Komori
PBsystems (4447) · TargetAdvanced

Establishing earnings power and achieving early profitability in the Emotional System Business

First written in FY2019. 12 of 25 entries say "Advanced", first in FY2020-Q1. Latest entry: 2026-08-07.

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8years
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ProgressHeldSoftenedWorseWorsenedFY2020-Q3 – FY2021-Q3AdvancedFY2022-Q1 – FY2023WorsenedFY2024 – FY2025-H12019: 12020: 420202021: 420212022: 420222023: 420232024: 220242025: 220252026: 42026
Same theme, other companies
Early profitability for the Emotional Systems businessA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2025AdvancedAnnual report

    「As a result, revenue from the Emotional Systems business was ¥81.117 million, up 70.4% from the previous fiscal year, and the operating loss was ¥5.165 million, compared with an operating loss of ¥16.853 million in the previous fiscal year.」

    Revenue increased substantially through MetaWalkers event projects, renewal projects at existing facilities and sales activities using experiential areas, while the operating loss narrowed from ¥16.853 million to ¥5.165 million. However, the operating loss continues.
  2. FY2025-H1WorsenedAnnual report

    「As a result, revenue from the Emotional Systems business was ¥38.564 million, down 1.9% year on year, and the segment loss was ¥4.017 million, compared with a segment profit of ¥1.014 million in the same period of the previous year.」

    The business swung from a segment profit in the previous interim period to a loss, while revenue also fell below the same period of the previous year. The company cited the failure to secure high-value-added event projects and higher costs associated with investment to modify MetaWalkers.
  3. FY2024WorsenedAnnual report

    「As a result, revenue from the Emotional Systems business was ¥47.595 million, down 46.7% from the previous fiscal year, and the operating loss was ¥16.853 million, compared with operating income of ¥16.544 million in the previous fiscal year.」

    The Emotional Systems business, which returned to operating profitability in the previous fiscal year, posted lower revenue in the current fiscal year and returned to an operating loss.
  4. FY2024-Q2Profitability maintained, but lower sales and earningsAnnual report

    「However, revenue growth stalled due to a decline following the end of the initial surge in event demand for MetaWalkersⓇ from telecommunications operators. Revenue from the Emotional Systems business was ¥39.317 million, down 15.0% year on year, and the segment profit was ¥1.014 million, down 89.3% year on year.」

    The Emotional Systems business remained profitable, but revenue and segment profit fell below the same period of the previous year due to the decline in event demand from telecommunications operators following the initial surge.
  5. FY2023AchievedAnnual report

    「Revenue from the Emotional Systems business was ¥89.360 million, up 73.1% from the previous fiscal year, and operating income was ¥16.544 million, compared with an operating loss of ¥3.561 million in the previous fiscal year.」

    The business returned to annual operating profitability through MetaWalkers event projects, content for leisure facilities and the introduction of the first corporate metaverse system.
  6. FY2023-Q3AdvancedAnnual report

    「The Emotional Systems business promoted collaboration with a major telecommunications operator using MetaWalkers, a device for presenting 360-degree 3D virtual spaces based on patented technology. It also worked to expand revenue from projects arising from the recovery in domestic leisure demand after the COVID-19 pandemic, including dedicated content production for amusement parks and a project to relocate existing MetaWalkers to a national park. As a result, revenue from the Emotional Systems business was ¥69.554 million, up 364.1% year on year, and the segment profit was ¥12.850 million, compared with a segment loss of ¥10.661 million in the same quarter of the previous year.」

    Collaboration with a major telecommunications operator, content production for amusement parks and relocation to a national park progressed, and the Emotional Systems business recorded a segment profit of ¥12.850 million. Progress toward profitability is continuing.
  7. FY2023-Q2AdvancedAnnual report

    「New event projects undertaken jointly with a major telecommunications operator are expanding beyond initial expectations. … As contracted corporate metaverse projects began contributing to both revenue and operating income, initiatives responding to new requests also gradually expanded. As a result, revenue from the Emotional Systems business was ¥46.273 million, up 1493.1% year on year, and the segment profit was ¥9.491 million, compared with a segment loss of ¥9.868 million in the same quarter of the previous year.」

