10.2%) / Operating profit ¥1,300 million (YoY -9.7%) / Ordinary income ¥1,400 million (YoY -16.1%) / Profit attributable to owners of the parent ¥920 million (YoY -21.9%) |
| Annual Dividend Forecast | 62.00 yen and sen → 68.00 yen and sen |
| Payout ratio | 28.2% |
| Shareholder Return Policy | Dividends are paid based on 20% of profit attributable to owners of the parent or 5% of shareholders' equity. |
| Segment revenue | Digital Talent Business ¥7,236,573 thousand (YoY +12.6%), Contracted Development Business ¥3,742,381 thousand (YoY +5.7%), Content Properties Business ¥925,615 thousand (YoY -36.9%) |
| Segment profit | Digital Talent Business ¥974,085 thousand (YoY +21.9%), Contracted Development Business ¥869,534 thousand (YoY -4.8%), Content Properties Business ¥460,979 thousand (YoY -31.3%) |
| Depreciation and amortization | ¥63,908 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income None this period / Extraordinary loss None this period |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | No (no companies newly consolidated or excluded) |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors) |
| Issued Shares at Period-End | 5,508,676 shares |
| Treasury Shares at Period-End | 153,968 shares |
| Factors Behind Changes in Business Performance | Orders from IT companies and web service providers were strong, supported by robust demand for technology solutions. Profitability in the contracted development business improved as a result of increased corporate investment in digital initiatives, higher order intake and larger project sizes. The content properties business generated licensing revenue and game sales. |
Items this document does not state (4)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited strong demand for technology solutions, increased corporate investment in digital initiatives, higher order intake and larger project sizes. It also stated that it worked to develop new customers and secure and train personnel. In the content properties business, it generated licensing revenue and game sales.