Period allocation of in-game item revenue following the adoption of the revenue recognition accounting standard
First written in FY2023-Q1. 3 of 4 entries say "Restated". Latest entry: FY2025.
7 other companies' latest entry also says "Restated".
- FY2025RestatedAnnual report
「The company has applied the Accounting Standard for Revenue Recognition (Accounting Standards Board of Japan Statement No. 29, 31 March 2020) and related standards from the beginning of the ninth fiscal period. Key management indicators for the ninth through eleventh fiscal periods are therefore based on the application of these accounting standards and related standards.」
The notes to the key management indicators reconfirm that the revenue recognition standard has been applied from the beginning of the ninth fiscal period. - FY2023-Q3RestatedAnnual report
「The company has applied the Accounting Standard for Revenue Recognition and related standards from the beginning of the first quarter. Details are provided in Part 4, Accounting Information, 1. Quarterly Financial Statements, Notes (Changes in Accounting Policies).」
The company continues to disclose its accounting policy of applying the revenue recognition standard from the beginning of the first quarter. Revenue from in-game items is recognised over the estimated usage period, and contract liabilities at the end of the third quarter of the current fiscal year amounted to ¥295.902 million. - FY2023-Q2RestatedAnnual report
「The company has applied the Accounting Standard for Revenue Recognition and related standards from the beginning of the first quarter. Details are provided in Part 4, Accounting Information, 1. Quarterly Financial Statements, Notes (Changes in Accounting Policies).」
The company continues to disclose its policy of applying the revenue recognition standard from the beginning of the first quarter. Revenue from in-game items is recognised over the estimated usage period, and contract liabilities of ¥371.529 million have been recorded. - FY2023-Q1First statedAnnual report
「The company applied the Accounting Standard for Revenue Recognition and related standards from the beginning of the first quarter of the current fiscal year, and now recognises revenue at the point when control of the promised goods or services transfers to the customer, at the amount expected to be received in exchange for those goods or services. Accordingly, for revenue recognition from mobile online games, whereas revenue was previously recognised when users used in-game paid currency to purchase items, the company now estimates the period over which users will use in-game items after purchase and recognises revenue over that estimated period.」
The company applied the revenue recognition standard from the beginning of the first quarter of the current fiscal year and changed its accounting policy to recognise in-game item revenue over the estimated usage period rather than at the time of purchase. The impact on profit or loss and the opening balance of retained earnings is stated to be immaterial.