Worth reading
55In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.Direction
Mixed performance
Direction inferred from the company’s description.Scale
654
百万円(2024年9月期2Q単独の営業利益)Wording
Conditional
How definitive the wording is.Contents of this document
Financial Results Presentation2024年9月期 第2四半期7 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥7,812 million -43.8%cumulative 2Q
Operating profit¥1,237 million -71.8%cumulative 2Q
Net income¥819 million-73.0%四半期純利益、2Q累計
Selling, general and administrative expenses¥2,693 million cumulative 2Q
Operating profit margin
Rate15.8%(2Q累計)、18.0%(2Q単独)
Year on year against the same period last year累計の前年同期比増減ポイントはNot disclosed
Results for the three months of the current quarter
Net Sales
3,634 Millions of yen
Change from the previous quarter (%)-13
Operating profit
654 Millions of yen
Change from the previous quarter (%)12.4
Quarterly net income
434 Millions of yen
Change from the previous quarter (%)12.9
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
- 既存タイトル運営の運営利益867 Millions of yen
- 新作大型RPG・新規サービスの開発費用(新作開発投資)-213 Millions of yen
- 2Q operating profit654 Millions of yen
- 2Q会計期間の運営費用等2,766 Millions of yen
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
- プラットフォーム手数料率Approximately 30%
- Advertising and promotion expense ratioApproximately 30%
- Fixed Costs年間34億円程度
- 新作大型RPGの想定課金高リリース30日間で全世界100億円~200億円、その後月額課金高40億円以上を1年以上
New initiatives
- 『メメントモリ』自社IPとの合同コラボイベント
- 『メメントモリ』オリジナルサウンドトラックの配信
- 『メメントモリ』1.5周年記念TVCM・キャンペーン
- 『恋庭』改良版・海外版の本開発移行
- 対応言語・配信プラットフォームの拡大
- Share buyback
Key KPIsA metric the company considers important as a management benchmark.
- メメントモリ MAU2023年8月から2024年4月まで2023年7月水準を上回って推移
- Overseas Revenue MixMore than 10%
- 本開発中のタイトル・サービス数3 bottles
Medium-term management plan targets
- TargetRevenue of ¥100 billionTarget fiscal year2024年以降の持続的成長フェーズ
- TargetOperating Profit of at Least ¥30 BillionTarget fiscal year2024年以降の持続的成長フェーズ
Number of employees
Number of Employees177 Number2024年3月末、連結ベース
Change during the period2023年9月期2Qの165名から2024年9月期2Qの177名へ増加
Acquisition of treasury shares
Buyback limit500百万円(上限)、14万株(上限)
Period2024年4月1日~9月30日
Actual purchases2024年4月1日~4月30日に13,800株、52百万円
| Item | Details |
|---|---|
| Document type | Financial Results Presentation |
| Fiscal Period Covered | 2024年9月期 第2四半期 |
| Net Sales | ¥7,812 million (cumulative 2Q) (YoY -43.8%) |
| Operating profit | ¥1,237 million (cumulative 2Q) (YoY -71.8%) |
| Net income | 819 百万円(四半期純利益、2Q累計) (YoY -73.0%) |
| Operating profit margin | Rate 15.8%(2Q累計)、18.0%(2Q単独) / Year on year against the same period last year 累計の前年同期比増減ポイントはNot disclosed |
| Selling, general and administrative expenses | ¥2,693 million (cumulative 2Q) |
| Results for the three months of the current quarter | Net Sales 3,634 Millions of yen / Operating profit 654 Millions of yen / Quarterly net income 434 Millions of yen |
| Breakdown of Factors Affecting the Change | Factors 既存タイトル運営の運営利益 / Amount 867 Millions of yen, Factors 新作大型RPG・新規サービスの開発費用(新作開発投資) / Amount -213 Millions of yen, Factors 2Q operating profit / Amount 654 Millions of yen, Factors 2Q会計期間の運営費用等 / Amount 2,766 Millions of yen |
| Key KPIs | Indicator name メメントモリ MAU / Value 2023年8月から2024年4月まで2023年7月水準を上回って推移 / Year on year against the same period last year Not disclosed, Indicator name Overseas Revenue Mix / Value More than 10% / Year on year against the same period last year Not disclosed, Indicator name 本開発中のタイトル・サービス数 / Value 3 bottles / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 177 名(2024年3月末、連結ベース) / Change during the period 2023年9月期2Qの165名から2024年9月期2Qの177名へ増加 |
| Assumptions Underlying the Business Outlook | Item プラットフォーム手数料率 / Value Approximately 30%, Item Advertising and promotion expense ratio / Value Approximately 30%, Item Fixed Costs / Value 年間34億円程度, Item 新作大型RPGの想定課金高 / Value リリース30日間で全世界100億円~200億円、その後月額課金高40億円以上を1年以上 |
| Medium-term management plan targets | Target Revenue of ¥100 billion / Target fiscal year 2024年以降の持続的成長フェーズ / Comparison with actual results Not disclosed, Target Operating Profit of at Least ¥30 Billion / Target fiscal year 2024年以降の持続的成長フェーズ / Comparison with actual results Not disclosed |
| Acquisition of treasury shares | Buyback limit 500百万円(上限)、14万株(上限) / Period 2024年4月1日~9月30日 / Actual purchases 2024年4月1日~4月30日に13,800株、52百万円 |
| New initiatives | 『メメントモリ』自社IPとの合同コラボイベント, 『メメントモリ』オリジナルサウンドトラックの配信, 『メメントモリ』1.5周年記念TVCM・キャンペーン, 『恋庭』改良版・海外版の本開発移行, 対応言語・配信プラットフォームの拡大, Share buyback |
Items this document does not state (16)
Ordinary incomeGross Profit MarginFull-year earnings forecastProgress against full-year forecastSelf-assessment against the planSegment resultsUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.前年同期累計の減収減益は、『メメントモリ』リリース時の一時的な初動の影響が前年同期に大きかったため。2Q単独の営業利益増加は、前四半期に周年イベントで売上高と広告宣伝費が大きかった反動に加え、広告宣伝費などの営業費用が減少したため。
How to read this page
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