Contents of this document
- Gross profit in the Embedded Software Business¥130 million
- Gross profit in the Sensing Solutions Business¥-16 million
- Increase in R&D expenses¥-11 million
- Selling, general and administrative expenses excluding research and development expenses, including amortization of goodwill¥-63 million
- Official launch of the industrial real-time 3D engine “eXRP”DetailsBased on the open-source game engine “Godot” and enhanced for industrial use, the engine supports the development of visualization systems, including 3D simulations for mobility, robotics and manufacturing.
- Development investment-to-sales ratio7.3 %
- Automotive sector sales mix47.5 %Year on year against the same period last year-0.6%
- Consumer equipment sales mix22.6 %Year on year against the same period last year+1.7%
- Industrial control / factory automation / industrial equipment sales mix14.9 %Year on year against the same period last year+1.6%
- Healthcare / welfare-related sales mix6.3 %Year on year against the same period last year-1.1%
- Engineer ratioMore than 80%
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending December 2026 |
| Net Sales | ¥3,203 million (YoY +11.0%) |
| Operating profit | ¥200 million (YoY +24.4%) |
| Ordinary income | ¥264 million (YoY +56.9%) |
| Net income | ¥236 million (YoY +110.7%) |
| Selling, general and administrative expenses | ¥788 million |
| Results for the three months of the current quarter | Net Sales ¥3,203 million / Operating profit ¥200 million / Ordinary income ¥264 million / Net income ¥236 million / Development investment ¥233 million |
| Full-year earnings forecast | Net Sales ¥14,731 million / Operating profit ¥1,093 million / Ordinary income ¥1,199 million / Net income ¥824 million / Development investment ¥1,077 million |
| Self-assessment against the plan | Revenue and profit both exceeded budget |
| Segment results | Embedded Software Business Net Sales ¥3,106 million (YoY +12.9%) / Operating profit ¥221 million (YoY +31.2%) / Sensing Solutions Business Net Sales ¥96 million (YoY -29.1%) / Operating profit ¥-21 million |
| Breakdown of Factors Affecting the Change | Factors Gross profit in the Embedded Software Business / Amount ¥130 million, Factors Gross profit in the Sensing Solutions Business / Amount ¥-16 million, Factors Increase in R&D expenses / Amount ¥-11 million, Factors Selling, general and administrative expenses excluding research and development expenses, including amortization of goodwill / Amount ¥-63 million |
| Key KPIs | Indicator name Development investment-to-sales ratio / Value 7.3 % / Year on year against the same period last year Not disclosed, Indicator name Automotive sector sales mix / Value 47.5 % / Year on year against the same period last year -0.6 %, Indicator name Consumer equipment sales mix / Value 22.6 % / Year on year against the same period last year 1.7 %, Indicator name Industrial control / factory automation / industrial equipment sales mix / Value 14.9 % / Year on year against the same period last year 1.6 %, Indicator name Healthcare / welfare-related sales mix / Value 6.3 % / Year on year against the same period last year -1.1 %, Indicator name Engineer ratio / Value More than 80% / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 549 people / As of As of the end of December 2025 (excluding officers and secondees) / Changes during the period and hiring plan Not disclosed |
| Medium-term management plan targets | Target fiscal year 2030 / Target value Financial targets set through 2030. The medium-term policy is to invest 10% of net sales in development / Comparison with actual results Not disclosed |
| Annual Dividend | Annual dividend per share ¥5.5 / Interim Dividend ¥1.5 / Year-end dividend Not disclosed |
| Payout ratio | Rate 13.1 % / Notes 2026 plan |
| New initiatives | Measures Official launch of the industrial real-time 3D engine “eXRP” / Details Based on the open-source game engine “Godot” and enhanced for industrial use, the engine supports the development of visualization systems, including 3D simulations for mobility, robotics and manufacturing. |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Because sales of embedded software products grew. Operating profit benefited from an increase in gross profit in the Embedded Software Business, but this was offset by a decline in gross profit in the Sensing Solutions Business, higher research and development expenses, and higher selling, general and administrative expenses excluding research and development expenses, resulting in lower profit.