Results for this period
Full year1 July 2025 to 30 June 2026ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Revenue was affected by the strong trading card game market in the TCG business, while operating profit was affected by the base effect from large orders and other factors in the DX business in the previous fiscal year.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 July 2025 to 30 June 2026 |
| Net Sales | ¥8,533 million (YoY +4.3%) |
| Operating profit | ¥522 million (YoY -30.5%) |
| Ordinary income | ¥490 million (YoY -32.3%) |
| Profit attributable to owners of the parent | ¥361 million (YoY -63.2%) |
| Net income per share | ¥20.92 |
| Equity ratio | End of the current fiscal period 45.8% / End of previous period 47.0% |
| Total assets | ¥10,379 million |
| Net assets | ¥4,798 million |
| Cash flows from operating activities | ¥190 million |
| Cash flows from investing activities | ¥65 million |
| Cash flows from financing activities | ¥-109 million |
| Cash and cash equivalents at end of period | ¥4,733 million |
| Full-year earnings forecast | Net Sales ¥10,100 million (YoY +18.4%) / Operating profit ¥850 million (YoY +62.6%) / Ordinary income ¥790 million (YoY +61.0%) / Net income ¥540 million (YoY +49.2%) |
| Annual Dividend Forecast | ¥17 → ¥18 |
| Payout ratio | Fiscal year ending June 2026 81.3% / Forecast for the fiscal year ending June 2027 57.7% |
| Shareholder Return Policy | Total shareholder return policy targeting approximately 50% of profit before tax, excluding special factors such as gains on the sale of shares in subsidiaries and other entities |
| Segment revenue | DX Business ¥4,419.11 million (YoY -4.3%), Human Resources Business ¥1,127.49 million (YoY +11.4%), TCG Business ¥2,804.46 million (YoY +23.1%), Incubation Business ¥182.84 million (YoY -33.1%) |
| Segment profit | DX Business ¥446,737 thousand (YoY -42.5%), Human Resources Business ¥165,870 thousand (YoY +11.5%), TCG Business ¥353,198 thousand (YoY +33.5%), Incubation Business ¥-58,042 thousand |
| Depreciation and amortization | ¥342,239 thousand |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement Not disclosed |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name Not disclosed |
| Material subsequent events | The acquisition of all shares of 株式会社HATO was completed on 1 July 2026, making it a subsidiary. In addition, the Company plans to acquire 80% of the shares of 株式会社テラ on 1 September 2026 and make it a consolidated subsidiary. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors and analysts |
| Issued Shares at Period-End | 17,769,459 shares |
| Treasury Shares at Period-End | 650,014 shares |
| Factors Behind Changes in Business Performance | Revenue was affected by the strong trading card game market in the TCG business, while operating profit was affected by the base effect from large orders and other factors in the DX business in the previous fiscal year. |
Items this document does not state (6)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The primary reason for the increase in revenue was the strong performance of the trading card game market in the TCG business. The primary reason for the decline in operating profit was the base effect from large orders and other factors in the DX business in the previous fiscal year.