Contents of this document
- Promote anime adaptations through investments in anime production committees
- Launch the female-oriented light novel imprint Meltia Books in June 2026
- Expand the release of new games, online lotteries and merchandise
- Introduction of a Shareholder Benefit Program
- Number of game titles9 Title
- Number of online lottery titles157 Title
- Number of light novel titles103 Works
- Number of comic titles133 Works
- IPSales¥2,177 million
- Publishing BusinessSales¥2,482 million
| Item | Details |
|---|---|
| Document type | Financial Results Presentation |
| Fiscal Period Covered | Full fiscal year ended February 2026 |
| Net Sales | ¥4,659 million (YoY +29.2%) |
| Operating profit | ¥444 million (YoY +69.2%) |
| Ordinary income | ¥416 million (YoY +75.4%) |
| Net income | ¥476 million (YoY +103.5%) |
| Selling, general and administrative expenses | ¥2,336 million |
| Results for the three months of the current quarter | IP Business revenue ¥476 million / Publishing Business revenue ¥696 million / Operating profit (loss) ¥75 million |
| Full-year earnings forecast | Net Sales ¥5,300 million / Operating profit (loss) ¥550 million / Ordinary profit or loss ¥540 million / Profit attributable to owners of the parent ¥500 million / Earnings per share ¥84.44 / Dividend Forecast 17 yen per share |
| Segment results | Segment IP / Sales ¥2,177 million / Profit Not disclosed / Year on year against the same period last year Not disclosed, Segment Publishing Business / Sales ¥2,482 million / Profit Not disclosed / Year on year against the same period last year Not disclosed |
| Key KPIs | 9 Title, 157 Title, 103 Works, 133 Works |
| Assumptions Underlying the Business Outlook | Weighted toward the second half. The number of releases is planned to increase toward the second half in the games, online lottery and publishing businesses. The Chinese subsidiary is excluded from the outlook because its earnings forecasts are uncertain. |
| Medium-term management plan targets | As a comprehensive entertainment company, the Company aims to accelerate cross-media development centered on games, comics, merchandise and anime, while diversifying its businesses and improving profitability. It aims to achieve revenue of approximately ¥10 billion for the fiscal year ending February 2030. |
| Annual Dividend | Fiscal year ended February 2026 Annual ¥13 / Breakdown Interim Not disclosed / End of period ¥13 (planned) / Fiscal year ending February 2027 Annual ¥17 / Breakdown Not disclosed |
| Acquisition of treasury shares | A reduction in net assets through the acquisition of treasury shares is noted. The acquisition amount, number of shares and period are Not disclosed. |
| Market Size / Share | Character business market FY2025 forecast ¥28,492 million / Anime industry market 2024 ¥38,407 million / Publishing Market 2025 print market ¥9,647 million / 2025 digital market ¥5,815 million |
| New initiatives | Promote anime adaptations through investments in anime production committees, Launch the female-oriented light novel imprint Meltia Books in June 2026, Expand the release of new games, online lotteries and merchandise, Introduction of a Shareholder Benefit Program |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue increased in the core online lottery service and e-books businesses. In the online lottery service, revenue rose substantially through collaborations with popular IPs. In the publishing business, the release of sequel volumes generated demand for previously published books, raising average sales per title.