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Presentation materials on financial results5253COVER CorporationInformation and Communications, Services and Others

Briefing Materials on Financial Results for the First Quarter of the Fiscal Year Ending March 2027

In the first quarter of the fiscal year ending March 2027, net sales, gross profit, operating income and net income were below the year-earlier period. Meanwhile, Live/Events and Licensing/Collaborations grew, and the Company advanced initiatives to build a foundation for growth, including game releases, new talent development and organizational restructuring.

Worth reading
62In focus
Scored from 5 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
-8.3
Year-on-year revenue growth (%)
Wording
Conditional
How definitive the wording is.

Contents of this document

Presentation materials on financial resultsFirst quarter of the fiscal year ending March 20279 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥8,825 million-8.3%
Operating profit¥651 million-33.0%
Net income¥415 million-40.1%
Gross Profit Margin50.9 %
Operating profit margin7.4 %
Selling, general and administrative expenses¥3,841 million
Results for the three months of the current quarterNet sales of ¥8,825 million, gross profit of ¥4,493 million, contribution profit of ¥3,956 million, operating income of ¥651 million and net income of ¥415 million. All figures represent standalone results for the first quarter of the fiscal year ending March 2027.
Full-year earnings forecast
Operating profit
¥7,000 million
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Operating profit in the previous fiscal year¥7,056 million
  • Business growth and other factors¥1,856 million
  • Optimization of asset-related costs, including product inventory, associated with structural reforms, etc.¥1,298 million
  • Concentrated capital investment in creating talent value¥-3,211 million
  • Operating income target for the current fiscal year¥7,000 million
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
The contribution of a major smartphone game and the impact of new talent debuts were budgeted conservatively. Specific figures for foreign exchange rates, raw material prices, volumes, interest rates and other factors are Not disclosed.
New initiatives
  • Launch of the next-generation talent development project “mekPark”
  • Launch of unit activities by UNIT B (Pre-Debut) and ACHRORA
  • Worldwide simultaneous release of the smartphone game “hololive Dreams”
  • Opening of the Official Store Harajuku
  • Launch of the new structure following the organizational restructuring
  • Discontinuation of Holoearth services and integration of its technology and expertise into existing businesses
Key KPIsA metric the company considers important as a management benchmark.
  • Total YouTube channel subscribers9,525 ten thousand
  • Number of affiliated VTubers79 people
  • Hololive Singing Excellence Awards views125 10,000 plays
  • Hololive Singing Excellence Awards peak concurrent viewers12.8 10,000 people
  • hololive Dreams preregistrations160 10,000 people
  • hololive Dreams downloads200 over 10,000 downloads
Segment results
  • Streaming/content
    Net Sales¥2,092 million
    Year-on-year change in revenue-3.8
  • Live/events
    Net Sales¥908 million
    Year-on-year change in revenue109.6
  • Merchandising
    Net Sales¥4,546 million
    Year-on-year change in revenue-22.1
  • Licensing/tie-ups
    Net Sales¥1,279 million
    Year-on-year change in revenue8.2
Medium-term management plan targets
Target fiscal yearFiscal year ending March 2030
Net Sales
¥100,000 million
Operating profit
¥25,000 million or more
Number of stores and locations
Operations at the Official Store Harajuku began on 24 April 2026. The number of stores at the end of the period and the number of store openings and closures during the period are Not disclosed.
Number of employees
Number of Employees740 people
Reference dateAs of 30 June 2026
Acquisition of treasury shares
The Company is controlling capital efficiency through share repurchases. The repurchase amount, number of shares and period are Not disclosed.
Contents of this document
ItemDetails
Document typePresentation materials on financial results
Fiscal Period CoveredFirst quarter of the fiscal year ending March 2027
Net Sales¥8,825 million (YoY -8.3%)
Operating profit¥651 million (YoY -33.0%)
Net income¥415 million (YoY -40.1%)
Gross Profit Margin50.9 %
Operating profit margin7.4 %
Selling, general and administrative expenses¥3,841 million
Results for the three months of the current quarterNet sales of ¥8,825 million, gross profit of ¥4,493 million, contribution profit of ¥3,956 million, operating income of ¥651 million and net income of ¥415 million. All figures represent standalone results for the first quarter of the fiscal year ending March 2027.
Full-year earnings forecastOperating profit ¥7,000 million
Segment resultsSegment Streaming/content / Net Sales ¥2,092 million / Year-on-year change in revenue -3.8, Segment Live/events / Net Sales ¥908 million / Year-on-year change in revenue 109.6, Segment Merchandising / Net Sales ¥4,546 million / Year-on-year change in revenue -22.1, Segment Licensing/tie-ups / Net Sales ¥1,279 million / Year-on-year change in revenue 8.2
Breakdown of Factors Affecting the ChangeFactors Operating profit in the previous fiscal year / Amount ¥7,056 million, Factors Business growth and other factors / Amount ¥1,856 million, Factors Optimization of asset-related costs, including product inventory, associated with structural reforms, etc. / Amount ¥1,298 million, Factors Concentrated capital investment in creating talent value / Amount ¥-3,211 million, Factors Operating income target for the current fiscal year / Amount ¥7,000 million
Key KPIsIndicator name Total YouTube channel subscribers / Value 9,525 ten thousand / Year on year against the same period last year Not disclosed, Indicator name Number of affiliated VTubers / Value 79 people / Year on year against the same period last year Not disclosed, Indicator name Hololive Singing Excellence Awards views / Value 125 10,000 plays / Year on year against the same period last year Not disclosed, Indicator name Hololive Singing Excellence Awards peak concurrent viewers / Value 12.8 10,000 people / Year on year against the same period last year Not disclosed, Indicator name hololive Dreams preregistrations / Value 160 10,000 people / Year on year against the same period last year Not disclosed, Indicator name hololive Dreams downloads / Value 200 over 10,000 downloads / Year on year against the same period last year Not disclosed
Number of stores and locationsOperations at the Official Store Harajuku began on 24 April 2026. The number of stores at the end of the period and the number of store openings and closures during the period are Not disclosed.
Number of employeesNumber of Employees 740 people / Reference date As of 30 June 2026
Assumptions Underlying the Business OutlookThe contribution of a major smartphone game and the impact of new talent debuts were budgeted conservatively. Specific figures for foreign exchange rates, raw material prices, volumes, interest rates and other factors are Not disclosed.
Medium-term management plan targetsTarget fiscal year Fiscal year ending March 2030 / Net Sales ¥100,000 million / Operating profit ¥25,000 million or more
Acquisition of treasury sharesThe Company is controlling capital efficiency through share repurchases. The repurchase amount, number of shares and period are Not disclosed.
New initiativesLaunch of the next-generation talent development project “mekPark”, Launch of unit activities by UNIT B (Pre-Debut) and ACHRORA, Worldwide simultaneous release of the smartphone game “hololive Dreams”, Opening of the Official Store Harajuku, Launch of the new structure following the organizational restructuring, Discontinuation of Holoearth services and integration of its technology and expertise into existing businesses
Items this document does not state (12)
Ordinary incomeProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Streaming and merchandising revenue fell below the year-earlier period due to changes in the talent lineup and community environment, differences in the sales schedule and product mix for new trading card game products, and product shortages and insufficient product availability associated with the transition of e-commerce product manufacturing and sales operations. Meanwhile, Live/Events grew due to the holding of multiple events and asset-based revenue from past events, while Licensing/Collaborations remained solid.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Briefing Materials on Financial Results for the First Quarter of the Fiscal Year Ending March 2027 | COVER Corporation (5253) timely disclosure | Komori