Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The Digital Solutions business: solid sales activities driven by the expansion of solutions and project management, and lower selling, general and administrative expenses. The Career Innovation business: hiring restraint by certain operating companies, initiatives not yet contributing to revenue, and higher fixed costs including personnel expenses. The Creator Economy business: higher revenue in the domestic live-streaming business, cost controls in the overseas business, and contributions from consulting services.
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| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | ¥2,028 million (YoY +13.9%) |
| Operating profit | ¥95 million (YoY +235.2%) |
| Ordinary income | ¥177 million (YoY +260.4%) |
| Profit attributable to owners of the parent | ¥93 million (YoY +46.2%) |
| Net income per share | ¥2.49 |
| Equity ratio | End of the current fiscal period 50.1 / End of previous period 42.6 |
| Total assets | ¥2,521 million |
| Net assets | ¥1,901 million |
| Cash flows from operating activities | ¥176,995 thousand |
| Cash flows from investing activities | ¥-18,292 thousand |
| Cash flows from financing activities | ¥206,200 thousand |
| Cash and cash equivalents at end of period | ¥1,093,359 thousand |
| Full-year earnings forecast | Net Sales ¥4,307 million (YoY +7.3%) / Operating profit ¥125 million (YoY -59.0%) / Ordinary income ¥124 million (YoY -60.0%) / Net income ¥123 million (YoY -36.0%) |
| Annual Dividend Forecast | 0 yen → 0 yen(0.0%) |
| Segment revenue | Digital Solutions business ¥855,916 thousand (YoY +13.1%), Career Innovation Business ¥259,574 thousand (YoY -10.5%), Creator Economy Business ¥939,433 thousand (YoY +24.4%) |
| Segment profit | Digital Solutions business ¥239,343 thousand (YoY +50.2%), Career Innovation Business ¥24,413 thousand (YoY -66.8%), Creator Economy Business ¥17,669 thousand |
| Depreciation and amortization | ¥2,023 thousand |
| Impairment loss | None recorded for the interim period (¥1.920 million in the same period of the previous year) |
| Breakdown of extraordinary income (loss) | Neither extraordinary income nor extraordinary losses were recorded during the interim period |
| Disclosure regarding the going concern assumption | None |
| Change in accounting policy | Changes due to revisions to standards None / Other changes None / Change in accounting estimate None / Restatement None |
| Changes in the scope of consolidation | New 1 company (株式会社ウエストゲートエンタテインメント) / Excluded 0 companies |
| Material subsequent events | A capital and business alliance with Snow Mountain AI Private Limited, the establishment of the joint venture QwikBuild Co., Ltd. (tentative name), and the acquisition of 89.8% of the shares of LHit株式会社, making it a subsidiary |
| Availability of Supplementary Financial Results Materials | Available |
| Availability of Financial Results Briefing | Yes (no information on eligible participants provided) |
| Issued Shares at Period-End | 37,966,450 shares |
| Treasury Shares at Period-End | 4,261 shares |
| Factors Behind Changes in Business Performance | The Digital Solutions business: solid sales activities driven by the expansion of solutions and project management, and lower selling, general and administrative expenses. The Career Innovation business: hiring restraint by certain operating companies, initiatives not yet contributing to revenue, and higher fixed costs including personnel expenses. The Creator Economy business: higher revenue in the domestic live-streaming business, cost controls in the overseas business, and contributions from consulting services. |
Items this document does not state (6)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue increased in the Digital Solutions business and the Creator Economy business, against a backdrop of demand for IT investment related to DX and generative AI, demand for recruitment services, and expansion of the live-streaming market. Profit increased in the Digital Solutions business due to higher revenue and lower selling, general and administrative expenses, and in the Creator Economy business due to higher revenue in the domestic live-streaming business, cost controls in the overseas business, and contributions from consulting services. Ordinary profit also benefited from the recognition of a ¥81.641 million gain on the sale of investment securities.