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Financial Results Presentation3935Edia Co.,Ltd.Information and Communications, Services and Others

Full-Year Financial Results Presentation for the Fiscal Year Ending February 2026

For the fiscal year ended February 2026, revenue and profit increased, driven by growth in the online lottery service and e-books. For the fiscal year ending February 2027, revenue and profit are expected to increase, based on the planned expansion of the games, online lottery and publishing businesses and the full-scale launch of the anime business.

Worth reading
50Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
1052
¥ million (year-on-year increase in consolidated net sales)
Wording
Conditional
How definitive the wording is.

Contents of this document

Financial Results PresentationFull fiscal year ended February 20268 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥4,659 million+29.2%
Operating profit¥444 million+69.2%
Ordinary income¥416 million+75.4%
Net income¥476 million+103.5%
Selling, general and administrative expenses¥2,336 million
Results for the three months of the current quarter
IP Business revenue
¥476 million
Publishing Business revenue
¥696 million
Operating profit (loss)
¥75 million
Full-year earnings forecast
Net Sales
¥5,300 million
Operating profit (loss)
¥550 million
Ordinary profit or loss
¥540 million
Profit attributable to owners of the parent
¥500 million
Earnings per share
¥84.44
Dividend Forecast
17 yen per share
What the company explained in this material
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
Weighted toward the second half. The number of releases is planned to increase toward the second half in the games, online lottery and publishing businesses. The Chinese subsidiary is excluded from the outlook because its earnings forecasts are uncertain.
New initiatives
  • Promote anime adaptations through investments in anime production committees
  • Launch the female-oriented light novel imprint Meltia Books in June 2026
  • Expand the release of new games, online lotteries and merchandise
  • Introduction of a Shareholder Benefit Program
Key KPIsA metric the company considers important as a management benchmark.
  • Number of game titles9 Title
  • Number of online lottery titles157 Title
  • Number of light novel titles103 Works
  • Number of comic titles133 Works
Segment results
  • IP
    Sales¥2,177 million
  • Publishing Business
    Sales¥2,482 million
Medium-term management plan targets
As a comprehensive entertainment company, the Company aims to accelerate cross-media development centered on games, comics, merchandise and anime, while diversifying its businesses and improving profitability. It aims to achieve revenue of approximately ¥10 billion for the fiscal year ending February 2030.
Market Size / Share
Character business market
FY2025 forecast¥28,492 million
Anime industry market
2024¥38,407 million
Publishing Market
2025 print market¥9,647 million
2025 digital market¥5,815 million
Annual Dividend
Fiscal year ended February 2026
Annual¥13
Breakdown
End of period¥13 (planned)
Fiscal year ending February 2027
Annual¥17
Acquisition of treasury shares
A reduction in net assets through the acquisition of treasury shares is noted. The acquisition amount, number of shares and period are Not disclosed.
Contents of this document
ItemDetails
Document typeFinancial Results Presentation
Fiscal Period CoveredFull fiscal year ended February 2026
Net Sales¥4,659 million (YoY +29.2%)
Operating profit¥444 million (YoY +69.2%)
Ordinary income¥416 million (YoY +75.4%)
Net income¥476 million (YoY +103.5%)
Selling, general and administrative expenses¥2,336 million
Results for the three months of the current quarterIP Business revenue ¥476 million / Publishing Business revenue ¥696 million / Operating profit (loss) ¥75 million
Full-year earnings forecastNet Sales ¥5,300 million / Operating profit (loss) ¥550 million / Ordinary profit or loss ¥540 million / Profit attributable to owners of the parent ¥500 million / Earnings per share ¥84.44 / Dividend Forecast 17 yen per share
Segment resultsSegment IP / Sales ¥2,177 million / Profit Not disclosed / Year on year against the same period last year Not disclosed, Segment Publishing Business / Sales ¥2,482 million / Profit Not disclosed / Year on year against the same period last year Not disclosed
Key KPIs9 Title, 157 Title, 103 Works, 133 Works
Assumptions Underlying the Business OutlookWeighted toward the second half. The number of releases is planned to increase toward the second half in the games, online lottery and publishing businesses. The Chinese subsidiary is excluded from the outlook because its earnings forecasts are uncertain.
Medium-term management plan targetsAs a comprehensive entertainment company, the Company aims to accelerate cross-media development centered on games, comics, merchandise and anime, while diversifying its businesses and improving profitability. It aims to achieve revenue of approximately ¥10 billion for the fiscal year ending February 2030.
Annual DividendFiscal year ended February 2026 Annual ¥13 / Breakdown Interim Not disclosed / End of period ¥13 (planned) / Fiscal year ending February 2027 Annual ¥17 / Breakdown Not disclosed
Acquisition of treasury sharesA reduction in net assets through the acquisition of treasury shares is noted. The acquisition amount, number of shares and period are Not disclosed.
Market Size / ShareCharacter business market FY2025 forecast ¥28,492 million / Anime industry market 2024 ¥38,407 million / Publishing Market 2025 print market ¥9,647 million / 2025 digital market ¥5,815 million
New initiativesPromote anime adaptations through investments in anime production committees, Launch the female-oriented light novel imprint Meltia Books in June 2026, Expand the release of new games, online lotteries and merchandise, Introduction of a Shareholder Benefit Program
Items this document does not state (14)
Gross Profit MarginOperating profit marginProgress against full-year forecastSelf-assessment against the planBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsNumber of employeesRisk amount incorporated into the outlookFinancial targetsPayout ratioCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Revenue increased in the core online lottery service and e-books businesses. In the online lottery service, revenue rose substantially through collaborations with popular IPs. In the publishing business, the release of sequel volumes generated demand for previously published books, raising average sales per title.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Full-Year Financial Results Presentation for the Fiscal Year Ending February 2026 | Edia Co.,Ltd. (3935) timely disclosure | Komori