Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The Digital Solutions business benefited from solid project management and progress in sales activities, the Career Innovation business from solid executive recruitment and SEO initiatives, and the Creator Economy business from the acquisition of TikTok live streamers, increased service usage and agency activities in Japan and overseas.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | 970 Millions of yen (YoY +14.7%) |
| Operating profit | 26 Millions of yen |
| Ordinary income | 84 Millions of yen |
| Profit attributable to owners of the parent | 68 Millions of yen |
| Net income per share | ¥1.83 |
| Equity ratio | End of the current fiscal period 49.5 / End of previous period 42.6 |
| Total assets | 2,404 Millions of yen |
| Net assets | 1,768 Millions of yen |
| Full-year earnings forecast | Net Sales 4,307 Millions of yen (YoY +7.3%) / Operating profit 125 Millions of yen (YoY -59.0%) / Ordinary income 124 Millions of yen (YoY -60.0%) / Net income 123 Millions of yen (YoY -36.0%) |
| Revision to Earnings Forecast | Not disclosed → Not disclosed |
| Annual Dividend Forecast | ¥0 → ¥0 |
| Segment revenue | Digital Solutions business ¥354,952 thousand (YoY +5.9%), Career Innovation Business ¥166,341 thousand (YoY +12.4%), Creator Economy Business ¥464,633 thousand (YoY +24.3%) |
| Segment profit | Digital Solutions business ¥95,503 thousand (YoY +193.5%), Career Innovation Business ¥45,628 thousand (YoY +27.3%), Creator Economy Business ¥-20,503 thousand |
| Depreciation and amortization | ¥1,309 thousand |
| Impairment loss | No applicable matters |
| Breakdown of extraordinary income (loss) | Neither extraordinary income nor extraordinary loss was recorded in the first quarter. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 1 / Company name 株式会社ウエストゲートエンタテインメント / Excluded Number of companies 0 / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Not disclosed |
| Issued Shares at Period-End | 37,566,450 Shares |
| Treasury Shares at Period-End | 4,261 Shares |
| Factors Behind Changes in Business Performance | The Digital Solutions business benefited from solid project management and progress in sales activities, the Career Innovation business from solid executive recruitment and SEO initiatives, and the Creator Economy business from the acquisition of TikTok live streamers, increased service usage and agency activities in Japan and overseas. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Digital Solutions business, project management remained solid and sales activities associated with expanding solutions progressed. In the Career Innovation business, executive recruitment remained solid, and revenue showed signs of recovery as a result of SEO initiatives. In the Creator Economy business, the company focused on acquiring TikTok live streamers, stimulating service usage, and expanding agency activities in Japan and overseas.