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Financial results presentation4198TENDA Co.,LTD.Information and Communications, Services and Others

Materials for the Briefing on Financial Results for the Fiscal Year Ended May 2025

For the fiscal year ended May 2025, revenue increased due in part to contributions from Skyarts and other newly consolidated subsidiaries, while operating profit and net profit decreased due to personnel expenses, amortization of goodwill and delays in game titles. For the fiscal year ending May 2026, the company aims for higher revenue and profit through business reform centered on AI and cloud services, and forecasts a year-end dividend of ¥22.

Worth reading
53Recurring
Scored from 5 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
-117
Year-on-year change in operating profit (¥ million)
Wording
Conditional
How definitive the wording is.

Contents of this document

Financial results presentation2025年5月期 通期6 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥5,574 million+7.7%
Operating profit¥428 million-21.6%
Ordinary income¥441 million-19.4%
Net income¥275 million-19.4%
Gross Profit Margin38.1 %
Operating profit margin7.7 %
Selling, general and administrative expenses¥1,697 million
Full-year earnings forecast
Net Sales
¥6,000 million
Operating profit
¥550 million
Ordinary income
¥548 million
Net income for the current fiscal year
¥306 million
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Net Sales
DX Solutions Business-25
Techwise Consulting Business87
Game Content Business363
Operating profit
Gross profit92
Personnel Expenses-113
Goodwill amortization-87
Other-9
New initiatives
  • OneDojoによるマニュアルデータ統合とMSTECHによる社内外データ統合
  • 生成AIを本格適用したAIネイティブなサービス展開
  • 2025年4月に設置したTeam AI戦略
  • テンダゲームスとSkyartsの統合型開発基盤の構築
  • 両社間の人材クロスアサイン・共通研修プログラム
Key KPIsA metric the company considers important as a management benchmark.
  • Equity ratio70.5 %
    Year on year against the same period last year+4.6%
  • Current ratio281.3 %
    Year on year against the same period last year+30.2%
  • Fixed-rate debt ratio49.7 %
    Year on year against the same period last year+9.7%
  • Leverage ratio27.9 %
    Year on year against the same period last year-6.2%
  • ROA6.6 %
    Year on year against the same period last year-3.0%
  • ROE9.7 %
    Year on year against the same period last year-4.3%
  • ROIC10.2 %
    Year on year against the same period last year-2.3%
  • EBITDA¥667 million
    Year on year against the same period last year-14.0%
Segment results
DX Solutions Business
Net Sales
¥3,609 million-0.7%
Segment profit
¥885 million-2.6%
Techwise Consulting Business
Net Sales
¥946 million+10.2%
Segment profit
¥253 million-3.9%
Game Content Business
Net Sales
¥1,005 million+56.4%
Segment profit
¥49 million-2.7%
Number of employees
Number of Employees403 People
As of2025年7月1日時点・グループ連結
Annual Dividend
Year-end dividend
Forecast for the fiscal year ending May 2026¥22
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period Covered2025年5月期 通期
Net Sales¥5,574 million (YoY +7.7%)
Operating profit¥428 million (YoY -21.6%)
Ordinary income¥441 million (YoY -19.4%)
Net income¥275 million (YoY -19.4%)
Gross Profit Margin38.1 %
Operating profit margin7.7 %
Selling, general and administrative expenses¥1,697 million
Full-year earnings forecastNet Sales ¥6,000 million / Operating profit ¥550 million / Ordinary income ¥548 million / Net income for the current fiscal year ¥306 million
Segment resultsDX Solutions Business Net Sales ¥3,609 million (YoY -0.7%) / Segment profit ¥885 million (YoY -2.6%) / Techwise Consulting Business Net Sales ¥946 million (YoY +10.2%) / Segment profit ¥253 million (YoY -3.9%) / Game Content Business Net Sales ¥1,005 million (YoY +56.4%) / Segment profit ¥49 million (YoY -2.7%)
Breakdown of Factors Affecting the ChangeNet Sales DX Solutions Business -25 / Techwise Consulting Business 87 / Game Content Business 363 / Operating profit Gross profit 92 / Personnel Expenses -113 / Goodwill amortization -87 / Other -9
Key KPIsIndicator name Equity ratio / Value 70.5 % / Year on year against the same period last year 4.6 %, Indicator name Current ratio / Value 281.3 % / Year on year against the same period last year 30.2 %, Indicator name Fixed-rate debt ratio / Value 49.7 % / Year on year against the same period last year 9.7 %, Indicator name Leverage ratio / Value 27.9 % / Year on year against the same period last year -6.2 %, Indicator name ROA / Value 6.6 % / Year on year against the same period last year -3 %, Indicator name ROE / Value 9.7 % / Year on year against the same period last year -4.3 %, Indicator name ROIC / Value 10.2 % / Year on year against the same period last year -2.3 %, Indicator name EBITDA / Value ¥667 million / Year on year against the same period last year ¥-14 million
Number of employeesNumber of Employees 403 People / As of 2025年7月1日時点・グループ連結 / Changes during the period and hiring plan Not disclosed
Annual DividendAnnual dividend per share Not disclosed / Interim Dividend Not disclosed / Year-end dividend ¥22
New initiativesOneDojoによるマニュアルデータ統合とMSTECHによる社内外データ統合, 生成AIを本格適用したAIネイティブなサービス展開, 2025年4月に設置したTeam AI戦略, テンダゲームスとSkyartsの統合型開発基盤の構築, 両社間の人材クロスアサイン・共通研修プログラム
Items this document does not state (15)
Results for the three months of the current quarterProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

売上高はオーガニック成長とM&Aの投資効果、ゲームコンテンツ事業でのSkyartsの連結子会社化が寄与して増加した。営業利益は人件費やのれん償却費の増加、ゲームタイトルのリリース延期、特定プロジェクトの剥落、事業構造改革に伴う販管費増加などにより減少した。

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Materials for the Briefing on Financial Results for the Fiscal Year Ended May 2025 | TENDA Co.,LTD. (4198) timely disclosure | Komori