Announced details
Immersive entertainment, reading, horror and ghost stories
Tales & Co. will hold the event at Horror Market. Tsuneharu (常春) is affiliated with トキキル and is responsible for the production. Capital ties are Not disclosed.
星海社 organizes Horror Market: Night 2, a direct-sales event for ghost stories and horror works. トキキル is an apparel brand specializing in puzzle-solving. Other information on their locations, representatives, capital and year of establishment is Not disclosed.
Location in Iidabashi, Tokyo (event venue)
¥5,000 admission fee (tax included)
The company does not address Contract Value / Impact on Business Performance.
Data compiled by IGDA Japan SIG-Immersive Entertainment (2025 edition)
| Item | Details |
|---|---|
| Names of Products / Services Covered | Books and Fear: “After-School Reading Club” |
| Counterparty | 星海社, トキキル |
| Counterparty overview | 星海社 organizes Horror Market: Night 2, a direct-sales event for ghost stories and horror works. トキキル is an apparel brand specializing in puzzle-solving. Other information on their locations, representatives, capital and year of establishment is Not disclosed. |
| Relationship with the Company | Tales & Co. will hold the event at Horror Market. Tsuneharu (常春) is affiliated with トキキル and is responsible for the production. Capital ties are Not disclosed. |
| Offering price | ¥5,000 admission fee (tax included) |
| Launch date | 11 and 12 July 2026 (scheduled event dates) |
| Applicable area | Immersive entertainment, reading, horror and ghost stories |
| Location | Location in Iidabashi, Tokyo (event venue) |
| Source | Data compiled by IGDA Japan SIG-Immersive Entertainment (2025 edition) |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To expand the possibilities of stories and creators and deliver stories as immersive content, extending beyond publishing and video.