A Three-Stage Strategy from the VTuber Business to an IP Business and Creator Economy
First written in FY2024. 3 of 6 entries say "Restated". Latest entry: FY2026.
0 other companies' latest entry also says "Reframed".
- FY2026ReframedAnnual report
「To achieve this medium-term target, the Company is pursuing phased and strategic initiatives centred on 4 growth drivers: ① strengthening content supply through co-creation, ② establishing a global earnings base, ③ expanding earnings in new business areas and ④ advanced utilisation of human capital.」
In addition to its previous 3-stage strategy, the Company presented 4 growth drivers as a new execution framework for achieving its 2030 targets. - FY2026-H1RestatedAnnual report
「There were no material changes to the management policies, management strategy or other related matters established by the Company during the interim accounting period.」
The Company has explicitly stated that there were no material changes to its existing management policies or management strategy. - FY2025-H1RestatedAnnual report
「There were no material changes to the management policies, management strategy or other related matters established by the Company during the interim accounting period.」
The Company has explicitly stated that there were no material changes to its existing management policies or management strategy during the interim accounting period. - FY2024First statedAnnual report
「Building on its previous medium- to long-term strategy, the Company has established a 3-stage business strategy: ① establishing the VTuber business, ② evolving into an IP business and ③ expanding the creator economy. In line with this strategy, the Company aims to achieve sustainable growth by expanding its capabilities through in-house business development, strategic partnerships with external companies and M&A.」
The Company has reorganised its previous medium- to long-term strategy into a 3-stage business strategy comprising the establishment of the VTuber business, the development of the IP business and the expansion of the creator economy.