Sales for this month
October 2026Fiscal year ending March 2027Existing-store sales in October were up 26.9% year on year. After taking calendar effects and other factors into account, the actual increase was approximately 24%, with strong sales at the dedicated crane-game area and strong performance by collaboration campaigns. Existing-store sales for the latest week, from 26 October to 1 November, were approximately 23% higher than in the same week of the previous year.
Strong sales at the dedicated crane-game area “Toresugi-no Island,” which primarily offers food, daily necessities and other prizes, Strong performance of collaboration campaigns, Calendar effects and other factors
The Company will continue working to improve its performance.
Although the announcement date varies from month to month, the company generally aims to make the disclosure promptly, usually between the 5th and 11th of each month.
Scope of aggregation: Japan
| Item | Details |
|---|---|
| Month Covered | October 2026 |
| Fiscal Year Covered | Fiscal year ending March 2027 |
| Scope of aggregation | Japan |
| Net sales for the month | ¥9,874 million |
| Year-on-year change in monthly net sales | 26.9 |
| Same-Store Sales, Year on Year | Rate 26.9 / Definition Stores that have been open for at least 12 full months |
| Cumulative Sales from Start of Period | ¥75,954 million |
| Cumulative Year-on-Year Change from Start of Period | 22.4 |
| Year-on-year change by category | Name Bowling / Year on year 9, Name Amusement / Year on year 46.2, Name Karaoke / Year on year 7.4, Name Spo-cha / Year on year 0.2, Name Other / Year on year 11.6 |
| Sales by category | Bowling ¥1,800 million, Amusement ¥5,917 million, Karaoke ¥682 million, Spo-cha ¥1,152 million, Other ¥320 million |
| Number of Stores at Period-End | Total number of stores in Japan 100 Store / Number of existing stores 98 Store |
| Monthly Commentary | Existing-store sales in October were up 26.9% year on year. After taking calendar effects and other factors into account, the actual increase was approximately 24%, with strong sales at the dedicated crane-game area and strong performance by collaboration campaigns. Existing-store sales for the latest week, from 26 October to 1 November, were approximately 23% higher than in the same week of the previous year. |
| Factors Affecting the Change | Strong sales at the dedicated crane-game area “Toresugi-no Island,” which primarily offers food, daily necessities and other prizes, Strong performance of collaboration campaigns, Calendar effects and other factors |
| Measures from the following month onward | The Company will continue working to improve its performance. |
| Next Scheduled Disclosure | Although the announcement date varies from month to month, the company generally aims to make the disclosure promptly, usually between the 5th and 11th of each month. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Strong sales at the dedicated crane-game area “Toresugi-no Island,” which primarily offers food, daily necessities and other prizes, and strong performance by collaboration campaigns. The company explains that, after taking calendar effects and other factors into account, the actual increase was approximately 24%.