Development of Real-World Experiential Entertainment Hubs through ASOBUILD
First written in FY2020-Q1. 6 of 8 entries say "Advanced", first in FY2020-Q2. Latest entry: FY2023-Q3.
Akatsuki moved to the "Worse" side of this theme in 2023.
0 other companies' latest entry also says "Softened".
- FY2023-Q3SoftenedAnnual report
「株式会社アカツキライブエンターテインメント operates the live experience business, and the merger was carried out to streamline management through the selection and concentration of management resources, with the aim of expanding the Group's performance and increasing corporate value over the medium to long term.」
A resolution was passed for an absorption-type merger of the live experience business, which had developed Asobuild and other facilities, to select and concentrate management resources and streamline operations. The downsizing and restructuring of the real-world experiential business are taking further concrete shape. - FY2021-Q3AdvancedAnnual report
「The Group's Live Experience business has been affected by the coronavirus pandemic as a result of declining visitor numbers and partial closures at アソビル. However, it held the exhibition Banksy: Genius or Villain while implementing infection-control measures and leased space to external operators. As a result of progressing with the selection and concentration of businesses, the full-year impact is expected to be limited compared with the initial forecast.」
At Asobuild, the Group resumed exhibitions with infection-prevention measures in place and also leased space to external operators, progressing with the selection and concentration of businesses. - FY2021-Q2AdvancedAnnual report
「The Group's live experience business has been affected by COVID-19 through a decline in visitors to Asobuild and the temporary closure of some facilities. However, from 30 May 2020, following the lifting of the state of emergency, the Group reopened Banksy: Genius or Vandal? while implementing infection-prevention measures and, as a result of advancing the selection and concentration of businesses, expects the full-year impact to be less than initially projected.」
The Group resumed exhibitions at Asobuild while implementing infection-prevention measures and advanced the selection and concentration of businesses in the live experience segment, indicating that the full-year impact of COVID-19 is expected to be smaller than initially projected. - FY2021-Q1AdvancedAnnual report
「The Group's live experience business has been affected by the COVID-19 pandemic through a decline in visitors to Asobuild and the temporary closure of some facilities. However, from 30 May 2020, following the lifting of the state of emergency, the Group gradually resumed various content offerings, including reopening the exhibition Banksy: Genius or Vandal? while implementing infection-prevention measures.」
Despite the impact of COVID-19 on visitor numbers and temporary closures, the Group reopened Banksy: Genius or Vandal? at Asobuild from 30 May 2020 while implementing infection-prevention measures, and progressed to the stage of gradually restarting Asobuild's various content offerings. - FY2020AdvancedAnnual report
「The Group had been building the brands and rolling out the content Puchu! and Unko Museum at Asobuild, but overall shifted to a more efficient operating structure.」
Content originating from Asobuild expanded beyond Unko Museum to include Puchu!, indicating brand development, rollout to additional locations and a shift to a more efficient operating structure. - FY2020-Q3AdvancedAnnual report
「Meanwhile, the Group's Live Experience business has been actively pursuing initiatives in the real entertainment area and performed well, including by expanding the アソビル content Unko Museum to other locations and expanding overseas through a licensing deal in Shanghai.」
The development of Unko Museum originating from Asobuild progressed from expansion to additional domestic locations to overseas development through a licensing arrangement in Shanghai. - FY2020-Q2AdvancedAnnual report
「The business performed strongly, including through the rollout of the content Unko Museum at Asobuild, a multi-purpose experiential entertainment complex directly connected to Yokohama Station that opened in March 2019.」
Real-world experiential content originating from Asobuild entered a new phase of development through the rollout of Unko Museum to additional locations, while continuing to perform strongly. - FY2020-Q1First statedAnnual report
「Asobuild, a multi-purpose experiential entertainment complex directly connected to Yokohama Station that opened in March 2019, performed strongly, with visitor numbers exceeding 1 million in approximately 3 months after opening.」
Asobuild, a multi-purpose experiential entertainment complex directly connected to Yokohama Station, opened in March 2019 and exceeded 1 million visitors in approximately 3 months.