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Earnings presentation materials3936Globalway,Inc.Information and Communications, Services and Others

Earnings Presentation Materials for the Second Quarter of the Fiscal Year Ending March 2027

For the first two quarters of the fiscal year ending March 2027, revenue, operating profit, ordinary profit and net profit all exceeded the year-earlier period. The Digital Solutions and Creator Economy businesses grew, while the Career Innovation business posted declines in both revenue and profit. The company is also moving ahead with investments in AI-related services and overseas expansion.

Worth reading
47Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
247
¥ million (year-on-year increase in revenue)
Wording
Conditional
How definitive the wording is.

Contents of this document

Earnings presentation materialsSecond quarter of the fiscal year ending March 20278 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥2,028,629 thousand+13.9%
Operating profit¥95,856 thousand+235.2%
Ordinary income¥177,290 thousand+260.4%
Net income¥93,487 thousand+46.2%
Full-year earnings forecast
Net Sales
¥4,307,916 thousand
Operating profit
¥125,964 thousand
Ordinary income
¥124,524 thousand
Profit attributable to owners of parent
¥123,530 thousand
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Consolidated revenue47.1%
Consolidated operating profit76.1%
Consolidated ordinary income142.4%
Profit attributable to owners of parent75.7%
Digital Solutions Business revenue48.0%
Digital Solutions Business segment profit59.6%
Career Innovation Business revenue44.4%
Career Innovation Business segment profit41.1%
Creator Economy Business revenue46.6%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Progressing steadily as expected. Profit in the Digital Solutions business is above the expected level.
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Higher revenue from the DS and CE businesses
  • Higher outsourcing costs associated with increased revenue in the Creator Economy business
  • Higher bonus expenses due to incentives
  • Higher expenses associated with increased revenue in the Creator Economy business
  • Reduction in outsourced service costs
New initiatives
  • Establishment of a joint venture with Snow Mountain and rollout of QwikBuild under an exclusive license in Japan
  • Launch of Agentforce consulting services
  • Expansion of AI implementation support as a Salesforce-certified FDE partner
  • Generative AI search optimization measures for Career Connection
  • Launch of a new talent database service using Career Connection data
  • Launch of a dance group dedicated to TikTok LIVE
  • Launch of overseas management services for character IP originating in Japan
Key KPIsA metric the company considers important as a management benchmark.
  • Number of affiliated live streamers in the U.S. live-streaming business200 People or more
  • Time required to build medical platforms using QwikBuild3 Time
  • System development speed for the manufacturing industry using QwikBuild10 x versus the previous level
  • Time required to prepare credit risk reports using QwikBuild15 minutes or less
  • Number of export-related documents automatically generated using QwikBuild50 cases per day or more
Segment results
Digital Solutions Business
Net Sales
¥855,878 thousand+13.1%
Segment profit
¥239,343 thousand+50.2%
Career Innovation Business
Net Sales
¥244,356 thousand-13.8%
Segment profit
¥24,413 thousand-66.8%
Creator Economy Business
Net Sales
¥928,395 thousand+25.4%
Segment profit
¥17,669 thousand
Medium-term management plan targets
Target fiscal yearFiscal year ending March 2030
Operating profitApproximately ¥1.4 billion
Net income¥1 billion or more
Market Size / Share
  • Domestic DX-related investment: approximately ¥10.2 trillion in 2030
  • Domestic AI systems market: approximately ¥4,187.3 billion in 2029
  • Recruitment market size: ¥983.5 billion
  • Japan's live-commerce market: ¥16.1 trillion in 2033
Number of employees
Number of Employees153 people consolidated, as of end-March 2026
Contents of this document
ItemDetails
Document typeEarnings presentation materials
Fiscal Period CoveredSecond quarter of the fiscal year ending March 2027
Net Sales¥2,028,629 thousand (YoY +13.9%)
Operating profit¥95,856 thousand (YoY +235.2%)
Ordinary income¥177,290 thousand (YoY +260.4%)
Net income¥93,487 thousand (YoY +46.2%)
Full-year earnings forecastNet Sales ¥4,307,916 thousand / Operating profit ¥125,964 thousand / Ordinary income ¥124,524 thousand / Profit attributable to owners of parent ¥123,530 thousand
Progress against full-year forecastConsolidated revenue 47.1% / Consolidated operating profit 76.1% / Consolidated ordinary income 142.4% / Profit attributable to owners of parent 75.7% / Digital Solutions Business revenue 48.0% / Digital Solutions Business segment profit 59.6% / Career Innovation Business revenue 44.4% / Career Innovation Business segment profit 41.1% / Creator Economy Business revenue 46.6%
Self-assessment against the planProgressing steadily as expected. Profit in the Digital Solutions business is above the expected level.
Segment resultsDigital Solutions Business Net Sales ¥855,878 thousand (YoY +13.1%) / Segment profit ¥239,343 thousand (YoY +50.2%) / Career Innovation Business Net Sales ¥244,356 thousand (YoY -13.8%) / Segment profit ¥24,413 thousand (YoY -66.8%) / Creator Economy Business Net Sales ¥928,395 thousand (YoY +25.4%) / Segment profit ¥17,669 thousand
Breakdown of Factors Affecting the ChangeHigher revenue from the DS and CE businesses, Higher outsourcing costs associated with increased revenue in the Creator Economy business, Higher bonus expenses due to incentives, Higher expenses associated with increased revenue in the Creator Economy business, Reduction in outsourced service costs
Key KPIsIndicator name Number of affiliated live streamers in the U.S. live-streaming business / Value 200 People or more / Year on year against the same period last year Not disclosed, Indicator name Time required to build medical platforms using QwikBuild / Value 3 Time / Year on year against the same period last year Not disclosed, Indicator name System development speed for the manufacturing industry using QwikBuild / Value 10 x (versus the previous level) / Year on year against the same period last year Not disclosed, Indicator name Time required to prepare credit risk reports using QwikBuild / Value 15 minutes or less / Year on year against the same period last year Not disclosed, Indicator name Number of export-related documents automatically generated using QwikBuild / Value 50 cases per day or more / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 153 people (consolidated, as of end-March 2026) / Change during the period Not disclosed / Hiring plan Not disclosed
Medium-term management plan targetsTarget fiscal year Fiscal year ending March 2030 / Operating profit Approximately ¥1.4 billion / Net income ¥1 billion or more
Market Size / ShareDomestic DX-related investment: approximately ¥10.2 trillion in 2030, Domestic AI systems market: approximately ¥4,187.3 billion in 2029, Recruitment market size: ¥983.5 billion, Japan's live-commerce market: ¥16.1 trillion in 2033
New initiativesEstablishment of a joint venture with Snow Mountain and rollout of QwikBuild under an exclusive license in Japan, Launch of Agentforce consulting services, Expansion of AI implementation support as a Salesforce-certified FDE partner, Generative AI search optimization measures for Career Connection, Launch of a new talent database service using Career Connection data, Launch of a dance group dedicated to TikTok LIVE, Launch of overseas management services for character IP originating in Japan
Items this document does not state (15)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesResults for the three months of the current quarterUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Higher revenue, strong performance in the Digital Solutions business, improved margins in that business and lower outsourcing costs contributed to the improvement in results. In the Creator Economy business, the company is making upfront investments to establish overseas bases and launch new companies.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Earnings Presentation Materials for the Second Quarter of the Fiscal Year Ending March 2027 | Globalway,Inc. (3936) timely disclosure | Komori