This transaction
Acquisition of a subsidiaryPlanning and development of a wide range of entertainment content that resonates with people, centered on software for gaming machines, game applications, and software for gaming machines
| Item | Details |
|---|---|
| Transaction name | Acquisition of a subsidiary |
| Name of the Subject Company | 魔法株式会社 |
| Business Description of the Subject Company | Planning and development of a wide range of entertainment content that resonates with people, centered on software for gaming machines, game applications, and software for gaming machines |
| Location of the Subject Company | Kobe, Hyogo Prefecture |
| Date of Establishment of the Subject Company | 29 May 1985 |
| Number of shares acquired | All shares (number of shares and voting rights: Not disclosed) |
Items this document does not state (26)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To combine the Company’s AI image-analysis technology and generative-AI-powered creative production support with 魔法株式会社’s expertise in gaming-app development and liquid-crystal display video production, thereby improving development-process efficiency, enhancing user experiences, and creating new services in the gaming and gaming-machine industries.