Results for this period
Interim period (second quarter)1 October 2025–31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Revenue increased in the Media & IP Business, Internet Advertising Business and Game Business. In the Media & IP Business, the turnaround of AbemaTV and other factors contributed, while in the Game Business, strong performance by existing titles and overseas expansion contributed.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 October 2025–31 March 2026 |
| Net Sales | ¥478,584 million (YoY +13.6%) |
| Operating profit | ¥52,459 million (YoY +79.8%) |
| Ordinary income | ¥53,920 million (YoY +84.8%) |
| Profit attributable to owners of the parent | ¥27,336 million (YoY +72.3%) |
| Net income per share | ¥53.92 |
| Equity ratio | End of the current fiscal period 35 / End of previous period 32.3 |
| Total assets | ¥556,509 million |
| Net assets | ¥284,384 million |
| Cash flows from operating activities | ¥19,612 million |
| Cash flows from investing activities | ¥-48,104 million |
| Cash flows from financing activities | ¥-20,352 million |
| Cash and cash equivalents at end of period | ¥177,949 million |
| Full-year earnings forecast | Net Sales ¥880,000 million / Operating profit 50,000~60,000 / Ordinary income 50,000~60,000 / Net income 25,000~30,000 |
| Annual Dividend Forecast | ¥17.00 → ¥19.00 |
| Segment revenue | Media & IP business ¥124,812 million, Internet advertising business ¥242,349 million, Gaming Business ¥132,227 million, Investment and Development Business ¥235 million |
| Segment profit | Media & IP business ¥10,396 million, Internet advertising business ¥11,275 million, Gaming Business ¥38,596 million, Investment and Development Business ¥-764 million |
| Depreciation and amortization | ¥5,744 million |
| Impairment loss | ¥1,155 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Item Gain on sale of non-current assets / Amount ¥4 million, Item Gain on business transfer / Amount ¥80 million, Item Other / Amount ¥9 million / Extraordinary loss Item Impairment Losses / Amount ¥1,155 million, Item Impairment loss on investment securities / Amount ¥400 million, Item Other / Amount ¥201 million |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies (company name: —) / Excluded 0 companies (company name: —) |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (video webcast only) |
| Issued Shares at Period-End | 507,098,570 |
| Treasury Shares at Period-End | 1,107 |
| Factors Behind Changes in Business Performance | Revenue increased in the Media & IP Business, Internet Advertising Business and Game Business. In the Media & IP Business, the turnaround of AbemaTV and other factors contributed, while in the Game Business, strong performance by existing titles and overseas expansion contributed. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue increased in the Media & IP Business, Internet Advertising Business and Game Business. In the Media & IP Business, the turnaround of AbemaTV and other factors contributed, while in the Game Business, strong performance by existing titles and overseas expansion contributed.