Septeni Holdings (4293) · FactDropped
The Mobile Game Business Moves to an Operating Loss
First written in FY2016. 1 of 3 entries say "Worsened", first in FY2017-Q3. Latest entry: FY2018.
3entries
3years
0from disclosures
How it moved
Same theme, other companies
Operating loss resulting from increased promotional expenses in the mobile gaming businessA theme 2 companies write about · 2 as a headwind · 0 as a tailwind
0 other companies' latest entry also says "Dropped".
Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
- FY2018DroppedAnnual report
「メディアコンテンツ事業 マンガコンテンツ事業、採用プラットフォーム事業、社会貢献プラットフォーム事業、医療プラットフォーム事業、育児プラットフォーム事業等」
2018年9月期の連結事業・セグメント説明では、過去に営業損失を記載していたモバイルゲーム事業への言及がなく、メディアコンテンツ事業の説明はマンガおよび各プラットフォーム事業を中心としている。 - FY2017-Q3WorsenedAnnual report
「これらの結果、収益は807百万円(前年同期比99.2%増)、Non-GAAP営業損失は1,098百万円(前年同期は550百万円のNon-GAAP営業損失)となりました。」
メディアコンテンツ事業は収益が前年同期比99.2%増となった一方、Non-GAAP営業損失は1,098百万円へ拡大し、損失拡大が続いている。 - FY2016First statedAnnual report
「During the fiscal year, new game titles performed steadily, but advertising expenses rose substantially because of a major promotion. Revenue was ¥3,200 million, up 4.2% from the previous fiscal year, while Non-GAAP operating loss was ¥326 million, compared with Non-GAAP operating profit of ¥122 million in the previous fiscal year.」
In the non-core business, advertising expenses increased because of a major promotion, resulting in an operating loss compared with operating profit in the previous fiscal year.