Contents of this document
- Entry into the gaming software and amusement sectors through the acquisition of all shares of 魔法株式会社
- Applying AI technology through M&A to events, games, education, media, content and other areas
- Creating synergies through cross-referrals among group companies, cross-selling, joint purchasing and back-office integration
- Number of M&A advisors406 companies
- Number of company profiles received729 Engagements
- Number of company profiles adopted30 Engagements
- Number of companies joining the group5 companies
- Number of financial institutions with which the company transacts33 banks
- EBITDA excluding M&A-related expenses¥-14 million
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending December 2026 |
| Net Sales | ¥1,104 million |
| Operating profit | ¥-113 million |
| Results for the three months of the current quarter | Net Sales ¥1,104 million / Operating profit ¥-113 million / EBITDA ¥-66 million / EBITDA excluding M&A-related expenses ¥-14 million |
| Full-year earnings forecast | Net Sales ¥5,300 million / EBITDA excluding M&A-related expenses ¥400 million / EBITDA margin 7.5 % |
| Self-assessment against the plan | The sourcing and execution of M&A opportunities are progressing smoothly as planned. Post-M&A PMI is also progressing smoothly as expected. |
| Key KPIs | Indicator name Number of M&A advisors / Value 406 companies / Year on year against the same period last year Not disclosed, Indicator name Number of company profiles received / Value 729 Engagements / Year on year against the same period last year Not disclosed, Indicator name Number of company profiles adopted / Value 30 Engagements / Year on year against the same period last year Not disclosed, Indicator name Number of companies joining the group / Value 5 companies / Year on year against the same period last year Not disclosed, Indicator name Number of financial institutions with which the company transacts / Value 33 banks / Year on year against the same period last year Not disclosed, Indicator name EBITDA excluding M&A-related expenses / Value ¥-14 million / Year on year against the same period last year Not disclosed |
| Market Size / Share | Market Size Potential demand for M&A related to business succession exceeds ¥13 trillion / Share Not disclosed |
| New initiatives | Entry into the gaming software and amusement sectors through the acquisition of all shares of 魔法株式会社, Applying AI technology through M&A to events, games, education, media, content and other areas, Creating synergies through cross-referrals among group companies, cross-selling, joint purchasing and back-office integration |
Items this document does not state (21)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited the execution of M&A transactions, including the acquisition of 魔法株式会社, and the resulting M&A-related costs. It also explained that post-M&A PMI and the application of AI technology are progressing as expected and have begun contributing to earnings growth from the second half onward.