4D King's higher resolution and content production
First written in FY2019. 4 of 6 entries say "Advanced", first in FY2020. Latest entry: FY2024.
No other company in this theme has enough history to compare yet.
- FY2024AdvancedAnnual report
「In 2024, the company released MetaWalkersⓇ Advanced, a new version that draws on the performance of NVIDIA GPUs to improve image-processing performance and image quality.」
The company released a new version of MetaWalkers that uses NVIDIA GPUs to improve image-processing performance and image quality. - FY2023AdvancedAnnual report
「During the fiscal year, the company made ¥16.034 million in capital expenditures, primarily for the development of MetaWalkersⓇ (formerly known as 4DOH). This comprised ¥15.109 million for the production of MetaWalkersⓇ and enhancements to its system functions, and ¥925,000 for office automation equipment.」
The company invested in the production of MetaWalkers and enhancements to its system functions, which also led to sales of new content for amusement parks. - FY2021AdvancedAnnual report
「4DOH is being refined continuously, including through the launch in November 2020 of “i4DOH:ATOM,” a smaller model designed for small groups with enhanced ventilation, so that customers can enjoy VR safely in small groups such as families and close friends.」
In addition to i4DOH, the company reports the launch of “i4DOH:ATOM,” a smaller product for small groups with enhanced ventilation. - FY2021-Q1RestatedAnnual report
「As a result of efforts to improve i4DOH and develop demand in response to the new normal,」
The company continues to improve i4DOH and develop demand, but no specific new milestones, such as the launch of a new product or completion of additional functions, are reported. - FY2020AdvancedAnnual report
「In 2020, the company launched i4DOH, which added interactive functions enabling viewers to branch the storyline and otherwise alter the video during screening through viewer input.」
The company launched i4DOH, an enhanced version of 4DOH with interactive functions, and is also working on live-action content filmed with an 8K 360-degree camera. - FY2019First statedAnnual report
「Capital expenditures during the fiscal year totaled ¥6.435 million, mainly comprising ¥4.405 million for high-resolution projectors and other equipment to increase the resolution of 4D King in the Emotional System business.」
The company is investing in high-resolution projectors and producing screening content, including character-based and live-action content.