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Earnings3928Mynet Inc.Information and Communications, Services and Others

Financial Results Summary for the Second Quarter (Interim Period) of the Fiscal Year Ending December 2026 [Japanese GAAP] (Consolidated)

For the interim period, net sales increased 1.8% year on year, while operating income turned into an operating loss of ¥132 million from operating income of ¥242 million, and net income also turned negative. The full-year earnings forecast and dividend forecast remain unchanged.

Worth reading
61In focus
Scored from 5 of 6 sections
Direction
Deterioration
Direction inferred from the company’s description.
Scale
-132
¥ million
Wording
Avoiding a definitive answer
How definitive the wording is.

Results for this period

Interim period (second quarter)1 January 2026–30 June 2026ConsolidatedJapanese GAAP
Net Sales4,009¥ millionYear on year +1.8%Progress 44.5%
Operating profit-132¥ million
Ordinary income-151¥ million
Net income attributable to owners of the parent-166¥ million

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥(19.44)
Financial position at period-end
Total assets4,692¥ million
of which net assets 1,367 ¥ millionEquity ratio 29.1%vs. prior year-end -3.3pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+30,659
Investment-111,524
Financials-66,812
Net change-147,677

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥2,225,307 thousand
Segment revenue
Gaming Business3,532,54888.1%+117,226.0%
Other-industry businesses477,04811.9%+187,172.0%
Segment profit
Gaming Business-157,788+363,897.0%
Other-industry businesses24,979+11,317.0%
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥9,000 million (YoY +20.3%)
Operating profit¥390 million (YoY +4.1%)
Ordinary income¥345 million (YoY +11.9%)
Net income¥285 million (YoY +24.9%)
Annual Dividend Forecast¥0 → ¥0(0.0%)
Factors Behind Changes in Business Performance

Long-term, stable operation of existing game titles, accumulated support experience in the development solutions and talent matching businesses, new series and collaboration campaigns in the sports content business, deepening relationships with existing customers and developing new customers in the non-game business, solid performance in strategic consulting, and expansion of new kitting BPO projects and orders

Disclosure regarding the going concern assumption

No applicable matters ("There are no applicable matters")

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidation0 additions, 0 exclusions (no material change)
Material subsequent eventsIssuance of 871,000 new shares through a third-party allotment to Zero Gaming Co., Ltd. (payment completion date: 13 July 2026), and 2 mergers by absorption between consolidated subsidiaries (1 July 2026)
Depreciation and amortization¥113,630 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors and analysts)
Issued Shares at Period-End8,710,334
Treasury Shares at Period-End37,973
Results for this period
ItemDetails
Fiscal Period ClassificationInterim period (second quarter)
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 January 2026–30 June 2026
Net Sales¥4,009 million (YoY +1.8%)
Operating profit¥-132 million
Ordinary income¥-151 million
Profit attributable to owners of the parent¥-166 million
Net income per share¥(19.44)
Equity ratioEnd of the current fiscal period 29.1 / End of previous period 32.4
Total assets¥4,692 million
Net assets¥1,367 million
Cash flows from operating activities¥30,659 thousand
Cash flows from investing activities¥-111,524 thousand
Cash flows from financing activities¥-66,812 thousand
Cash and cash equivalents at end of period¥2,225,307 thousand
Full-year earnings forecastNet Sales ¥9,000 million (YoY +20.3%) / Operating profit ¥390 million (YoY +4.1%) / Ordinary income ¥345 million (YoY +11.9%) / Net income ¥285 million (YoY +24.9%)
Annual Dividend Forecast¥0 → ¥0(0.0%)
Segment revenueSegment Gaming Business / Net Sales ¥3,532,548 thousand / Year on year against the same period last year ¥117,226 thousand decrease, Segment Other-industry businesses / Net Sales ¥477,048 thousand / Year on year against the same period last year ¥187,172 thousand increase
Segment profitSegment Gaming Business / Segment profit ¥-157,788 thousand / Year on year against the same period last year ¥363,897 thousand decrease, Segment Other-industry businesses / Segment profit ¥24,979 thousand / Year on year against the same period last year ¥11,317 thousand decrease
Depreciation and amortization¥113,630 thousand
Disclosure regarding the going concern assumptionNo applicable matters ("There are no applicable matters")
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidation0 additions, 0 exclusions (no material change)
Material subsequent eventsIssuance of 871,000 new shares through a third-party allotment to Zero Gaming Co., Ltd. (payment completion date: 13 July 2026), and 2 mergers by absorption between consolidated subsidiaries (1 July 2026)
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors and analysts)
Issued Shares at Period-End8,710,334
Treasury Shares at Period-End37,973
Factors Behind Changes in Business PerformanceLong-term, stable operation of existing game titles, accumulated support experience in the development solutions and talent matching businesses, new series and collaboration campaigns in the sports content business, deepening relationships with existing customers and developing new customers in the non-game business, solid performance in strategic consulting, and expansion of new kitting BPO projects and orders
Items this document does not state (8)
Operating MarginRevision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogImpairment lossBreakdown of extraordinary income (loss)

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company explained that it is expanding priority growth areas, including sports content and development solutions, while leveraging its existing game operations platform to rebuild and further strengthen its sales growth structure. In the game business, existing titles performed well, while development solutions and talent matching also expanded. In the non-game business, strategic consulting remained solid, and new kitting BPO projects and orders increased. No direct reason was disclosed for the move into an operating loss.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Summary for the Second Quarter (Interim Period) of the Fiscal Year Ending December 2026 [Japanese GAAP] (Consolidated) | Mynet Inc. (3928) timely disclosure | Komori