Two-studio structure in Nagoya and Tokyo and the strengthening of overseas expansion capabilities
First written in FY2021. 2 of 4 entries say "Reframed", first in FY2022. Latest entry: FY2024.
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- FY2024ReframedAnnual report
「Our development and operating structure consists of three highly functional departments, the Universal Games Division, the Global Marketing & Creative Division, and EDMO (Engineering & Design Management Office), which collaborate across the company to develop and operate services efficiently.」
The development and operating structure has been reorganized as company-wide collaboration among three functions, adding EDMO to the former two-division structure. - FY2023RestatedAnnual report
「We operate from two locations, our head office in Nagoya and our Tokyo office. To create a structure that enables us to leverage our business strengths without being restricted by location, the Universal Games Division and the Global Marketing & Creative Division handle the planning, development and operation of apps and games, as well as marketing, across the company.」
The company-wide organizational structure comprising two divisions has continued to be described following the abolition of the two-studio structure. - FY2022ReframedAnnual report
「We previously operated a structure in which two independent studios, the Nagoya Studio and Tokyo Studio, planned, developed and operated apps and games. However, on 1 September 2022, we abolished the studio system, established the Universal Games Division and the Global Marketing & Creative Division, and adopted a company-wide organizational structure. Through these changes, we aim to create a system that enables us to leverage our business strengths without being restricted by location.」
The organizational policy changed from the former two-studio structure in Nagoya and Tokyo to a company-wide structure comprising two divisions. - FY2021First statedAnnual report
「We plan, develop and operate apps and games through two independent studios, the Nagoya Studio and Tokyo Studio.」
The Nagoya Studio is positioned as the base for in-house-developed titles, while the Tokyo Studio serves as the base for developing and operating overseas versions. The organizational characteristics described also include the integration of the former Tanoshimu Studio's technical capabilities following the September 2021 organizational restructuring, and employee composition ratios of 38%, 87% and 40%.