Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Revenue increased due to demand for crane games, a diverse range of prizes, limited-time collaboration campaigns, campaigns for children and remote events. Overseas, personnel expenses associated with new businesses and preparations for opening new stores, depreciation of right-of-use assets and commissions paid increased.
No applicable items
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | ¥111,995 million (YoY +21.8%) |
| Operating profit | ¥18,688 million (YoY +25.0%) |
| Ordinary income | ¥15,859 million (YoY +18.8%) |
| Profit attributable to owners of the parent | ¥10,086 million (YoY +13.9%) |
| Net income per share | ¥38.37 |
| Equity ratio | End of the current fiscal period 27.2 / End of previous period 26.7 |
| Total assets | ¥332,008 million |
| Net assets | ¥89,635 million |
| Cash flows from operating activities | ¥36,155 million |
| Cash flows from investing activities | ¥-24,086 million |
| Cash flows from financing activities | ¥-2,880 million |
| Cash and cash equivalents at end of period | ¥64,562 million |
| Full-year earnings forecast | Net Sales ¥227,356 million (YoY +19.9%) / Operating profit ¥36,730 million (YoY +27.7%) / Ordinary income ¥31,091 million (YoY +22.3%) / Net income ¥20,445 million (YoY +23.0%) |
| Revision to Earnings Forecast | Not disclosed → Net Sales ¥227,356 million (YoY +19.9%) / Operating profit ¥36,730 million (YoY +27.7%) / Ordinary income ¥31,091 million (YoY +22.3%) / Net income ¥20,445 million (YoY +23.0%) |
| Annual Dividend Forecast | 18 yen per share → 18 yen per share(0.0%) |
| Segment revenue | Japan ¥66,079 million (YoY +23.1%), United States ¥45,388 million (YoY +20.8%), Luxury Food and Beverage ¥0 million |
| Segment profit | Japan ¥16,415 million (YoY +52.0%), United States ¥4,001 million (YoY -22.0%), Luxury Food and Beverage ¥-1,714 million (YoY -109.8%) |
| Depreciation and amortization | ¥22,228 million |
| Impairment loss | ¥0 million |
| Disclosure regarding the going concern assumption | No applicable items |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement Not disclosed |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name None |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors |
| Issued Shares at Period-End | 289,161,942 Shares |
| Treasury Shares at Period-End | 26,289,649 Shares |
| Factors Behind Changes in Business Performance | Revenue increased due to demand for crane games, a diverse range of prizes, limited-time collaboration campaigns, campaigns for children and remote events. Overseas, personnel expenses associated with new businesses and preparations for opening new stores, depreciation of right-of-use assets and commissions paid increased. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In Japan, against a backdrop of strong demand for crane games, the company offered a diverse range of prizes, limited-time collaboration campaigns, campaigns for children and remote events. Outside Japan, revenue increased due to collaboration campaigns and an expanded range of prizes, while personnel expenses associated with new businesses and preparations for opening new stores, depreciation of right-of-use assets and commissions paid also increased.