Contents of this document
- Investment in new development and new businesses13.8 Hundreds of millions of yen
- Development costs for new game titles13 Hundreds of millions of yen
- Costs for new media-related initiatives0.7 Hundreds of millions of yen
- Profit from existing businesses12.4 Hundreds of millions of yen
- Year-on-year improvement in operating income3.7 Hundreds of millions of yen
- An original online game development project with The Walt Disney Company (Japan) Ltd.
- 3 new titles scheduled for release in the fiscal year ending January 2027
- Initiatives involving the use of AI, the integration of digital and real-world experiences, and immersive theater
- Games currently in operation or on sale8 bottles
- New titles scheduled for release in the fiscal year ending January 20273 bottles
- Media business revenue CAGR over the most recent 5 years24.9 %
- Gaming BusinessNet Sales40.93 Hundreds of millions of yen (YoY +5.8%)
- Media BusinessNet Sales29.26 Hundreds of millions of yen (YoY +11.1%)
| Item | Details |
|---|---|
| Document type | Earnings briefing transcript |
| Fiscal Period Covered | Full year of the fiscal year ending January 2026 |
| Net Sales | 70 Hundreds of millions of yen (YoY +8.0%) |
| Operating profit | -1.4 Hundreds of millions of yen |
| Net income | 0.72 Hundreds of millions of yen |
| Results for the three months of the current quarter | Revenue remained broadly flat at the year-earlier level. Gross profit was 122.0% of the year-earlier level. The standalone amount was not disclosed. |
| Full-year earnings forecast | The outlook for the fiscal year ending January 2027 was not disclosed |
| Segment results | Segment Gaming Business / Net Sales 40.93 Hundreds of millions of yen (YoY +5.8%) / Profit Not disclosed, Segment Media Business / Net Sales 29.26 Hundreds of millions of yen (YoY +11.1%) / Profit Not disclosed |
| Breakdown of Factors Affecting the Change | Investment in new development and new businesses 13.8 Hundreds of millions of yen, Development costs for new game titles 13 Hundreds of millions of yen, Costs for new media-related initiatives 0.7 Hundreds of millions of yen, Profit from existing businesses 12.4 Hundreds of millions of yen, Year-on-year improvement in operating income 3.7 Hundreds of millions of yen |
| Key KPIs | Games currently in operation or on sale 8 bottles, New titles scheduled for release in the fiscal year ending January 2027 3 bottles, Media business revenue CAGR over the most recent 5 years 24.9 % |
| Number of stores and locations | The company mentioned the rollout of permanent stores, but the number of stores at period-end and store openings and closures were not disclosed |
| Assumptions Underlying the Business Outlook | The timing and revenue contribution of new-title releases and the amount of investment in new development are variables. Numerical assumptions were not disclosed. |
| Medium-term management plan targets | Future revenue of ¥50.0 billion |
| Financial targets | Actual equity ratio of 79.4%. The target was not disclosed. |
| New initiatives | An original online game development project with The Walt Disney Company (Japan) Ltd., 3 new titles scheduled for release in the fiscal year ending January 2027, Initiatives involving the use of AI, the integration of digital and real-world experiences, and immersive theater |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company attributed the improvement in revenue and earnings to strong performance by games currently in operation, including “Break My Case,” anniversary campaigns for each IP, contributions from merchandise sales and events in the media business, and lower payment processing fees as “coly ID” gained traction. Meanwhile, research and development costs for new titles and investment in new businesses weighed on operating income.