Results for this period
Interim period (second quarter)1 January 2026–30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Long-term, stable operation of existing game titles, accumulated support experience in the development solutions and talent matching businesses, new series and collaboration campaigns in the sports content business, deepening relationships with existing customers and developing new customers in the non-game business, solid performance in strategic consulting, and expansion of new kitting BPO projects and orders
No applicable matters ("There are no applicable matters")
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026–30 June 2026 |
| Net Sales | ¥4,009 million (YoY +1.8%) |
| Operating profit | ¥-132 million |
| Ordinary income | ¥-151 million |
| Profit attributable to owners of the parent | ¥-166 million |
| Net income per share | ¥(19.44) |
| Equity ratio | End of the current fiscal period 29.1 / End of previous period 32.4 |
| Total assets | ¥4,692 million |
| Net assets | ¥1,367 million |
| Cash flows from operating activities | ¥30,659 thousand |
| Cash flows from investing activities | ¥-111,524 thousand |
| Cash flows from financing activities | ¥-66,812 thousand |
| Cash and cash equivalents at end of period | ¥2,225,307 thousand |
| Full-year earnings forecast | Net Sales ¥9,000 million (YoY +20.3%) / Operating profit ¥390 million (YoY +4.1%) / Ordinary income ¥345 million (YoY +11.9%) / Net income ¥285 million (YoY +24.9%) |
| Annual Dividend Forecast | ¥0 → ¥0(0.0%) |
| Segment revenue | Segment Gaming Business / Net Sales ¥3,532,548 thousand / Year on year against the same period last year ¥117,226 thousand decrease, Segment Other-industry businesses / Net Sales ¥477,048 thousand / Year on year against the same period last year ¥187,172 thousand increase |
| Segment profit | Segment Gaming Business / Segment profit ¥-157,788 thousand / Year on year against the same period last year ¥363,897 thousand decrease, Segment Other-industry businesses / Segment profit ¥24,979 thousand / Year on year against the same period last year ¥11,317 thousand decrease |
| Depreciation and amortization | ¥113,630 thousand |
| Disclosure regarding the going concern assumption | No applicable matters ("There are no applicable matters") |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | 0 additions, 0 exclusions (no material change) |
| Material subsequent events | Issuance of 871,000 new shares through a third-party allotment to Zero Gaming Co., Ltd. (payment completion date: 13 July 2026), and 2 mergers by absorption between consolidated subsidiaries (1 July 2026) |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts) |
| Issued Shares at Period-End | 8,710,334 |
| Treasury Shares at Period-End | 37,973 |
| Factors Behind Changes in Business Performance | Long-term, stable operation of existing game titles, accumulated support experience in the development solutions and talent matching businesses, new series and collaboration campaigns in the sports content business, deepening relationships with existing customers and developing new customers in the non-game business, solid performance in strategic consulting, and expansion of new kitting BPO projects and orders |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company explained that it is expanding priority growth areas, including sports content and development solutions, while leveraging its existing game operations platform to rebuild and further strengthen its sales growth structure. In the game business, existing titles performed well, while development solutions and talent matching also expanded. In the non-game business, strategic consulting remained solid, and new kitting BPO projects and orders increased. No direct reason was disclosed for the move into an operating loss.