    Expansion of event projects and contributions from corporate metaverse projects drove a substantial increase in revenue from the Emotional Systems business, which recorded a segment profit of ¥9.491 million.
  8. FY2023-Q1AdvancedAnnual report

    「Multiple orders for MetaWalkers event applications from a major telecommunications operator with sales channels to large companies, together with the initial contribution to revenue from corporate metaverse development projects, resulted in revenue of ¥20.488 million, up 1651.8% year on year, and a segment profit of ¥5.306 million, compared with a segment loss of ¥4.956 million in the same quarter of the previous year. The business returned to profitability for the first time in 14 quarters since the cumulative third-quarter period of 2019, and for the first time since its separate listing on the Fukuoka Stock Exchange.」

    The Emotional Systems business returned to a segment profit for the first time in 14 quarters, driven by MetaWalkers event projects and corporate metaverse development projects.
  9. FY2022AdvancedAnnual report

    「As the Emotional Systems business has continued to report losses in operating income, turning profitable is an urgent and important issue for the company. Accordingly, for the fiscal year ending September 2023, it will continue reducing fixed costs while promoting the rollout of event operation services using 4DOH, and will pursue research and development and market development targeting new demand, including the metaverse and the senior market, to achieve early business growth.」

    The target was revised from reducing losses to turning profitable, with event operation services and development of the metaverse and senior markets added to fixed-cost reductions as initiatives.
  10. FY2022-Q3AdvancedAnnual report

    「As sales of event operation projects using 4DOH and other services progressed smoothly, revenue from the Emotional Systems business was ¥14.986 million, compared with ¥6.744 million in the same quarter of the previous year, and the segment loss was ¥10.661 million, compared with a loss of ¥24.310 million in the same quarter of the previous year.」

    Revenue exceeded the same period of the previous year due to event operation projects using 4DOH and other services, and the segment loss narrowed from ¥24.310 million to ¥10.661 million. However, the business remains loss-making.
  11. FY2022-Q2AdvancedAnnual report

    「The company did not secure any orders for its main product, 4DOH, during the second-quarter cumulative period. As a result, it accumulated small projects, including 4DOH maintenance at existing facilities and website production for educational institutions, and revenue from the Emotional Systems business was ¥2.904 million, while the segment loss was ¥9.868 million.」

    Although the company did not secure any new 4DOH orders, the segment loss narrowed from ¥16.581 million in the same period of the previous year to ¥9.868 million due to maintenance at existing facilities and other work.
  12. FY2022-Q1AdvancedAnnual report

    「Although the company pursued orders to develop the disaster-prevention and industrial fields and capture theme-park and event demand in the post-COVID period, it did not secure any orders for its main product, 4DOH, during the first-quarter cumulative period. As a result, it accumulated small projects, including 4DOH maintenance at existing facilities, and revenue from the Emotional Systems business was ¥1.169 million, compared with ¥2.690 million in the same quarter of the previous year, while the segment loss was ¥4.956 million, compared with a loss of ¥9.139 million in the same quarter of the previous year.」

    Although the company did not secure any new 4DOH orders, the segment loss narrowed from ¥9.139 million in the same period of the previous year to ¥4.956 million due to maintenance at existing facilities and other work.
  13. FY2021SoftenedAnnual report

    「As the Emotional Systems business has continued to report losses in operating income, reducing the loss is an urgent and important issue for the company. Accordingly, for the fiscal year ending September 2022, it will reduce fixed costs without budgeting for new 4DOH sales, while」

    The stated objective has been softened from establishing profitability and achieving an early return to profit to reducing losses and fixed costs first, without budgeting for new 4DOH sales for the fiscal year ending September 2022.
  14. FY2021-Q3WorsenedAnnual report

    「Although the company pursued orders to develop the disaster-prevention and industrial fields, it did not secure any orders for 4DOH during the third quarter. As a result, it accumulated small projects, including 4DOH maintenance at existing facilities, and revenue from the Emotional Systems business was ¥6.744 million, down 82.3% year on year, while the segment loss was ¥24.310 million, compared with a segment loss of ¥23.040 million in the same period of the previous year.」

