Komori
WonderPlanet (4199) · InitiativeReframed

Two-studio structure in Nagoya and Tokyo and the strengthening of overseas expansion capabilities

First written in FY2021. 2 of 4 entries say "Reframed", first in FY2022. Latest entry: FY2024.

4entries
4years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseFirst statedFY2021ReframedFY2022RestatedFY20232021: 12022: 120222023: 120232024: 12024
Same theme, other companies

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2024ReframedAnnual report

    「Our development and operating structure consists of three highly functional departments, the Universal Games Division, the Global Marketing & Creative Division, and EDMO (Engineering & Design Management Office), which collaborate across the company to develop and operate services efficiently.」

    The development and operating structure has been reorganized as company-wide collaboration among three functions, adding EDMO to the former two-division structure.
  2. FY2023RestatedAnnual report

    「We operate from two locations, our head office in Nagoya and our Tokyo office. To create a structure that enables us to leverage our business strengths without being restricted by location, the Universal Games Division and the Global Marketing & Creative Division handle the planning, development and operation of apps and games, as well as marketing, across the company.」

    The company-wide organizational structure comprising two divisions has continued to be described following the abolition of the two-studio structure.
  3. FY2022ReframedAnnual report

    「We previously operated a structure in which two independent studios, the Nagoya Studio and Tokyo Studio, planned, developed and operated apps and games. However, on 1 September 2022, we abolished the studio system, established the Universal Games Division and the Global Marketing & Creative Division, and adopted a company-wide organizational structure. Through these changes, we aim to create a system that enables us to leverage our business strengths without being restricted by location.」

    The organizational policy changed from the former two-studio structure in Nagoya and Tokyo to a company-wide structure comprising two divisions.
  4. FY2021First statedAnnual report

    「We plan, develop and operate apps and games through two independent studios, the Nagoya Studio and Tokyo Studio.」

    The Nagoya Studio is positioned as the base for in-house-developed titles, while the Tokyo Studio serves as the base for developing and operating overseas versions. The organizational characteristics described also include the integration of the former Tanoshimu Studio's technical capabilities following the September 2021 organizational restructuring, and employee composition ratios of 38%, 87% and 40%.
Moved together

"Recoverability of Deferred Tax Assets" moved the same way as this thread, in the same document, in 2 of its 4 moves.

22★12
  1. ★This thread
  2. 1Recoverability of Deferred Tax Assets2×
  3. 2Tax burden arising from the exhaustion of tax loss carryforwards2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
WonderPlanet's next results are scheduled for 2026-10-13. Read the earnings preview
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Two-studio structure in Nagoya and Tokyo and the strengthening of overseas expansion capabilities | WonderPlanet Inc. (4199) | Komori