Contents of this document
- Increase in revenue from the Media business+¥176 million
- Decrease in revenue from mobile online games-¥160 million
- Increase in cost of sales+¥266 million
- Decrease in gross profit-¥250 million
- Increase in Selling, General and Administrative Expenses+¥169 million
- Upfront investment in businesses under development¥590 million
- Change in the release timing of “Disney Sparklink Stars” and continued development
- Renovation of the coly more! Ikebukuro PARCO store and doubling of its sales-floor area
- Multifaceted rollout of “Break My Case,” including second-anniversary events, stage productions, music and merchandise
- Internal use of AI technology and development of game and media businesses using AI
- Plans to release 3 new titles during the fiscal year ending January 2027
- Equity ratio79.4 %
- Market capitalization¥105.8 100 million
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending January 2027 |
| Net Sales | ¥1,269 million (YoY +1.3%) |
| Operating profit | ¥-650 million |
| Ordinary income | ¥-640 million |
| Net income | ¥-642 million |
| Selling, general and administrative expenses | ¥881 million |
| Results for the three months of the current quarter | Revenue of ¥1,269 million, an operating loss of ¥650 million, an ordinary loss of ¥640 million and net loss of ¥642 million. Presented as standalone figures for the first quarter. |
| Full-year earnings forecast | Full-year revenue and operating profit forecasts are not disclosed. Previous fiscal year results were revenue of ¥7.020 billion and an operating loss of ¥144 million. |
| Segment results | Mobile Online Games Net Sales ¥643 million / Year on year against the same period last year -¥160 million (-19.9%) / Media Net Sales ¥626 million / Year on year against the same period last year +¥176 million (+39.2%) |
| Breakdown of Factors Affecting the Change | Factors Increase in revenue from the Media business / Amount +¥176 million, Factors Decrease in revenue from mobile online games / Amount -¥160 million, Factors Increase in cost of sales / Amount +¥266 million, Factors Decrease in gross profit / Amount -¥250 million, Factors Increase in Selling, General and Administrative Expenses / Amount +¥169 million, Factors Upfront investment in businesses under development / Amount ¥590 million |
| Key KPIs | Indicator name Equity ratio / Value 79.4 % / Year on year against the same period last year Not disclosed, Indicator name Market capitalization / Value ¥105.8 100 million / Year on year against the same period last year Not disclosed |
| Number of stores and locations | The period-end number of stores and the number of store openings and closures during the period are Not disclosed. The materials describe the renovation of the coly more! Ikebukuro PARCO store and the planned relocation and opening at Umeda NU Chayamachi. |
| Number of employees | Number of Employees 229 employees and 112 average temporary employees / Reference date End of the fiscal year ended January 2026 |
| Medium-term management plan targets | The materials state a near-term benchmark of ¥50 billion in revenue and a target of maintaining market capitalization of at least ¥10 billion on a stable basis, in line with the continued-listing criteria for the Growth Market. The target year is Not disclosed. |
| Financial targets | Reports an equity ratio of 79.4%. Targets for ROE, ROIC and the D/E ratio are Not disclosed. |
| Market Size / Share | Estimated domestic market for fan engagement of approximately ¥3.9 trillion, an IP-based real-world economic sphere of approximately ¥2.9 trillion, and a non-real-world segment of approximately ¥1.0 trillion. The materials also include charts on the mobile game market and character business market. |
| New initiatives | Change in the release timing of “Disney Sparklink Stars” and continued development, Renovation of the coly more! Ikebukuro PARCO store and doubling of its sales-floor area, Multifaceted rollout of “Break My Case,” including second-anniversary events, stage productions, music and merchandise, Internal use of AI technology and development of game and media businesses using AI, Plans to release 3 new titles during the fiscal year ending January 2027 |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The development period for the new title was extended to deliver it to users at a higher level of quality. The deterioration in first-quarter profitability was attributed to increased upfront investment, including research and development expenses, as development of new projects entered its final phase.