Contents of this document
- Increase in cost of sales¥315 million
- Increase in selling, general and administrative expenses¥437 million
- Upfront investment costs for businesses under development¥1,300 million
- Profit from existing businesses¥450 million
- The launch date of Disney Sparklink Stars changed to November 2026
- Start of pre-registration for the title and opening of a POP-UP STORE
- Launch of integration between the web payment service coly ID and coly more! and coly cafe!
- Collaboration with other companies' IP at coly cafe!
- Launch of Vignette, a new event series for Break My Case
- Cumulative downloads of The Promise of Wizard800 10,000 downloads
- Pre-registrations for Disney Sparklink Stars50 10,000 people
- Market capitalization¥154.6 million
- Number of employees229 people
- Average number of temporary employees112 people
- Mobile Online GamesNet Sales¥1,786 million (YoY -10.6%)
- MediaNet Sales¥1,590 million (YoY +15.1%)
- Estimated domestic fan-engagement market¥3.9 trillion
- IP real-world economy¥2.9 trillion
- Non-real-world domain¥1 trillion
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending January 2027 |
| Net Sales | ¥3,376 million (YoY -0.1%) |
| Operating profit | ¥-850 million |
| Ordinary income | ¥-838 million |
| Net income | ¥-843 million |
| Selling, general and administrative expenses | ¥1,950 million |
| Full-year earnings forecast | Not disclosed (revenue, operating profit, etc.) |
| Segment results | Segment Mobile Online Games / Net Sales ¥1,786 million (YoY -10.6%) / Profit Not disclosed, Segment Media / Net Sales ¥1,590 million (YoY +15.1%) / Profit Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Increase in cost of sales / Amount ¥315 million, Factors Increase in selling, general and administrative expenses / Amount ¥437 million, Factors Upfront investment costs for businesses under development / Amount ¥1,300 million, Factors Profit from existing businesses / Amount ¥450 million |
| Key KPIs | Indicator name Cumulative downloads of The Promise of Wizard / Value 800 10,000 downloads / Year on year against the same period last year Not disclosed, Indicator name Pre-registrations for Disney Sparklink Stars / Value 50 10,000 people / Year on year against the same period last year Not disclosed, Indicator name Market capitalization / Value ¥154.6 million / Year on year against the same period last year Not disclosed, Indicator name Number of employees / Value 229 people / Year on year against the same period last year Not disclosed, Indicator name Average number of temporary employees / Value 112 people / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 229 employees; average number of temporary employees: 112 (as of the end of the fiscal year ended January 2026) / Changes during the period and hiring plan Not disclosed |
| Medium-term management plan targets | Set revenue of ¥50 billion as the latest benchmark target (target year: Not disclosed) |
| Financial targets | Equity ratio: 76.5% (target: Not disclosed) |
| Market Size / Share | Indicator Estimated domestic fan-engagement market / Value ¥3.9 trillion, Indicator IP real-world economy / Value ¥2.9 trillion, Indicator Non-real-world domain / Value ¥1 trillion |
| New initiatives | The launch date of Disney Sparklink Stars changed to November 2026, Start of pre-registration for the title and opening of a POP-UP STORE, Launch of integration between the web payment service coly ID and coly more! and coly cafe!, Collaboration with other companies' IP at coly cafe!, Launch of Vignette, a new event series for Break My Case |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.While the effect of the anime broadcast of The Promise of Wizard in the previous fiscal year ran its course, the media business grew. The operating loss widened because new development projects reached the critical phase of development, increasing upfront investment including R&D expenses. The full-year forecast was not disclosed because it is difficult to calculate revenue from multiple new businesses, forecast revenue trends amid rapidly changing competitive conditions in the mobile online game market, and make agile investment decisions in new development and other areas.