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Earnings presentation3928Mynet Inc.Information and Communications, Services and Others

Financial Results Briefing Materials for the Second Quarter of the Fiscal Year Ending December 2026

In the first half of the fiscal year ending December 2026, the company posted an operating loss due to upfront investment in priority growth areas, while revenue increased 1.8% year on year. The full-year earnings forecast remains unchanged, and the company aims to meet its plan by monetizing new initiatives in the second half.

Worth reading
59In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
-132
¥ millions (operating profit)
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Earnings presentationSecond quarter of the fiscal year ending December 20268 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales4,009 million yen+1.8%
Operating profit-132 million yen
Ordinary income-151 million yen
Net income-166 million yen
Results for the three months of the current quarter
Net Sales
2,005 million yen
Operating profit
-31 million yen
Ordinary income
-36 million yen
Net income
-40 million yen
Full-year earnings forecast
Net Sales
9,000 million yen
Operating profit
390 million yen
Ordinary income
345 million yen
Net income
285 million yen
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales44.6%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
First-half operating loss was within expectations
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
The plan assumes that upfront investment will be concentrated in the first half and recovered in the second half. Numerical assumptions: Not disclosed
New initiatives
  • Release of Edition 1 covering all 60 clubs, including J2 and J3
  • Implementation of the new Friendly League feature
  • Start of physical card deliveries
  • Capital and business alliance with Zero Gaming and third-party allotment capital increase
  • App development and marketing investment aimed at expanding into multiple sports
  • Execution of a new contract to provide operating services
Key KPIsA metric the company considers important as a management benchmark.
  • Cumulative paid pack sales volume285 10,000 passes
  • Cumulative marketplace transactions77 ten thousand items
  • Activity133 % vs. Q1
  • Cumulative physical cards issued, Edition 114 10,000 passes
  • Cumulative physical cards issued, Edition 222 10,000 passes
  • Stadium attendance6 10,000 people
  • New acquisitions during the service operating periodRecord high
Segment results
  • New Businesses
    Q2 revenue391 million yen
    Year on year against the same period last yearMore than 2.5 times year on year
  • Gaming Business
    Q2 revenue1,614 million yen
  • Sports Content
    Q2 revenue616 million yen
    Year on year against the same period last year1361%
  • Other industries
    Q2 revenue207 million yen
    Year on year against the same period last year146%
  • Matching talent
    Q2 revenue56 million yen
    Year on year against the same period last year852%
  • Development solutions
    Year on year against the same period last year570%
Medium-term management plan targets
GATE26 – NEXT LEVEL. Expand the diversity and presence of the company as a gaming and entertainment company over the two-year period through 2026
Market Size / Share
  • Japan's domestic mobile games market¥1.66 trillion
    Fiscal year2,025
  • Japan's ranking in the global mobile game market3 rank
  • Global fantasy sports market$372 100 million
    Fiscal year2,023
  • Global fantasy sports market$712 100 million
    Fiscal year2030 estimate
Number of employees
Number of Employees262 people
As ofEnd of December 2025
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredSecond quarter of the fiscal year ending December 2026
Net Sales4,009 million yen (YoY +1.8%)
Operating profit-132 million yen
Ordinary income-151 million yen
Net income-166 million yen
Results for the three months of the current quarterNet Sales 2,005 million yen / Operating profit -31 million yen / Ordinary income -36 million yen / Net income -40 million yen
Full-year earnings forecastNet Sales 9,000 million yen / Operating profit 390 million yen / Ordinary income 345 million yen / Net income 285 million yen
Progress against full-year forecastNet Sales 44.6%
Self-assessment against the planFirst-half operating loss was within expectations
Segment resultsSegment New Businesses / Q2 revenue 391 million yen / Year on year against the same period last year More than 2.5 times year on year, Segment Gaming Business / Q2 revenue 1,614 million yen / Year on year against the same period last year Not disclosed, Segment Sports Content / Q2 revenue 616 million yen / Year on year against the same period last year 1361%, Segment Other industries / Q2 revenue 207 million yen / Year on year against the same period last year 146%, Segment Matching talent / Q2 revenue 56 million yen / Year on year against the same period last year 852%, Segment Development solutions / Q2 revenue Not disclosed / Year on year against the same period last year 570%
Key KPIsIndicator name Cumulative paid pack sales volume / Value 285 10,000 passes / Year on year against the same period last year Not disclosed, Indicator name Cumulative marketplace transactions / Value 77 ten thousand items / Year on year against the same period last year Not disclosed, Indicator name Activity / Value 133 % vs. Q1 / Year on year against the same period last year Not disclosed, Indicator name Cumulative physical cards issued, Edition 1 / Value 14 10,000 passes / Year on year against the same period last year Not disclosed, Indicator name Cumulative physical cards issued, Edition 2 / Value 22 10,000 passes / Year on year against the same period last year Not disclosed, Indicator name Stadium attendance / Value 6 10,000 people / Year on year against the same period last year Not disclosed, Indicator name New acquisitions during the service operating period / Value Record high / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 262 people / As of End of December 2025
Assumptions Underlying the Business OutlookThe plan assumes that upfront investment will be concentrated in the first half and recovered in the second half. Numerical assumptions: Not disclosed
Medium-term management plan targetsGATE26 – NEXT LEVEL. Expand the diversity and presence of the company as a gaming and entertainment company over the two-year period through 2026
Market Size / ShareSubject Japan's domestic mobile games market / Value ¥1.66 trillion / Fiscal year ¥2,025 trillion, Subject Japan's ranking in the global mobile game market / Value 3 rank, Subject Global fantasy sports market / Value $372 100 million / Fiscal year $2,023 100 million, Subject Global fantasy sports market / Value $712 100 million / Fiscal year 2030 estimate
New initiativesRelease of Edition 1 covering all 60 clubs, including J2 and J3, Implementation of the new Friendly League feature, Start of physical card deliveries, Capital and business alliance with Zero Gaming and third-party allotment capital increase, App development and marketing investment aimed at expanding into multiple sports, Execution of a new contract to provide operating services
Items this document does not state (14)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company posted an operating loss because it concentrated upfront investment, including promotional activities to acquire users, in the first half. In priority growth areas, the timing of revenue recognition was delayed by late delivery of BPO components, and the plan was missed due to a specific client withdrawing from its business. The company explained that it will concentrate various initiatives in the second half to recover the shortfall and monetize them.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Briefing Materials for the Second Quarter of the Fiscal Year Ending December 2026 | Mynet Inc. (3928) timely disclosure | Komori