Results for this period
Interim period (second quarter)1 January 2026–30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.
The shaded area represents net assets as a proportion of total assets. It is calculated from the two amounts reported by the company.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Higher sales of HTML5 games and smartphone apps in the South Korean segment, lower labor and outsourcing costs following the loss of orders in the VFX business, the completion of temporary outsourcing expenses incurred in the same period of the previous year, and decreases in taxes and dues and depreciation and amortization.
A description of events or conditions that may raise substantial doubt about the going-concern assumption is included. However, the company has determined that no material uncertainty regarding the going-concern assumption exists.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026–30 June 2026 |
| Net Sales | ¥1,354,517 thousand (YoY +18.4%) |
| Operating profit | ¥207,123 thousand |
| Ordinary income | ¥239,197 thousand |
| Profit attributable to owners of the parent | ¥148,927 thousand |
| Total assets | ¥3,486,583 thousand |
| Net assets | ¥1,351,493 thousand |
| Cash flows from operating activities | ¥-29,664 thousand |
| Cash flows from investing activities | ¥-25,547 thousand |
| Cash flows from financing activities | ¥24,328 thousand |
| Cash and cash equivalents at end of period | ¥391,262 thousand |
| Full-year earnings forecast | Net Sales Not disclosed / Operating profit Not disclosed / Ordinary income Not disclosed / Net income Not disclosed |
| Segment revenue | Japan ¥91,200 thousand (YoY +0.7%) / South Korea ¥1,315,441 thousand (YoY +19.5%) |
| Segment profit | Japan ¥-116,274 thousand / South Korea ¥306,930 thousand |
| Depreciation and amortization | ¥37,876 thousand |
| Impairment loss | ¥23,581 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on changes in equity interests ¥121,321 thousand / Extraordinary loss Impairment Losses ¥23,581 thousand |
| Disclosure regarding the going concern assumption | A description of events or conditions that may raise substantial doubt about the going-concern assumption is included. However, the company has determined that no material uncertainty regarding the going-concern assumption exists. |
| Changes in the scope of consolidation | New Not disclosed / Excluded Number of companies 2 / Company name 株式会社ツリーフル, TREEFUL (CAMBODIA) Co., Ltd. |
| Material subsequent events | On 3 July 2026, the company launched the official service for 『飛飛:無限宇宙』 in China, opened the official community for the HTML5 MMORPG 『ラグナロク ユニバース』 on 10 July, and began an early-access test on 15 July. On 22 July, the company resolved to establish Gala Next株式会社, a wholly owned subsidiary engaged in e-commerce-related businesses, liquor sales and other businesses. |
| Factors Behind Changes in Business Performance | Higher sales of HTML5 games and smartphone apps in the South Korean segment, lower labor and outsourcing costs following the loss of orders in the VFX business, the completion of temporary outsourcing expenses incurred in the same period of the previous year, and decreases in taxes and dues and depreciation and amortization. |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the South Korean segment, net sales from the HTML5 game business and smartphone app business increased substantially. Expenses also declined due to lower labor and outsourcing costs following the loss of orders in the VFX business, the completion of temporary outsourcing expenses incurred in the same period of the previous year, and decreases in taxes and dues and depreciation and amortization.