Akatsuki (3932) · FactMitigated
Sales concentration in Bandai Namco Entertainment Inc.
First written in FY2018. 2 of 8 entries say "Worsened", first in FY2023. Latest entry: FY2026.
8entries
9years
0from disclosures
How it moved
Same theme, other companies
Sales concentration and dependence on specific major customersA theme 196 companies write about · 205 as a headwind · 1 as a tailwind
The whole theme swung hardest in 2017: 12 of 76 companies on the "Worse" side.
39 other companies' latest entry also says "Mitigated".
Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 191 companies compared. The sentences above are computed from all 191.Comparing 200 of the theme's 206 threads.Full recordFilings, disclosures and news, newest first
- FY2026MitigatedAnnual report
「Bandai Namco Entertainment Inc. 13,609 52.6 Apple Inc. 3,522 13.6」
The proportion of sales to Bandai Namco Entertainment fell from 70.3% in the previous fiscal year to 52.6%, easing sales concentration. Meanwhile, Apple Inc. became a major customer, accounting for 13.6%. - FY2025WorsenedAnnual report
「Bandai Namco Entertainment Inc. 16,618 70.3」
The proportion of sales to Bandai Namco Entertainment rose from 63.9% in the previous fiscal year to 70.3%, increasing concentration in a specific customer. - FY2024Lower sales concentrationAnnual report
「Bandai Namco Entertainment Inc. 15,309 63.9」
The proportion of sales to Bandai Namco Entertainment fell from 68.4% in the previous fiscal year to 63.9%, but it remained the largest customer. - FY2023WorsenedAnnual report
「Bandai Namco Entertainment Inc. 16,635 68.4 Square Enix 4,581 18.8」
Among major customers, the proportion of sales to Bandai Namco Entertainment rose from 55.8% in the previous fiscal year to 68.4%. Sales to Square Enix accounted for 18.8%, indicating greater sales concentration. - FY2022Change in sales-channel mixAnnual report
「Bandai Namco Entertainment Inc. 14,668 55.8 Square Enix 5,438 20.7 Apple Inc. 2,821 10.7」
The proportion of sales to Bandai Namco Entertainment fell from 56.8% to 55.8%, while the proportion attributable to Square Enix rose to 20.7%. The mix of major customers continues to change. - FY2021Change in sales-channel mixAnnual report
「Bandai Namco Entertainment Inc. 17,665 56.8 Square Enix 5,602 18.0 Apple Inc. 4,492 14.4」
The proportion of sales to Bandai Namco Entertainment rose from 54.4% in the previous fiscal year to 56.8%, while sales to Apple Inc. accounted for 14.4%, indicating a change in the mix of major customers. - FY2020Lower sales concentrationAnnual report
「Bandai Namco Entertainment Inc. 17,431 54.4」
Although the proportion of sales to Bandai Namco Entertainment fell from 74.3% in the previous fiscal year to 54.4%, Square Enix at 19.2% and Apple Inc. at 11.4% were disclosed as major customers, indicating a change in the customer mix. - FY2018First statedAnnual report
「Bandai Namco Entertainment Inc. 19,121,459 87.2」
In sales for the current consolidated fiscal year, sales to Bandai Namco Entertainment Inc. amounted to ¥19,121 million, accounting for 87.2% of total sales.