Results for this period
Interim period (second quarter)1 February 2026 to 31 July 2026Non-consolidated (standalone)Japanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Revenue declined because the TV anime The Promise of Wizard made a significant contribution to revenue in the same period of the previous fiscal year, and the effect of its broadcast had run its course by the end of the first quarter. Selling, general and administrative expenses increased as development costs for new projects were incurred ahead of revenue, while cost of sales also increased due to outsourcing costs, various fees and preparation costs for game anniversary initiatives.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Non-consolidated (standalone) |
| Period Covered | 1 February 2026 to 31 July 2026 |
| Net Sales | ¥3,376 million (YoY -0.1%) |
| Operating profit | ¥-850 million |
| Ordinary income | ¥-838 million |
| Profit attributable to owners of the parent | ¥-843 million |
| Net income per share | -¥153.24 |
| Equity ratio | End of the current fiscal period 76.5 / End of previous period 79.4 |
| Total assets | ¥6,051 million |
| Net assets | ¥4,627 million |
| Cash flows from operating activities | ¥-574,929 thousand |
| Cash flows from investing activities | ¥526,313 thousand |
| Cash flows from financing activities | ¥-5,171 thousand |
| Cash and cash equivalents at end of period | ¥1,950,007 thousand |
| Full-year earnings forecast | Net Sales Not disclosed / Operating profit Not disclosed / Ordinary income Not disclosed / Net income Not disclosed |
| Annual Dividend Forecast | ¥0 → ¥0 |
| Depreciation and amortization | ¥24,148 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income None during the interim period / Extraordinary loss None during the interim period |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and securities analysts) |
| Issued Shares at Period-End | 5,502,900 shares |
| Treasury Shares at Period-End | 232 shares |
| Factors Behind Changes in Business Performance | Revenue declined because the TV anime The Promise of Wizard made a significant contribution to revenue in the same period of the previous fiscal year, and the effect of its broadcast had run its course by the end of the first quarter. Selling, general and administrative expenses increased as development costs for new projects were incurred ahead of revenue, while cost of sales also increased due to outsourcing costs, various fees and preparation costs for game anniversary initiatives. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue in the same period of the previous fiscal year benefited significantly from the broadcast of the TV anime The Promise of Wizard, and revenue declined as that effect ran its course. In addition, selling, general and administrative expenses increased as development costs for new projects were incurred ahead of revenue, while cost of sales increased due to higher outsourcing costs and various fees associated with the increase in media revenue, as well as preparation costs for game anniversary initiatives. The full-year forecast was not disclosed because it is difficult to estimate revenue from businesses scheduled for new releases, forecast revenue trends amid rapidly changing competitive conditions, and make agile investment decisions in new development and other areas.