Contents of this document
- Building an end-to-end structure for the IP business, from original content through monetization
- Opening a studio in March to create original anime productions
- Entering into a partnership in March
- Expanding AI-related businesses, including the AI Creative BPO Division, GEO Lab., CyberGrip, and Effect Omakase AI, an AI service for managing advertising effectiveness
- Expanding overseas titles, new releases, and PC and console titles in the games business
- Consolidated officers and employees8,267 Peopleyoy_change309
- Number of advertisers1,400 companies, approximately
- AI-related researchers100 People, approximately
- Papers accepted87 bottles
- ABEMA WAU2,500 approximately 10,000 people
- Overseas revenue200 Hundreds of millions of yen
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending September 2026 |
| Net Sales | ¥246,206 million (YoY +13.3%) |
| Operating profit | ¥29,064 million (YoY +39.3%) |
| Ordinary income | ¥29,708 million (YoY +45.8%) |
| Net income | ¥14,874 million (YoY +37.8%) |
| Operating profit margin | 11.8 % |
| Selling, general and administrative expenses | ¥50,864 million |
| Results for the three months of the current quarter | Net Sales ¥246,206 million (YoY +13.3%) / Operating profit ¥29,064 million (YoY +39.3%) / Ordinary income ¥29,708 million (YoY +45.8%) / Net income ¥14,874 million (YoY +37.8%) |
| Full-year earnings forecast | Net Sales 8,800 Hundreds of millions of yen / Operating profit Downside floor 500 Hundreds of millions of yen / Limit 600 Hundreds of millions of yen / Ordinary income Downside floor 500 Hundreds of millions of yen / Limit 600 Hundreds of millions of yen / Net income for the current fiscal year Downside floor 250 Hundreds of millions of yen / Limit 300 Hundreds of millions of yen |
| Progress against full-year forecast | Net Sales 54.4% / Operating profit Downside floor 104.9% / Limit 87.4% / Ordinary income Downside floor 107.8% / Limit 89.9% / Net income for the current fiscal year Downside floor 109.3% / Limit 91.1% |
| Self-assessment against the plan | Strong performance in the first six months |
| Segment results | Media & IP business Net Sales 621 Hundreds of millions of yen (YoY +9.0%) / Operating profit 54 Hundreds of millions of yen (YoY +65.9%) / Internet advertising business Net Sales 1,277 Hundreds of millions of yen (YoY +8.6%) / Operating profit 68 Hundreds of millions of yen (YoY +13.9%) / Gaming Business Net Sales 675 Hundreds of millions of yen (YoY +31.2%) / Operating profit 209 Hundreds of millions of yen (YoY +36.3%) |
| Key KPIs | Consolidated officers and employees 8,267 People, Number of advertisers 1,400 companies, approximately, AI-related researchers 100 People, approximately, Papers accepted 87 bottles, ABEMA WAU 2,500 approximately 10,000 people, Overseas revenue 200 Hundreds of millions of yen |
| Number of employees | 8,267 People |
| Market Size / Share | No. 1 in Japan in smartphone games, based on a comparison with publicly available information from companies offering smartphone games in Japan. Among the top players in Japan in internet advertising. |
| New initiatives | Building an end-to-end structure for the IP business, from original content through monetization, Opening a studio in March to create original anime productions, Entering into a partnership in March, Expanding AI-related businesses, including the AI Creative BPO Division, GEO Lab., CyberGrip, and Effect Omakase AI, an AI service for managing advertising effectiveness, Expanding overseas titles, new releases, and PC and console titles in the games business |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company attributes the increase in consolidated earnings to strong performance by its three core businesses. In the Media & IP business, it cited strong viewership for ABEMA and profit contributions from AbemaTV. In the advertising business, it cited a recovery driven by advertising effectiveness, while in the games business it cited anniversary events for major titles and strong overseas expansion.