Komori
Earnings presentation5253COVER CorporationInformation and Communications, Services and Others

Financial Results Presentation for the Second Quarter of the Fiscal Year Ending March 2027

For the second quarter of the fiscal year ending March 2027, revenue increased only 0.3% year on year, while operating profit rose 74.0% as profit margins improved due to growth in game-related revenue and a better sales mix. Operating profit for the first half exceeded the revised forecast, but the full-year earnings forecast was left unchanged.

Worth reading
63In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
74
Year-on-year change in operating profit (%)
Wording
Conditional
How definitive the wording is.

Contents of this document

Earnings presentationSecond quarter of the fiscal year ending March 20278 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥12,155 million+0.3%
Operating profit¥2,946 million+74.0%
Net income¥2,024 million+55.0%
Gross Profit Margin58.1
Operating profit margin24.2
Selling, general and administrative expenses¥4,112 million
Results for the three months of the current quarter
Net Sales
¥12,155 million
Operating profit
¥2,946 million
Net income
¥2,024 million
Full-year earnings forecast
Operating profit
¥7,000 million
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Profit bridge for the fiscal year ending March 2027 earnings forecast
Operating profit in the previous fiscal year
¥7,056 million
Elimination of the impact of temporary expenses, etc.
¥1,856 million
Concentrated capital investment in creating talent value and related items
¥-3,211 million
Business growth and related factors
¥1,298 million
Operating profit forecast for the current fiscal year
¥7,000 million
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
Numerical assumptions for foreign exchange rates, raw material prices, volumes and other factors are Not disclosed. Contributions from major smartphone games and new talents have been budgeted conservatively.
New initiatives
  • Announcement of the new game title “hololive Mahjong -Holojan-” and launch of preregistration
  • Introduction of the new streaming app “hololive raku”
  • Announcement of the production of hololive’s first TV anime, “Odekake hololive”
  • Debut of the new unit “Asobi★Mawaritai!”
  • Integration of the hololive brand and logo redesign
  • Launch of the 10th-anniversary countdown campaign
Key KPIsA metric the company considers important as a management benchmark.
  • Total YouTube channel subscribers9,730 ten thousand
  • Number of affiliated VTubers82 people
  • hololive Dreams downloads300 over 10,000 downloads
  • “hololive Mahjong -Holojan-” preregistrations30 10,000 people
  • “Asobi★Mawaritai!” seven-day views590 More than 10,000 views
Segment results
Streaming/content
Net Sales
¥2,007 million
Year on year against the same period last year-12.7%
Live/events
Net Sales
¥1,123 million
Year on year against the same period last year-41.5%
Merchandising
Net Sales
¥5,439 million
Year on year against the same period last year-6.8%
Licensing/tie-ups
Net Sales
¥3,584 million
Year on year against the same period last year+73.8%
Medium-term management plan targets
Target fiscal yearFiscal year ending March 2030
Net Sales
¥100,000 million or more
Operating profit
¥25,000 million or more
Orders received and order backlog
Advances received increased from the previous quarter-end due to accumulated advance orders for a new album and video products from past performances. The amount is Not disclosed.
Number of employees
Number of Employees756 people
Record date30 September 2026
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredSecond quarter of the fiscal year ending March 2027
Net Sales¥12,155 million (YoY +0.3%)
Operating profit¥2,946 million (YoY +74.0%)
Net income¥2,024 million (YoY +55.0%)
Gross Profit Margin58.1
Operating profit margin24.2
Selling, general and administrative expenses¥4,112 million
Results for the three months of the current quarterNet Sales ¥12,155 million / Operating profit ¥2,946 million / Net income ¥2,024 million
Full-year earnings forecastNet Sales Not disclosed / Operating profit ¥7,000 million / Net income Not disclosed
Segment resultsStreaming/content Net Sales ¥2,007 million / yoy_pct -12.7 / Live/events Net Sales ¥1,123 million / yoy_pct -41.5 / Merchandising Net Sales ¥5,439 million / yoy_pct -6.8 / Licensing/tie-ups Net Sales ¥3,584 million / yoy_pct 73.8
Breakdown of Factors Affecting the ChangeProfit bridge for the fiscal year ending March 2027 earnings forecast Operating profit in the previous fiscal year ¥7,056 million / Elimination of the impact of temporary expenses, etc. ¥1,856 million / Concentrated capital investment in creating talent value and related items ¥-3,211 million / Business growth and related factors ¥1,298 million / Operating profit forecast for the current fiscal year ¥7,000 million
Key KPIsIndicator name Total YouTube channel subscribers / Value 9,730 ten thousand / Year on year against the same period last year Not disclosed, Indicator name Number of affiliated VTubers / Value 82 people / Year on year against the same period last year Not disclosed, Indicator name hololive Dreams downloads / Value 300 over 10,000 downloads / Year on year against the same period last year Not disclosed, Indicator name “hololive Mahjong -Holojan-” preregistrations / Value 30 10,000 people / Year on year against the same period last year Not disclosed, Indicator name “Asobi★Mawaritai!” seven-day views / Value 590 More than 10,000 views / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 756 people / Record date 30 September 2026 / Change during the period Not disclosed
Assumptions Underlying the Business OutlookNumerical assumptions for foreign exchange rates, raw material prices, volumes and other factors are Not disclosed. Contributions from major smartphone games and new talents have been budgeted conservatively.
Medium-term management plan targetsTarget fiscal year Fiscal year ending March 2030 / Net Sales ¥100,000 million or more / Operating profit ¥25,000 million or more
Orders received and order backlogAdvances received increased from the previous quarter-end due to accumulated advance orders for a new album and video products from past performances. The amount is Not disclosed.
New initiativesAnnouncement of the new game title “hololive Mahjong -Holojan-” and launch of preregistration, Introduction of the new streaming app “hololive raku”, Announcement of the production of hololive’s first TV anime, “Odekake hololive”, Debut of the new unit “Asobi★Mawaritai!”, Integration of the hololive brand and logo redesign, Launch of the 10th-anniversary countdown campaign
Items this document does not state (13)
Ordinary incomeProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The factors cited included growth in game-related revenue, including “hololive Dreams”; growth in licensing and tie-up businesses; an improved sales mix toward more profitable businesses; and a smaller impact from the loss of revenue related to talents who graduated in the previous fiscal year.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Presentation for the Second Quarter of the Fiscal Year Ending March 2027 | COVER Corporation (5253) timely disclosure | Komori