Contraction of and Dependence on the Video Development Market for Amusement Machines
First written in FY2023. . Latest entry: FY2025.
The whole theme swung hardest in 2026: 5 of 9 companies on the "Worse" side.
2 other companies' latest entry also says "Other".
- FY2025Signs of market recovery alongside lower unit salesAnnual report
「Although the participant population in the entertainment-related video software development industry for amusement machines has not returned to pre-COVID-19 levels, the participant population in 2024 increased by 330,000 from the previous year to 8.42 million, recovering to approximately the 2022 level. Unit sales by amusement-machine manufacturers declined from 1,754 thousand units in 2022 to 1,618 thousand units in 2023.」
The participant population for amusement machines recovered to 8.42 million, while unit sales by manufacturers declined, leaving market-contraction and dependence risks in place. Diversification through AI and other digital technologies remains the response. - FY2023First statedAnnual report
「In addition to the decline in the user population from 9.01 million in 2018 to 8.13 million in 2021, caused by industry regulations, stagnation in the domestic economy due to intermittent restrictions on activities resulting from COVID-19, and difficulty procuring hardware due to the global semiconductor shortage, sales by amusement-machine manufacturers also declined from 1,829 thousand units in 2018 to 1,804 thousand units in 2021.」
The decline in the user population and amusement-machine unit sales is described as an existing market condition, with diversification into areas using AI and other digital technologies identified as a response.