    Although the company pursued opportunities in the disaster-prevention and industrial fields, it did not secure any new 4DOH orders. Revenue therefore fell substantially, and the segment loss widened from the same period of the previous year.
  15. FY2021-Q2WorsenedAnnual report

    「Although the company pursued orders to develop the disaster-prevention and industrial fields, it did not secure any orders for 4DOH during the second quarter. As a result, it accumulated small projects, including 4DOH maintenance at existing facilities, and revenue from the Emotional Systems business was ¥5.749 million, down 84.7% year on year, while the segment loss was ¥16.581 million, compared with a segment loss of ¥10.468 million in the same period of the previous year.」

    Although the company pursued opportunities in the disaster-prevention and industrial fields, it did not secure any 4DOH orders during the second quarter. Revenue therefore fell substantially, and the segment loss widened from ¥10.468 million in the same period of the previous year to ¥16.581 million.
  16. FY2021-Q1WorsenedAnnual report

    「As a result of efforts to improve i4DOH and develop demand to adapt to the new normal, revenue from the Emotional Systems business was ¥2.690 million, down 89.4% year on year, and the segment loss was ¥9.139 million, compared with a segment loss of ¥991 thousand in the same quarter of the previous year.」

    Despite efforts to improve i4DOH and develop demand, revenue fell 89.4% year on year, and the segment loss widened from ¥991 thousand to ¥9.139 million.
  17. FY2020WorsenedAnnual report

    「As the Emotional Systems business has continued to report losses in operating income, it is targeting an early return to profitability.」

    While maintaining its target of an early return to profitability, the business posted an operating loss of ¥31.863 million for the current period, widening from the previous period's operating loss of ¥1.195 million.
  18. FY2020-Q3WorsenedAnnual report

    「Due to the cancellation of various 4DOH events and delays in orders resulting from the spread of COVID-19, revenue from the Emotional Systems business was ¥38.042 million, down 64.9% year on year, and the segment loss was ¥23.040 million, compared with a segment profit of ¥12.796 million in the same quarter of the previous year. In addition, an impairment loss of ¥31.265 million was recorded on the fixed assets of this business group.」

    Event cancellations and order delays led to a substantial decline in revenue, and the segment loss widened to ¥23.040 million.
  19. FY2020-Q2Deterioration in progress toward profitabilityAnnual report

    「As orders for 4D王, the core strategic product, were delayed due to the spread of COVID-19, revenue from the Emotional Systems business was ¥37.678 million and the segment loss was ¥10.468 million.」

    Due to delays in orders for 4D王, the Emotional Systems business recorded a cumulative segment loss of ¥10.468 million, and progress toward establishing profitability and achieving an early return to profit deteriorated.
  20. FY2020-Q1AdvancedAnnual report

    「As sales of 4D王, the core strategic product, progressed as planned, revenue from the Emotional Systems business was ¥25.473 million and the segment loss was ¥991 thousand.」

    Although sales of 4D王 progressed as planned, the Emotional Systems business still recorded a segment loss of ¥991 thousand, falling short of establishing profitability and turning profitable.
  21. FY2019First statedAnnual report

    「The company aims to sustainably increase corporate value by establishing the earnings power of the Emotional System Business.」

    For the business centered on 4D King, the company also targets early profitability through the development of new markets.
Moved together

"Continued Losses in the VR Business and Uncertainty Regarding Technological and Customer Acceptance" moved the same way as this thread, in the same document, in 19 of its 25 moves.

19121211109★123456
  1. ★This thread
  2. 1Continued Losses in the VR Business and Uncertainty Regarding Technological and Customer Acceptance19×
  3. 2Advancing the Cloud Business Through the New Concept of “Essential Resilience”12×
  4. 3Strengthening Relationships with Major Partners and Developing Mid-Tier Corporate Customers12×
  5. 4Research and development and market development in the metaverse and IoT fields11×
  6. 5Growth opportunity in Japan's private cloud market10×
  7. 6Sustained Growth of the Secure Cloud System Business9×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for PBsystems yet. It last moved in the Earnings presentation materials of 2026-08-07: "Advanced".
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