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Financial results presentation4751CyberAgent,Inc.Information and Communications, Services and Others

Presentation Materials for the Second Quarter Financial Results Briefing for the Fiscal Year Ending September 2026

In the second quarter of the fiscal year ending September 2026, the three core businesses performed well, with both net sales and operating profit exceeding the year-earlier period. Net sales and second-quarter operating profit reached record highs. The full-year earnings forecast was left unchanged, as the company considered it difficult to improve the accuracy of its outlook from the third quarter onward.

Worth reading
54Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
39.3
Year-on-year change in operating profit (%)
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Financial results presentationSecond quarter of the fiscal year ending September 20266 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥246,206 million+13.3%
Operating profit¥29,064 million+39.3%
Ordinary income¥29,708 million+45.8%
Net income¥14,874 million+37.8%
Operating profit margin11.8 %
Selling, general and administrative expenses¥50,864 million
Results for the three months of the current quarter
Net Sales
¥246,206 million+13.3%
Operating profit
¥29,064 million+39.3%
Ordinary income
¥29,708 million+45.8%
Net income
¥14,874 million+37.8%
Full-year earnings forecast
Net Sales
8,800 Hundreds of millions of yen
Operating profit
Downside floor500 Hundreds of millions of yen
Limit600 Hundreds of millions of yen
Ordinary income
Downside floor500 Hundreds of millions of yen
Limit600 Hundreds of millions of yen
Net income for the current fiscal year
Downside floor250 Hundreds of millions of yen
Limit300 Hundreds of millions of yen
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales54.4%
Operating profit
Downside floor104.9%
Limit87.4%
Ordinary income
Downside floor107.8%
Limit89.9%
Net income for the current fiscal year
Downside floor109.3%
Limit91.1%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Strong performance in the first six months
New initiatives
  • Building an end-to-end structure for the IP business, from original content through monetization
  • Opening a studio in March to create original anime productions
  • Entering into a partnership in March
  • Expanding AI-related businesses, including the AI Creative BPO Division, GEO Lab., CyberGrip, and Effect Omakase AI, an AI service for managing advertising effectiveness
  • Expanding overseas titles, new releases, and PC and console titles in the games business
Key KPIsA metric the company considers important as a management benchmark.
  • Consolidated officers and employees8,267 People
    yoy_change309
  • Number of advertisers1,400 companies, approximately
  • AI-related researchers100 People, approximately
  • Papers accepted87 bottles
  • ABEMA WAU2,500 approximately 10,000 people
  • Overseas revenue200 Hundreds of millions of yen
Segment results
Media & IP business
Net Sales
621 Hundreds of millions of yen+9.0%
Operating profit
54 Hundreds of millions of yen+65.9%
Internet advertising business
Net Sales
1,277 Hundreds of millions of yen+8.6%
Operating profit
68 Hundreds of millions of yen+13.9%
Gaming Business
Net Sales
675 Hundreds of millions of yen+31.2%
Operating profit
209 Hundreds of millions of yen+36.3%
Market Size / Share
No. 1 in Japan in smartphone games, based on a comparison with publicly available information from companies offering smartphone games in Japan. Among the top players in Japan in internet advertising.
Number of employees
8,267 People
Change during the periodUp 309 people year on year
Hiring plan402 new graduates to join in April 2026
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredSecond quarter of the fiscal year ending September 2026
Net Sales¥246,206 million (YoY +13.3%)
Operating profit¥29,064 million (YoY +39.3%)
Ordinary income¥29,708 million (YoY +45.8%)
Net income¥14,874 million (YoY +37.8%)
Operating profit margin11.8 %
Selling, general and administrative expenses¥50,864 million
Results for the three months of the current quarterNet Sales ¥246,206 million (YoY +13.3%) / Operating profit ¥29,064 million (YoY +39.3%) / Ordinary income ¥29,708 million (YoY +45.8%) / Net income ¥14,874 million (YoY +37.8%)
Full-year earnings forecastNet Sales 8,800 Hundreds of millions of yen / Operating profit Downside floor 500 Hundreds of millions of yen / Limit 600 Hundreds of millions of yen / Ordinary income Downside floor 500 Hundreds of millions of yen / Limit 600 Hundreds of millions of yen / Net income for the current fiscal year Downside floor 250 Hundreds of millions of yen / Limit 300 Hundreds of millions of yen
Progress against full-year forecastNet Sales 54.4% / Operating profit Downside floor 104.9% / Limit 87.4% / Ordinary income Downside floor 107.8% / Limit 89.9% / Net income for the current fiscal year Downside floor 109.3% / Limit 91.1%
Self-assessment against the planStrong performance in the first six months
Segment resultsMedia & IP business Net Sales 621 Hundreds of millions of yen (YoY +9.0%) / Operating profit 54 Hundreds of millions of yen (YoY +65.9%) / Internet advertising business Net Sales 1,277 Hundreds of millions of yen (YoY +8.6%) / Operating profit 68 Hundreds of millions of yen (YoY +13.9%) / Gaming Business Net Sales 675 Hundreds of millions of yen (YoY +31.2%) / Operating profit 209 Hundreds of millions of yen (YoY +36.3%)
Key KPIsConsolidated officers and employees 8,267 People, Number of advertisers 1,400 companies, approximately, AI-related researchers 100 People, approximately, Papers accepted 87 bottles, ABEMA WAU 2,500 approximately 10,000 people, Overseas revenue 200 Hundreds of millions of yen
Number of employees8,267 People
Market Size / ShareNo. 1 in Japan in smartphone games, based on a comparison with publicly available information from companies offering smartphone games in Japan. Among the top players in Japan in internet advertising.
New initiativesBuilding an end-to-end structure for the IP business, from original content through monetization, Opening a studio in March to create original anime productions, Entering into a partnership in March, Expanding AI-related businesses, including the AI Creative BPO Division, GEO Lab., CyberGrip, and Effect Omakase AI, an AI service for managing advertising effectiveness, Expanding overseas titles, new releases, and PC and console titles in the games business
Items this document does not state (14)
Gross Profit MarginBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company attributes the increase in consolidated earnings to strong performance by its three core businesses. In the Media & IP business, it cited strong viewership for ABEMA and profit contributions from AbemaTV. In the advertising business, it cited a recovery driven by advertising effectiveness, while in the games business it cited anniversary events for major titles and strong overseas expansion.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Presentation Materials for the Second Quarter Financial Results Briefing for the Fiscal Year Ending September 2026 | CyberAgent,Inc. (4751) timely disclosure | Komori