Contents of this document
- Relocation and expansion (one-time costs and higher rent)-¥280 million
- Earnings contribution from the gaming subsidiary+¥136 million
- Strong performance in the physician placement business+¥233 million
- Contribution from the 高橋書店 group+¥293 million
- Higher profit from the core business (items not included above)+¥266 million
- Improved profitability in businesses subject to upfront investment+¥105 million
- Relocation and expansion of the C&R Creative Studio (an additional 1,836 tsubo of floor space)
- Investments in 13 venture companies to support business succession and startups
- Launch of the management development academy this autumn
- Expansion of game development, overseas sales and e-book businesses through collaboration with the 高橋書店 group
- Provision of AI solutions, development of AI talent, product development, AI animation projects, and use of secure in-house AI
- Number of professionals463,000 people
- Number of clients57,000 companies
- Number of group companies35 companies
- Number of employees4,605 people
- Game creators1,600 people
- DX engineers270 people
- Photographer and writer network720 peopleYear on year against the same period last year+120 people year on year
- Healthcare facilities receiving management support3 Facility
- Creative (Japan)Net Sales¥10,590 million (114% year on year)Operating profit¥818 million (123% year on year)
- Creative (Korea)Net Sales¥802 million (105% year on year)Operating profit-¥18 million (¥13 million lower year on year)
- Medical FieldNet Sales¥2,242 million (116% year on year)Operating profit¥1,038 million (129% year on year)
- Accounting and legalNet Sales¥618 million (102% year on year)Operating profit¥45 million (94% year on year)
- CRESNet Sales¥1,752 million (7,660% year on year)Operating profit¥310 million (up ¥319 million year on year)
- OtherNet Sales¥1,155 million (86% year on year)Operating profit¥10 million (up ¥51 million year on year)
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending February 2027 |
| Net Sales | ¥17,034 million (YoY +23.0%) |
| Operating profit | ¥2,204 million (YoY +52.0%) |
| Ordinary income | ¥2,192 million (YoY +52.0%) |
| Net income | ¥1,486 million (YoY +57.0%) |
| Gross Profit Margin | 41.6% |
| Operating profit margin | 12.9% |
| Selling, general and administrative expenses | ¥4,890 million |
| Results for the three months of the current quarter | Net Sales ¥17,034 million / Operating profit ¥2,204 million / Ordinary income ¥2,192 million / Net income ¥1,486 million |
| Full-year earnings forecast | Net Sales ¥66,000 million / Operating profit ¥5,450 million / Ordinary income ¥5,350 million / Net income ¥3,450 million / Operating profit margin 8.3% / Annual Dividend ¥51 |
| Progress against full-year forecast | Consolidated Net Sales 26% / Operating profit 42% / Ordinary income 43% / Net income 44% / By segment Progress against the full-year revenue and operating profit plans, by segment |
| Segment results | Segment Creative (Japan) / Net Sales ¥10,590 million (114% year on year) / Operating profit ¥818 million (123% year on year), Segment Creative (Korea) / Net Sales ¥802 million (105% year on year) / Operating profit -¥18 million (¥13 million lower year on year), Segment Medical Field / Net Sales ¥2,242 million (116% year on year) / Operating profit ¥1,038 million (129% year on year), Segment Accounting and legal / Net Sales ¥618 million (102% year on year) / Operating profit ¥45 million (94% year on year), Segment CRES / Net Sales ¥1,752 million (7,660% year on year) / Operating profit ¥310 million (up ¥319 million year on year), Segment Other / Net Sales ¥1,155 million (86% year on year) / Operating profit ¥10 million (up ¥51 million year on year) |
| Breakdown of Factors Affecting the Change | Factors Relocation and expansion (one-time costs and higher rent) / Amount -¥280 million, Factors Earnings contribution from the gaming subsidiary / Amount +¥136 million, Factors Strong performance in the physician placement business / Amount +¥233 million, Factors Contribution from the 高橋書店 group / Amount +¥293 million, Factors Higher profit from the core business (items not included above) / Amount +¥266 million, Factors Improved profitability in businesses subject to upfront investment / Amount +¥105 million |
| Key KPIs | Indicator name Number of professionals / Value 463,000 people / Year on year against the same period last year Not disclosed, Indicator name Number of clients / Value 57,000 companies / Year on year against the same period last year Not disclosed, Indicator name Number of group companies / Value 35 companies / Year on year against the same period last year Not disclosed, Indicator name Number of employees / Value 4,605 people / Year on year against the same period last year Not disclosed, Indicator name Game creators / Value 1,600 people / Year on year against the same period last year Not disclosed, Indicator name DX engineers / Value 270 people / Year on year against the same period last year Not disclosed, Indicator name Photographer and writer network / Value 720 people / Year on year against the same period last year +120 people year on year, Indicator name Healthcare facilities receiving management support / Value 3 Facility / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 4,605 people / As of April 2026 / Changes during the period and hiring plan Not disclosed |
| Medium-term management plan targets | Net Sales ¥100 billion / Target fiscal year In the near future |
| Financial targets | Equity ratio 43.8% in the first quarter of the fiscal year ending February 2027 (40.9% at the end of the previous fiscal year) / Target value Not disclosed |
| Annual Dividend | Annual dividend per share ¥51 / Interim ¥0.0 / End of period ¥51 |
| Payout ratio | Rate Basic policy of maintaining a consolidated payout ratio of around 30% |
| Market Size / Share | Lawyer network 38% of Japan's lawyers |
| New initiatives | Relocation and expansion of the C&R Creative Studio (an additional 1,836 tsubo of floor space), Investments in 13 venture companies to support business succession and startups, Launch of the management development academy this autumn, Expansion of game development, overseas sales and e-book businesses through collaboration with the 高橋書店 group, Provision of AI solutions, development of AI talent, product development, AI animation projects, and use of secure in-house AI |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Results progressed steadily due to growth in existing businesses, earnings contributions from the gaming subsidiary, strong performance in the physician placement business, the contribution from the consolidated 高橋書店 group, higher profit from the core business, and improved profitability in businesses subject to upfront investment.