Contents of this document
- Planned upfront investment in priority growth areas
- Stable profits from the Secondary business
- Earnings contribution from the sports content segment
- Expansion of priority growth areas
- Earnings contribution from new contracted projects
The company identifies the factors but does not state the amount attributable to each one.
- Expanded the coverage of the official J.League "J.League Fantasy Card" to all 60 clubs
- Capital and business alliance with Zero Gaming
- Raised approximately ¥200 million through a third-party allotment and invested in sports DX
- Expansion into other sports
- Secured a new game operation contract
- Number of J.League clubs covered60 ClubYear on year against the same period last yearExpanded to all 60 clubs from the new season
- Number of consecutive quarters of revenue growth in priority growth areas5 Consecutive quartersYear on year against the same period last yearExpansion
- Revenue scale of the recruitment matching businessMore than ¥200 millionYear on year against the same period last yearRapid growth
- Priority growth areasSalesExpanded for 5 consecutive quarters
- Talent-Matching BusinessSalesA scale capable of generating more than ¥200 million annually
- Gaming BusinessSalesMore than ¥2 billion per quarter
- SecondaryProfitStandalone operating profit of more than ¥300 million
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending December 2026 |
| Results for the three months of the current quarter | Improvement in profitability ¥7,000 10,000 / Quarterly game business revenue Over ¥2 billion / Standalone operating profit of Secondary More than ¥300 million |
| Self-assessment against the plan | The first-half loss was within expectations, and progress toward achieving the full-year earnings forecast is on track |
| Segment results | Segment Priority growth areas / Sales Expanded for 5 consecutive quarters / Profit Not disclosed / Year on year against the same period last year Not disclosed, Segment Talent-Matching Business / Sales A scale capable of generating more than ¥200 million annually / Profit Not disclosed / Year on year against the same period last year Not disclosed, Segment Gaming Business / Sales More than ¥2 billion per quarter / Profit Not disclosed / Year on year against the same period last year Not disclosed, Segment Secondary / Sales Not disclosed / Profit Standalone operating profit of more than ¥300 million / Year on year against the same period last year Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Planned upfront investment in priority growth areas / Amount Not disclosed, Factors Stable profits from the Secondary business / Amount Not disclosed, Factors Earnings contribution from the sports content segment / Amount Not disclosed, Factors Expansion of priority growth areas / Amount Not disclosed, Factors Earnings contribution from new contracted projects / Amount Not disclosed |
| Key KPIs | Indicator name Number of J.League clubs covered / Value 60 Club / Year on year against the same period last year Expanded to all 60 clubs from the new season, Indicator name Number of consecutive quarters of revenue growth in priority growth areas / Value 5 Consecutive quarters / Year on year against the same period last year Expansion, Indicator name Revenue scale of the recruitment matching business / Value More than ¥200 million / Year on year against the same period last year Rapid growth |
| New initiatives | Expanded the coverage of the official J.League "J.League Fantasy Card" to all 60 clubs, Capital and business alliance with Zero Gaming, Raised approximately ¥200 million through a third-party allotment and invested in sports DX, Expansion into other sports, Secured a new game operation contract |
Items this document does not state (23)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company explained that the first-half loss resulted from planned upfront investment in priority growth areas. It cited stable profits from the Secondary business, earnings contributions from the sports content segment following the launch of the new season, expansion of priority growth areas, and contributions from new contracted projects as factors behind the second-quarter improvement and earnings contribution in the second half.