Fluctuations in in-game purchase revenue due to changes in user preferences
First written in FY2021. 1 of 2 entries say "Restated". Latest entry: FY2026.
4 other companies' latest entry also says "Restated".
- FY2026RestatedAnnual report
「The Group’s game content business is affected by user preferences and in-game purchase trends, the performance of individual titles, dependence on specific titles, changes in platform operators’ terms of use, fees and review policies, changes in game companies’ outsourcing policies, competition to win projects, longer development periods, and higher quality requirements.」
The Company has again explicitly identified revenue fluctuations due to user preferences and in-game purchase trends as a major risk relating to the game market. - FY2021First statedAnnual report
「If products are designed in a way that does not match user preferences, or if user preferences change significantly, the actual number and value of in-game purchases may differ substantially from the Company’s expectations, which could affect the performance of the Group.」
The Company uses a free-to-play model with in-game purchases, and the number and value of purchases are influenced by user preferences.