The two core businesses of web solutions and online games
First written in FY2021. 9 of 15 entries say "Restated". Latest entry: 2026-09-14.
No other company in this theme has enough history to compare yet.
- 2026-09-14ReframedEarnings
「From the current interim consolidated accounting period, we have partially changed the method of classifying reporting segments, and now disclose the contract development and lab-based development businesses, which were previously consolidated in the Digital Talent Development and Staffing Business segment, under the Web Solutions Business segment.」
受託開発・ラボ型開発をデジタル人材育成派遣事業からWebソリューション事業へ移管して開示するセグメント管理へ変更した。canonical thread自体は変更しない。 - FY2027-H1ReframedAnnual report
「From the current interim consolidated accounting period, we have partially changed the method of classifying reporting segments, and now disclose the contract development and lab-based development businesses, which were previously consolidated in the Digital Talent Development and Staffing Business segment, under the Web Solutions Business segment.」
While maintaining the three-business structure, contract development and lab-based development have been reclassified for reporting from the Digital Talent Development and Staffing Business to the Web Solutions Business. - 2026-06-12ReframedEarnings
「From the first quarter of the current consolidated fiscal year, we have partially changed the classification of our reporting segments. Contract development and lab-style development, which had previously been grouped under the Digital Talent Development and Staffing business segment, are now disclosed under the Web Solutions business segment.」
Contract development and lab-style development previously grouped under the Digital Talent Development and Staffing business have been reassigned to the Web Solutions business, further revising the management classification of reporting segments. - FY2026RestatedAnnual report
「Specifically, based on the technical capabilities we have accumulated, we operate the Web Solutions Business, Digital Talent Development and Staffing Business, and Oshi Culture & Games Business, while developing a structure capable of meeting a wide range of needs and expanding earnings.」
The three-business structure of Web Solutions, Digital Talent Development and Staffing, and Oshi Culture & Games has been maintained following the renaming of the reporting segments. - FY2026-H1ReframedAnnual report
「Accordingly, we changed the name of the former “Online Games Business” to the “Oshi Culture & Games Business,” included in the latter the planning, development and operation of fan club services previously handled by Moving Crew and included in the “Web Solutions Business,” and transferred some of the staffing services previously included in the “Digital Talent Development and Staffing Business” to the “Web Solutions Business” and the “Oshi Culture & Games Business.”」
In connection with the absorption-type merger of Moving Crew, the former Online Games Business was renamed the Oshi Culture & Games Business and reorganised into a reporting segment that includes the fan club business and other operations. - FY2025-H1RestatedAnnual report
「To achieve this, we operate Web Solutions, Digital Talent Development and Staffing, and Online Games businesses, seeking to expand earnings under favorable conditions including growing demand accompanying DX and higher development fees.」
The 3-business structure comprising Web Solutions, Digital Talent Development and Staffing, and Online Games continues to be maintained. - FY2025-Q1RestatedAnnual report
「To achieve this, we operate Web Solutions, Digital Talent Development and Staffing, and Online Games businesses, seeking to expand earnings amid the tailwinds from DX.」
The 3-business structure continues to be maintained, with earnings growth targeted through each business. - FY2024-Q3RestatedAnnual report
「To achieve this, we operate Web Solutions, Digital Talent Development and Staffing, and Online Games businesses, seeking to expand earnings amid the tailwinds from DX.」
The 3-business structure comprising Web Solutions, Digital Talent Development and Staffing, and Online Games continues to be maintained. - FY2024-Q2RestatedAnnual report
「To achieve this, we operate Web Solutions, Digital Talent Development and Staffing, and Online Games businesses, seeking to expand earnings amid the tailwinds from DX.」
The 3-business structure comprising Web Solutions, Digital Talent Development and Staffing, and Online Games continues to be maintained. - FY2024-Q1RestatedAnnual report
「To achieve this, we operate Web Solutions, Online Games, and Digital Talent Development and Staffing businesses, seeking to expand earnings amid the tailwinds from DX.」
The 3-segment structure comprising Web Solutions, Online Games, and Digital Talent Development and Staffing continues to be maintained. - FY2023-Q3RestatedAnnual report
「To achieve this, we operate Web Solutions, Online Games, and Digital Talent Development and Staffing businesses, seeking to expand earnings amid the tailwinds from DX.」
The 3-business structure introduced in the second quarter continues to be maintained. - FY2023-Q2ReframedAnnual report
「To achieve this, we operate Web Solutions, Online Games, and Digital Talent Development and Staffing businesses, seeking to expand earnings amid the tailwinds from DX.」
The business structure changed from the former 2-business model of Web Solutions and Online Games to a 3-business model with Digital Talent Development and Staffing added. - FY2023-Q1RestatedAnnual report
「In the Web Solutions business, we formed a loyalty loop by undertaking the entire process from service design tailored to customer needs through development and maintenance amid favorable market conditions for DX. This enabled us to steadily increase recurring orders and projects involving multiple services.」
The 2-segment structure comprising Web Solutions and Online Games was maintained, and quarterly results for both businesses were reported. - FY2022-Q1RestatedAnnual report
「In the Web Solutions business, amid favorable market conditions for DX, orders increased from customers urgently needing to transform their business structures during the COVID-19 pandemic, as well as from e-commerce businesses. Orders from both new and existing customers continued to perform well, and business results remained strong. As a result, revenue for the first quarter cumulative period was ¥525 million and segment profit was ¥129 million. In the Online Games business, we focused on developing the new title Over Eclipse through our in-house game development activities, while holding various events for existing titles to maintain revenue. We also reviewed the operating structure according to revenue scale to improve margins. As a result, revenue for the first quarter cumulative period was ¥479 million and segment profit was ¥61 million.」
The 2-segment structure comprising Web Solutions and Online Games was maintained, and quarterly results for both businesses were reported. - FY2021First statedAnnual report
「Specifically, drawing on the technical capabilities we have accumulated, we operate Web Solutions and Online Games businesses」
The main businesses comprise 2 segments.