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Financial Results Presentation4175coly Inc.Information and Communications, Services and Others

FY2026 earnings briefing transcript

For the fiscal year ended January 2026, revenue reached a record high of ¥7.0 billion, driven by anniversary campaigns for existing games, strong performance in the media business, and lower payment processing fees through “coly ID.” Although operating loss remained as development costs for new titles were incurred ahead of revenue, net income returned to profitability.

Worth reading
52Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
70
Hundreds of millions of yen
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Earnings briefing transcriptFull year of the fiscal year ending January 20268 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales70 Hundreds of millions of yen+8.0%
Operating profit-1.4 Hundreds of millions of yen
Net income0.72 Hundreds of millions of yen
Results for the three months of the current quarterRevenue remained broadly flat at the year-earlier level. Gross profit was 122.0% of the year-earlier level. The standalone amount was not disclosed.
Full-year earnings forecastThe outlook for the fiscal year ending January 2027 was not disclosed
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Investment in new development and new businesses13.8 Hundreds of millions of yen
  • Development costs for new game titles13 Hundreds of millions of yen
  • Costs for new media-related initiatives0.7 Hundreds of millions of yen
  • Profit from existing businesses12.4 Hundreds of millions of yen
  • Year-on-year improvement in operating income3.7 Hundreds of millions of yen
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
The timing and revenue contribution of new-title releases and the amount of investment in new development are variables. Numerical assumptions were not disclosed.
New initiatives
  • An original online game development project with The Walt Disney Company (Japan) Ltd.
  • 3 new titles scheduled for release in the fiscal year ending January 2027
  • Initiatives involving the use of AI, the integration of digital and real-world experiences, and immersive theater
Key KPIsA metric the company considers important as a management benchmark.
  • Games currently in operation or on sale8 bottles
  • New titles scheduled for release in the fiscal year ending January 20273 bottles
  • Media business revenue CAGR over the most recent 5 years24.9 %
Segment results
  • Gaming Business
    Net Sales40.93 Hundreds of millions of yen (YoY +5.8%)
  • Media Business
    Net Sales29.26 Hundreds of millions of yen (YoY +11.1%)
Medium-term management plan targets
Future revenue of ¥50.0 billion
Financial targets
Actual equity ratio of 79.4%. The target was not disclosed.
Number of stores and locations
The company mentioned the rollout of permanent stores, but the number of stores at period-end and store openings and closures were not disclosed
Contents of this document
ItemDetails
Document typeEarnings briefing transcript
Fiscal Period CoveredFull year of the fiscal year ending January 2026
Net Sales70 Hundreds of millions of yen (YoY +8.0%)
Operating profit-1.4 Hundreds of millions of yen
Net income0.72 Hundreds of millions of yen
Results for the three months of the current quarterRevenue remained broadly flat at the year-earlier level. Gross profit was 122.0% of the year-earlier level. The standalone amount was not disclosed.
Full-year earnings forecastThe outlook for the fiscal year ending January 2027 was not disclosed
Segment resultsSegment Gaming Business / Net Sales 40.93 Hundreds of millions of yen (YoY +5.8%) / Profit Not disclosed, Segment Media Business / Net Sales 29.26 Hundreds of millions of yen (YoY +11.1%) / Profit Not disclosed
Breakdown of Factors Affecting the ChangeInvestment in new development and new businesses 13.8 Hundreds of millions of yen, Development costs for new game titles 13 Hundreds of millions of yen, Costs for new media-related initiatives 0.7 Hundreds of millions of yen, Profit from existing businesses 12.4 Hundreds of millions of yen, Year-on-year improvement in operating income 3.7 Hundreds of millions of yen
Key KPIsGames currently in operation or on sale 8 bottles, New titles scheduled for release in the fiscal year ending January 2027 3 bottles, Media business revenue CAGR over the most recent 5 years 24.9 %
Number of stores and locationsThe company mentioned the rollout of permanent stores, but the number of stores at period-end and store openings and closures were not disclosed
Assumptions Underlying the Business OutlookThe timing and revenue contribution of new-title releases and the amount of investment in new development are variables. Numerical assumptions were not disclosed.
Medium-term management plan targetsFuture revenue of ¥50.0 billion
Financial targetsActual equity ratio of 79.4%. The target was not disclosed.
New initiativesAn original online game development project with The Walt Disney Company (Japan) Ltd., 3 new titles scheduled for release in the fiscal year ending January 2027, Initiatives involving the use of AI, the integration of digital and real-world experiences, and immersive theater
Items this document does not state (16)
Ordinary incomeGross Profit MarginOperating profit marginSelling, general and administrative expensesProgress against full-year forecastSelf-assessment against the planUnit price and quantity metricsNumber of employeesRisk amount incorporated into the outlookAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company attributed the improvement in revenue and earnings to strong performance by games currently in operation, including “Break My Case,” anniversary campaigns for each IP, contributions from merchandise sales and events in the media business, and lower payment processing fees as “coly ID” gained traction. Meanwhile, research and development costs for new titles and investment in new businesses weighed on operating income.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
FY2026 earnings briefing transcript | coly Inc. (4175) timely disclosure | Komori