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Financial results presentation4175coly Inc.Information and Communications, Services and Others

Earnings Presentation Materials for the First Quarter of the Fiscal Year Ending January 2027

The planned launch of the new online game “Disney Sparklink Stars” has been postponed from the first half of the fiscal year ending January 2027 to the third quarter. In the first quarter, revenue increased on growth in the Media business, while the operating loss widened due to upfront investment in new development projects.

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Financial results presentationFirst quarter of the fiscal year ending January 20279 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥1,269 million+1.3%
Operating profit¥-650 million
Ordinary income¥-640 million
Net income¥-642 million
Selling, general and administrative expenses¥881 million
Results for the three months of the current quarterRevenue of ¥1,269 million, an operating loss of ¥650 million, an ordinary loss of ¥640 million and net loss of ¥642 million. Presented as standalone figures for the first quarter.
Full-year earnings forecastFull-year revenue and operating profit forecasts are not disclosed. Previous fiscal year results were revenue of ¥7.020 billion and an operating loss of ¥144 million.
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Increase in revenue from the Media business+¥176 million
  • Decrease in revenue from mobile online games-¥160 million
  • Increase in cost of sales+¥266 million
  • Decrease in gross profit-¥250 million
  • Increase in Selling, General and Administrative Expenses+¥169 million
  • Upfront investment in businesses under development¥590 million
New initiatives
  • Change in the release timing of “Disney Sparklink Stars” and continued development
  • Renovation of the coly more! Ikebukuro PARCO store and doubling of its sales-floor area
  • Multifaceted rollout of “Break My Case,” including second-anniversary events, stage productions, music and merchandise
  • Internal use of AI technology and development of game and media businesses using AI
  • Plans to release 3 new titles during the fiscal year ending January 2027
Key KPIsA metric the company considers important as a management benchmark.
  • Equity ratio79.4 %
  • Market capitalization¥105.8 100 million
Segment results
Mobile Online Games
Net Sales¥643 million
Year on year against the same period last year-¥160 million (-19.9%)
Media
Net Sales¥626 million
Year on year against the same period last year+¥176 million (+39.2%)
Medium-term management plan targets
The materials state a near-term benchmark of ¥50 billion in revenue and a target of maintaining market capitalization of at least ¥10 billion on a stable basis, in line with the continued-listing criteria for the Growth Market. The target year is Not disclosed.
Financial targets
Reports an equity ratio of 79.4%. Targets for ROE, ROIC and the D/E ratio are Not disclosed.
Market Size / Share
Estimated domestic market for fan engagement of approximately ¥3.9 trillion, an IP-based real-world economic sphere of approximately ¥2.9 trillion, and a non-real-world segment of approximately ¥1.0 trillion. The materials also include charts on the mobile game market and character business market.
Number of stores and locations
The period-end number of stores and the number of store openings and closures during the period are Not disclosed. The materials describe the renovation of the coly more! Ikebukuro PARCO store and the planned relocation and opening at Umeda NU Chayamachi.
Number of employees
Number of Employees229 employees and 112 average temporary employees
Reference dateEnd of the fiscal year ended January 2026
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFirst quarter of the fiscal year ending January 2027
Net Sales¥1,269 million (YoY +1.3%)
Operating profit¥-650 million
Ordinary income¥-640 million
Net income¥-642 million
Selling, general and administrative expenses¥881 million
Results for the three months of the current quarterRevenue of ¥1,269 million, an operating loss of ¥650 million, an ordinary loss of ¥640 million and net loss of ¥642 million. Presented as standalone figures for the first quarter.
Full-year earnings forecastFull-year revenue and operating profit forecasts are not disclosed. Previous fiscal year results were revenue of ¥7.020 billion and an operating loss of ¥144 million.
Segment resultsMobile Online Games Net Sales ¥643 million / Year on year against the same period last year -¥160 million (-19.9%) / Media Net Sales ¥626 million / Year on year against the same period last year +¥176 million (+39.2%)
Breakdown of Factors Affecting the ChangeFactors Increase in revenue from the Media business / Amount +¥176 million, Factors Decrease in revenue from mobile online games / Amount -¥160 million, Factors Increase in cost of sales / Amount +¥266 million, Factors Decrease in gross profit / Amount -¥250 million, Factors Increase in Selling, General and Administrative Expenses / Amount +¥169 million, Factors Upfront investment in businesses under development / Amount ¥590 million
Key KPIsIndicator name Equity ratio / Value 79.4 % / Year on year against the same period last year Not disclosed, Indicator name Market capitalization / Value ¥105.8 100 million / Year on year against the same period last year Not disclosed
Number of stores and locationsThe period-end number of stores and the number of store openings and closures during the period are Not disclosed. The materials describe the renovation of the coly more! Ikebukuro PARCO store and the planned relocation and opening at Umeda NU Chayamachi.
Number of employeesNumber of Employees 229 employees and 112 average temporary employees / Reference date End of the fiscal year ended January 2026
Medium-term management plan targetsThe materials state a near-term benchmark of ¥50 billion in revenue and a target of maintaining market capitalization of at least ¥10 billion on a stable basis, in line with the continued-listing criteria for the Growth Market. The target year is Not disclosed.
Financial targetsReports an equity ratio of 79.4%. Targets for ROE, ROIC and the D/E ratio are Not disclosed.
Market Size / ShareEstimated domestic market for fan engagement of approximately ¥3.9 trillion, an IP-based real-world economic sphere of approximately ¥2.9 trillion, and a non-real-world segment of approximately ¥1.0 trillion. The materials also include charts on the mobile game market and character business market.
New initiativesChange in the release timing of “Disney Sparklink Stars” and continued development, Renovation of the coly more! Ikebukuro PARCO store and doubling of its sales-floor area, Multifaceted rollout of “Break My Case,” including second-anniversary events, stage productions, music and merchandise, Internal use of AI technology and development of game and media businesses using AI, Plans to release 3 new titles during the fiscal year ending January 2027
Items this document does not state (13)
Gross Profit MarginOperating profit marginProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The development period for the new title was extended to deliver it to users at a higher level of quality. The deterioration in first-quarter profitability was attributed to increased upfront investment, including research and development expenses, as development of new projects entered its final phase.

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Earnings Presentation Materials for the First Quarter of the Fiscal Year Ending January 2027 | coly Inc. (4175) timely disclosure | Komori