Worth reading
54Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.Direction
Mixed performance
Direction inferred from the company’s description.Scale
-126
¥ million (year-on-year change in net sales)Wording
Conditional
How definitive the wording is.Contents of this document
Financial Results PresentationFirst quarter of the fiscal year ending December 20268 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales2,003 Millions of yen-5.9%
Operating profit-101 Millions of yen
Ordinary income-115 Millions of yen
Net income-126 Millions of yen
Results for the three months of the current quarter
Net Sales
2,003 Millions of yen
Operating profit
-101 Millions of yen
Ordinary income
-115 Millions of yen
Net income
-126 Millions of yen
Full-year earnings forecast
Net Sales
9,000 Millions of yen
Operating profit
390 Millions of yen
Ordinary income
345 Millions of yen
Net income
285 Millions of yen
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales22.3%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Revenue is progressing broadly in line with the plan, and each profit measure remains within the range of the initial full-year planBreakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Temporary increases in advertising and development expenses, and strategic investments to drive growth in the sports content business
New initiatives
- Official release of J.LEAGUE FANTASY CARD and rollout of Edition 2
- Start of physical card deliveries
- Expansion of sports covered by the sports content business
- Expansion of BPO services into other industries and addition of AI solution functionality
- Consideration of shareholder returns during the current fiscal year
Key KPIsA metric the company considers important as a management benchmark.
- Paid packs sold161 10,000 passes
- Marketplace transactions51.1 ten thousand items
- Cards enhanced through fusion evolution87.7 10,000 passes
- Cards eligible for conversion to physical cards22.6 10,000 passes
- Fantasy team entries240 10,000 teams
- Benefit applications306 ten thousand items
Segment results
New Businesses
Net Sales
389 Millions of yen
Operating profit
-270 Millions of yen
Year on year against the same period last yearRevenue: 2.1x year on year
Gaming Business
Net Sales
1,614 Millions of yen
Operating profit
169 Millions of yen
Medium-term management plan targets
Medium-term vision: “GATE26 – NEXT LEVEL.” Over the two years through 2026, expand the diversity and presence of the Company as a gaming and entertainment companyMarket Size / Share
- Japan’s mobile gaming market¥1.66 trillion 2025
- Global fantasy sports market$372 100 million 2023
- Global fantasy sports market$712 100 million estimated, 2030
Number of employees
Number of Employees262 People
Reference dateEnd of December 2025
| Item | Details |
|---|---|
| Document type | Financial Results Presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending December 2026 |
| Net Sales | 2,003 Millions of yen (YoY -5.9%) |
| Operating profit | -101 Millions of yen |
| Ordinary income | -115 Millions of yen |
| Net income | -126 Millions of yen |
| Results for the three months of the current quarter | Net Sales 2,003 Millions of yen / Operating profit -101 Millions of yen / Ordinary income -115 Millions of yen / Net income -126 Millions of yen |
| Full-year earnings forecast | Net Sales 9,000 Millions of yen / Operating profit 390 Millions of yen / Ordinary income 345 Millions of yen / Net income 285 Millions of yen |
| Progress against full-year forecast | Net Sales 22.3% |
| Self-assessment against the plan | Revenue is progressing broadly in line with the plan, and each profit measure remains within the range of the initial full-year plan |
| Segment results | New Businesses Net Sales 389 Millions of yen / Operating profit -270 Millions of yen / Year on year against the same period last year Revenue: 2.1x year on year / Gaming Business Net Sales 1,614 Millions of yen / Operating profit 169 Millions of yen |
| Breakdown of Factors Affecting the Change | Temporary increases in advertising and development expenses, and strategic investments to drive growth in the sports content business |
| Key KPIs | Indicator name Paid packs sold / Value 161 10,000 passes / Year on year against the same period last year Not disclosed, Indicator name Marketplace transactions / Value 51.1 ten thousand items / Year on year against the same period last year Not disclosed, Indicator name Cards enhanced through fusion evolution / Value 87.7 10,000 passes / Year on year against the same period last year Not disclosed, Indicator name Cards eligible for conversion to physical cards / Value 22.6 10,000 passes / Year on year against the same period last year Not disclosed, Indicator name Fantasy team entries / Value 240 10,000 teams / Year on year against the same period last year Not disclosed, Indicator name Benefit applications / Value 306 ten thousand items / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 262 People / Reference date End of December 2025 |
| Medium-term management plan targets | Medium-term vision: “GATE26 – NEXT LEVEL.” Over the two years through 2026, expand the diversity and presence of the Company as a gaming and entertainment company |
| Market Size / Share | Subject Japan’s mobile gaming market / Value ¥1.66 trillion (2025), Subject Global fantasy sports market / Value $372 100 million (2023), Subject Global fantasy sports market / Value $712 100 million (estimated, 2030) |
| New initiatives | Official release of J.LEAGUE FANTASY CARD and rollout of Edition 2, Start of physical card deliveries, Expansion of sports covered by the sports content business, Expansion of BPO services into other industries and addition of AI solution functionality, Consideration of shareholder returns during the current fiscal year |
Items this document does not state (14)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Advertising and development expenses increased temporarily, and strategic investments were made to drive growth in the sports content business.
How to read this page
This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.