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Bank of Innovation (4393) · TargetRestatedLatest M&A and Subsidiary Changes (2026-08-25): "Advanced"

Expansion into the Entertainment Sector Leveraging Smartphone Game Content

First written in FY2018. 15 of 17 entries say "Restated". Latest entry: 2026-08-25.

17entries
9years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2018 – FY20252018: 12019: 420192020: 120202021: 420212022: 220222023: 120232024: 220242025: 120252026: 12026
Same theme, other companies
Game-Led Content Expansion and Cross-Media DevelopmentA theme 12 companies write about · 0 as a headwind · 16 as a tailwind

The whole theme swung hardest in 2022: 1 of 9 companies on the "Worse" side.

7 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-08-25AdvancedM&A and Subsidiary Changes

    「Business description: Development and operation of entertainment-related services」

    The business description of the newly established company was specified as the development and operation of entertainment-related services, advancing the company’s expansion into the entertainment sector through a concrete company-establishment plan.
  2. FY2025RestatedAnnual report

    「Our group intends to continue expanding the scale of its business centred on game applications and eventually enter the entertainment sector using smartphones.」

    The company continues its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector.
  3. FY2024-Q2RestatedAnnual report

    「There have been no material changes to the management policy or strategy established by our Group during the second quarter of the current consolidated cumulative period.」

    The company reconfirms that there were no material changes to its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector using its content.
  4. FY2024-Q1RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the first quarter of the current fiscal year.」

    The company reconfirms that there were no material changes to its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector using its content.
  5. FY2023-Q1RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the first quarter of the current fiscal year.」

    The company reconfirms that there were no material changes to its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector using its content.
  6. FY2022-Q3RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the nine months ended December 31.」

    The company reconfirms that there were no material changes to its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector using its content.
  7. FY2022-Q1RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the first quarter of the current fiscal year.」

    The company reconfirms that there were no material changes to its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector using its content.
  8. FY2021RestatedAnnual report

    「Against this business backdrop, our group intends to continue expanding the scale of its business centred on game applications and eventually enter the entertainment sector using smartphones.」

    The company continues its policy of expanding the scale of its business centred on game applications and eventually entering the entertainment sector.
  9. FY2021-Q3RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the nine months ended December 31.」

    The company states that there were no material changes to its policy of expanding its smartphone game business and eventually entering the entertainment sector using its content.
  10. FY2021-Q2RestatedAnnual report

    「There have been no material changes to the management policy or strategy established by our Group during the second quarter of the current consolidated cumulative period.」

    The company states that there were no material changes to its policy of expanding its smartphone game business and eventually entering the entertainment sector using its content.
  11. FY2021-Q1RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the first quarter of the current fiscal year.」

    The company states that there were no material changes to its policy of entering the entertainment sector using smartphone game content.
  12. FY2020-Q1RestatedAnnual report

    「There were no material changes to the management policy or management strategy established by our Group during the first quarter of the current fiscal year.」

    The company states that there were no material changes to its policy of entering the entertainment sector using smartphone game content.
  13. FY2019RestatedAnnual report

    「Against this business backdrop, we intend to continue expanding the scale of our smartphone game business and eventually enter the entertainment sector using smartphones.」

    The company continues its policy of expanding its smartphone game business and eventually entering the entertainment sector.
  14. FY2019-Q3RestatedAnnual report

    「There were no material changes to the management policies or strategies established by the company during the cumulative third quarter period.」

    The company states that there were no material changes to its policy of entering the entertainment sector using smartphone game content.
  15. FY2019-Q2RestatedAnnual report

    「There were no material changes to the management policies or strategies established by the company during the cumulative second quarter period.」

    The company states that there were no material changes to its policy of entering the entertainment sector using smartphone game content.
  16. FY2019-Q1RestatedAnnual report

    「There were no material changes to our management policies or management strategies during the cumulative first quarter under review.」

    The company states that there were no material changes to its policy of entering the entertainment sector using smartphone game content.
  17. FY2018First statedAnnual report

    「Against this business backdrop, we intend to continue expanding the scale of our smartphone game business and eventually enter the entertainment sector using smartphone game content.」

    The company outlines its direction of expanding its existing smartphone game business and eventually entering the entertainment sector using its content.
Moved together

None of this company's other threads moved the same way in the same document twice or more.

When this could move next
No upcoming earnings preview for Bank of Innovation yet. It last moved in the M&A and Subsidiary Changes of 2026-08-25: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Expansion into the Entertainment Sector Leveraging Smartphone Game Content | Bank of Innovation,Inc. (4393) | Komori