Contents of this document
- Higher revenue from the DS and CE businesses
- Higher outsourcing costs associated with increased revenue in the Creator Economy business
- Higher bonus expenses due to incentives
- Higher expenses associated with increased revenue in the Creator Economy business
- Reduction in outsourced service costs
- Establishment of a joint venture with Snow Mountain and rollout of QwikBuild under an exclusive license in Japan
- Launch of Agentforce consulting services
- Expansion of AI implementation support as a Salesforce-certified FDE partner
- Generative AI search optimization measures for Career Connection
- Launch of a new talent database service using Career Connection data
- Launch of a dance group dedicated to TikTok LIVE
- Launch of overseas management services for character IP originating in Japan
- Number of affiliated live streamers in the U.S. live-streaming business200 People or more
- Time required to build medical platforms using QwikBuild3 Time
- System development speed for the manufacturing industry using QwikBuild10 x versus the previous level
- Time required to prepare credit risk reports using QwikBuild15 minutes or less
- Number of export-related documents automatically generated using QwikBuild50 cases per day or more
- Domestic DX-related investment: approximately ¥10.2 trillion in 2030
- Domestic AI systems market: approximately ¥4,187.3 billion in 2029
- Recruitment market size: ¥983.5 billion
- Japan's live-commerce market: ¥16.1 trillion in 2033
| Item | Details |
|---|---|
| Document type | Earnings presentation materials |
| Fiscal Period Covered | Second quarter of the fiscal year ending March 2027 |
| Net Sales | ¥2,028,629 thousand (YoY +13.9%) |
| Operating profit | ¥95,856 thousand (YoY +235.2%) |
| Ordinary income | ¥177,290 thousand (YoY +260.4%) |
| Net income | ¥93,487 thousand (YoY +46.2%) |
| Full-year earnings forecast | Net Sales ¥4,307,916 thousand / Operating profit ¥125,964 thousand / Ordinary income ¥124,524 thousand / Profit attributable to owners of parent ¥123,530 thousand |
| Progress against full-year forecast | Consolidated revenue 47.1% / Consolidated operating profit 76.1% / Consolidated ordinary income 142.4% / Profit attributable to owners of parent 75.7% / Digital Solutions Business revenue 48.0% / Digital Solutions Business segment profit 59.6% / Career Innovation Business revenue 44.4% / Career Innovation Business segment profit 41.1% / Creator Economy Business revenue 46.6% |
| Self-assessment against the plan | Progressing steadily as expected. Profit in the Digital Solutions business is above the expected level. |
| Segment results | Digital Solutions Business Net Sales ¥855,878 thousand (YoY +13.1%) / Segment profit ¥239,343 thousand (YoY +50.2%) / Career Innovation Business Net Sales ¥244,356 thousand (YoY -13.8%) / Segment profit ¥24,413 thousand (YoY -66.8%) / Creator Economy Business Net Sales ¥928,395 thousand (YoY +25.4%) / Segment profit ¥17,669 thousand |
| Breakdown of Factors Affecting the Change | Higher revenue from the DS and CE businesses, Higher outsourcing costs associated with increased revenue in the Creator Economy business, Higher bonus expenses due to incentives, Higher expenses associated with increased revenue in the Creator Economy business, Reduction in outsourced service costs |
| Key KPIs | Indicator name Number of affiliated live streamers in the U.S. live-streaming business / Value 200 People or more / Year on year against the same period last year Not disclosed, Indicator name Time required to build medical platforms using QwikBuild / Value 3 Time / Year on year against the same period last year Not disclosed, Indicator name System development speed for the manufacturing industry using QwikBuild / Value 10 x (versus the previous level) / Year on year against the same period last year Not disclosed, Indicator name Time required to prepare credit risk reports using QwikBuild / Value 15 minutes or less / Year on year against the same period last year Not disclosed, Indicator name Number of export-related documents automatically generated using QwikBuild / Value 50 cases per day or more / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 153 people (consolidated, as of end-March 2026) / Change during the period Not disclosed / Hiring plan Not disclosed |
| Medium-term management plan targets | Target fiscal year Fiscal year ending March 2030 / Operating profit Approximately ¥1.4 billion / Net income ¥1 billion or more |
| Market Size / Share | Domestic DX-related investment: approximately ¥10.2 trillion in 2030, Domestic AI systems market: approximately ¥4,187.3 billion in 2029, Recruitment market size: ¥983.5 billion, Japan's live-commerce market: ¥16.1 trillion in 2033 |
| New initiatives | Establishment of a joint venture with Snow Mountain and rollout of QwikBuild under an exclusive license in Japan, Launch of Agentforce consulting services, Expansion of AI implementation support as a Salesforce-certified FDE partner, Generative AI search optimization measures for Career Connection, Launch of a new talent database service using Career Connection data, Launch of a dance group dedicated to TikTok LIVE, Launch of overseas management services for character IP originating in Japan |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Higher revenue, strong performance in the Digital Solutions business, improved margins in that business and lower outsourcing costs contributed to the improvement in results. In the Creator Economy business, the company is making upfront investments to establish overseas bases and launch new companies.